Sugarship by Firebender

You start with nothing. First get a body, a ship and then... on to restore your world : Sugar kingdom ! Collect the candies back from the evil muffins in the right order to acquire upgrades (and don't be too afraid of the discard recipe, it will only put the upgrade back in the stack !)
The game ends when you get all the upgrades or when 5 muffins reach the height at which you are.
Approximated play time : 1-2 minutes. Controls : Arrows to move + Space to shoot.
Notes :
Sorry for the sound, I got distracted with the making of the ship ʕ·͡ᴥ·ʔ
Disclosure :
- I have added the in-browser build to Itch.io 2 days after the jam when I realized some of you wouldn't want to have to download unknown files on your computer. It is 100% the same content and bugs as the windows executable. (Still no sound, and a very short life ! ^^)
- The theme is a follow up to one of my previous games "Sugardians vs. Evil Muffins". However, the assets of the muffins have been made from scratch during the 48 hours (they used to be pixel art). See the comparison :
| OLD | JAM |
|:---:|:---:|
|
|
|
(I didn't get the time to feature Purple and Yellow in the game, at least they're here on the page :laughing: ).
| Youtube | https://firebender.itch.io/sugarship |
| Youtube | https://firebender.itch.io/sugarship |
| Youtube | https://firebender.itch.io/sugarship |
| Original URL | https://ldjam.com/events/ludum-dare/45/sugarship |
Ratings
| Overall | 221th | 3.477⭐ | 24🧑⚖️ |
| Fun | 210th | 3.318⭐ | 24🧑⚖️ |
| Innovation | 123th | 3.659⭐ | 24🧑⚖️ |
| Theme | 159th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 52th | 4.023⭐ | 24🧑⚖️ |
| Humor | 231th | 2.579⭐ | 21🧑⚖️ |
| Mood | 420th | 2.675⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 9🗨️ |
+1 on sound effects and a little confusing in the beginning :)
I think I started understanding the displays in the upper right about 5 seconds before I won :joy:
10/10 would be confused again :thumbsup:
Fun: The pattern matching is a fantastic game mechanic. I think it is really wonderful. The shortcoming is that by the time I had competely figured out the mechanic, I was nearly at the end of the game! (Then I played the game a second time through, to confirm that I understood the mechanic precisely.) That's really two problems:
(i) The game doesn't explain what's going on quickly. A sort of "tutorial" mode that runs for the first minute or two - telling the player what to do and drawing attention to how the patterns get filled - would really help with that.
(ii) The whole thing is too short. I think the only thing to do is add more content. And it should get more difficult by the end. More stages, more upgrades. Weapon upgrades! Movement upgrades! Health upgrades! How about upgrades that you don't really want (or only want in specific situations) to add a reason to try to discard?
Innovation: Yes!! I haven't seen this mechanic before and I think it took some real insight to come up with.
Theme: Yes!
Graphics: I like the graphics!
Humor: It's a pretty funny/quirky game and it turns out that there are some gags in the upgrade descriptions but I didn't notice them on my first playthrough because I was focusing on the action! (What's the solution to this? A little bullet time every time a new upgrade appears??)
Mood: OK, but it's a shame about the lack of audio which would really help to make the game feel more exciting.
Would have been epic with a bit of sound, but plays well regardless.
The space/shooting would be helpful with auto-repeat.

The no sound thing really hurt the game though, as it was hard to "get into" a groove playing it. Took me a while to figure out what I was doing at the beginning, but once I got it it was fun to play.
Something to keep working on, as with some groovy music and sound effects this could be a great little game.