Hermitage by squimmy
Alone in the woods lived a happy hermit who had nothing and wanted for nothing...

- Arrow keys to move
- X to interact
- F12 to toggle fullscreen
- Esc to exit abruptly and without warning
This was my first attempt at Ludum Dare!
The game is written in C# with the FNA framework. Music was written with Pico-8's tracker and art was drawn using Pyxel Edit.
| Youtube | https://squimmy.itch.io/hermitage |
| Youtube | https://squimmy.itch.io/hermitage |
| Original URL | https://ldjam.com/events/ludum-dare/45/hermitage |
Ratings
| Overall | 468th | 2.75⭐ | 24🧑⚖️ |
| Fun | 459th | 2.545⭐ | 24🧑⚖️ |
| Innovation | 367th | 2.886⭐ | 24🧑⚖️ |
| Theme | 354th | 3.068⭐ | 24🧑⚖️ |
| Graphics | 357th | 2.955⭐ | 24🧑⚖️ |
| Audio | 210th | 3.159⭐ | 24🧑⚖️ |
| Humor | 91th | 3.263⭐ | 21🧑⚖️ |
| Mood | 273th | 3.095⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
However, the art is nice, I loved the animation of your little guy ^^
Nice work !
Haven't seen a game like this for quite some time, where the character death is actually a win.
That is as long as it's enlightnment death, not starvation one.
Good job on finishing your game on time. :)
Congratulation for your entry.
Also I used rocks to decorate my Cairn:

Short and sweet <3
I finished this game in less 1 minute haha.
I had some technical difficulties on the first day so I had to drastically reduce the scope of the game partway through development and it ended up a bit shorter than I would have liked.
I was worried the run animation was a little goofy, but people seemed to like it so maybe it was okay after all.
Better a short, finished game than a longer one that never sees the light of day, I guess!
Here's hoping next time will turn out better :)
I would have liked to make it a bit longer and add a bit more depth, but things just didn't go that way.
The music is a pretty short loop, so it's probably a good thing that the game ends before it starts to get annoying!
I was worried "cairn" would be a bit too obscure of a word, but I didn't give myself enough space in the UI to make it a lot clearer.
As for the praying area, you're 100% correct. May my hubris stand as a warning to any others fool enough to dare implementing their own hitbox and hit-detection systems.
I like to think I could have solved these problems with more time, but at least they've been a valuable lesson for the next time I try this sort of thing!
When I realized I wouldn't have time to implement the kind of scope I wanted, I had some trouble coming up with an ending for the game.
I'm just happy I was able to come up with a conclusive ending at all, though I realize not everyone will find it particularly satisfying!
I'm glad you were surprised and not just disappointed :)
In terms of time spent, I think the music turned out to be a good return on investment. It only took about 10 minutes to throw together but really helped establish the mood.
I'm happy to hear the game spoke to you in some way.
I like that stone circle. I'm amazed to see someone expressing creativity in such a short and simple game and truly thrilled that it was my game! :D