Keep It That Way by Berkin

[raw]
made by Berkin for Ludum Dare 45 (COMPO)

You are a worker and learnt your coworker makes as twice money as you make. Now you will hide from customers and try not to make money at all. Customers will get bored after a while and leave the store.

CONTROLS

  • Left Mouse Button to Dash
  • WASD or Arrows to Move

RawSS2.jpg

RawSS3.jpg

Ratings

Overall 366th 3.15⭐ 22🧑‍⚖️
Fun 274th 3.175⭐ 22🧑‍⚖️
Innovation 299th 3.1⭐ 22🧑‍⚖️
Theme 384th 2.95⭐ 22🧑‍⚖️
Graphics 422th 2.675⭐ 22🧑‍⚖️
Humor 101th 3.211⭐ 21🧑‍⚖️
Mood 449th 2.421⭐ 21🧑‍⚖️
Given 22🗳️ 19🗨️

Feedback

Ulascan
06. Oct 2019 · 17:44 UTC
Link is broken pls check that out
🎤 Berkin
06. Oct 2019 · 18:41 UTC
@ulascan Thanks for warning ! I forgot to make it public :rolling_eyes: It must be fixed now.
iozsaygi
06. Oct 2019 · 21:25 UTC
Cool concept! Love the way how raycasting works. Good job!
Pavel Ivanov
07. Oct 2019 · 03:21 UTC
Remember your blog posts! Thanks for web build, love when people make them, saves so much pain!
mortalfosca
07. Oct 2019 · 07:55 UTC
Liked the idea of hiding from customers :D
kuviman
07. Oct 2019 · 10:49 UTC
I think its too hard. Money is made too fast, one touch of the money ray kills me instantly
🎤 Berkin
07. Oct 2019 · 10:52 UTC
@ulascan @iozsaygi @pavel-ivanov @mortalfosca @kuviman Thank you all !

@kuviman Customers warns others and they all pay you when they see you :smile:
NachtWitch
07. Oct 2019 · 14:42 UTC
Think it fit the theme less than other games, but still super fun to play
Ulascan
07. Oct 2019 · 15:06 UTC
That smooth camera movement acording to mouse is just a fantastic little touch, loved that, loved the idea and that minimap. Keep up the good work! <3
Jeremy Ryan
08. Oct 2019 · 05:40 UTC
Neat game, I like the line of sight effect. Could be improved with some music and sound effects, but hey, you made it in 48 hours.
SharkWithLasers
08. Oct 2019 · 05:53 UTC
Nice work! That was a fun game loop! I like the idea of customers leaving (level getting easier) as you take more "damage".

I think some more juice/feedback when a game event happens as well as some balance tweaks (maybe you get half a second to run for cover if a customer sees you) could turn this into something super fun!

Congrats on making the game!
zillix
08. Oct 2019 · 06:38 UTC
What a delightfully weird idea. I really liked it, and it was a pretty great experience! The visual effects were cool.
Skalex
08. Oct 2019 · 08:23 UTC
Really smooth movement and core mechanic but its super nice and unique. All i'd say is to add more levels!
Hcursino
08. Oct 2019 · 12:08 UTC
Oh man... I wish I could make money like that :rofl: :. In the beginning I thought it would be simple, but it proved to me way more challenging than I predicted. I managed to avoid only 2 days of work. Shame on me haha
🎤 Berkin
08. Oct 2019 · 12:22 UTC
@nachtwitch @ulascan @jeremy-ryan @sharkwithlasers @zillix @skalex @hcursino Thank you so much for your great feedbacks !

I'm planning to keep working on this game or remake it. It will be improved, different levels will be added and hope it can turn into something super fun :smile:
Le Don
09. Oct 2019 · 10:43 UTC
The ray casting effect is great, but it's also hard to see. Some times I got detected and didn't know why. Maybe there sould be some "fill" time, like how in modern stealth games guards have a bar, that fills when they see the player.

The concept is amazing.
Firebender
09. Oct 2019 · 18:13 UTC
Those damn customers are quick to give up all their money. Nice little take on the theme, congrats.
SimonL
09. Oct 2019 · 19:28 UTC
I love the idea!

Already chuckled in the main menu.

Also the game mechanics are awesome and I would definitely can see this going somewhere.

The implementation feels a bit buggy and too unforgiving. Often I fail without knowing what's wrong. Also a lot of game overs directly 0,5 seconds after spawning.

A little music and sound effects would have made the game even better.

A very cool concept you came up with :)
Frank Gevaerts
09. Oct 2019 · 21:08 UTC
A very original idea! I wasn't very good at it (I'm not very good at games in general), but it was fun. I wouldn't have minded a bigger play area and fullscreen support.
koemeterion
10. Oct 2019 · 09:46 UTC
The D button didnt do anything. Had to use the arrow keys. Really fun and interesting idea. Level 2 was a bit harsh. If you're not moving in the first second you get ... caught (I guess :D ). So I learned the hard way to use the minimap to get an overview whats going on. Its just a bit small to see everything clearly.
But still an challenging and interesting idea, which is just missing some sound effects or music.

Edit: I have to correct myself. The D button issue was on my side. Browser Addons are b*tches sometimes :I