Nascence by Calamador
An evil monster has stolen all of your powers and destroyed the world! To rebuild you must gather energy by getting close to enemy bullets.
There is a pink heart at the center of your character, if a bullet hits it you will take damage. (that's bad!)
Around the heart is a blue circle, if a bullet enters this radius you will absorb some of its power. (that's good!)

The more energy you collect the more powerful your abilities will become! If you shoot when the charge meter is covered with a yellow X you will perform a super shot, dealing more damage and shooting much more accurately.
Controls: Mouse to navigate menus. WASD or Arrow Keys to move. Spacebar to fire at enemies and progress dialogue.
| Youtube | https://calamador.itch.io/nascence |
| Youtube | https://drive.google.com/open?id=10X-Jhu2dfmIOaveII82o7peLmMgRwGfW |
| Original URL | https://ldjam.com/events/ludum-dare/45/nascence |
Ratings
| Given | 8🗳️ | 10🗨️ |
Eitherway, congratulations on your LD game :D
It's a decent shmup, but the movement is a bit floaty. I would prefer more precise controls and more bullet hell action.
My main feedback is that the controls feel floaty. I took a quick peek at your code and I see:
```
horizontalMovement = Input.GetAxis("Horizontal");
verticalMovement = Input.GetAxis("Vertical");
```
You should use `GetAxisRaw`. Otherwise, Unity will put an artificial acceleration curve on the player's input