ΛLIENGUIST by Infraxion

ΛLIENGUIST
You were hologramming while flying and now you've crash landed on an alien planet!
The aliens all seem pretty friendly, despite you not being able to speak their language. Luckily, you're an alienguist, so you should be able to use your cunning linguistic skills to decipher their mysterious language. Source enough spaceship fuel to make it out of the planet's gravity well, before human civilisation ends!
How to play
Use arrow keys to move.
Speaking to aliens will teach you words.
Use the panel on the right to organise and say words.
Have fun!

Software used: - Unity - Aseprite - FL Studio - Paint.net
Made By: - Andrew Wilson (@chao) - Coding, Linguistics - Steven Hart (@neverlucky) - Coding - Ango Zhu (@infraxion) - Art, Music, Sound
| Youtube | https://chao.itch.io/alienguist |
| Youtube | https://chao.itch.io/alienguist |
| Youtube | https://chao.itch.io/alienguist |
| Youtube | https://chao.itch.io/alienguist |
| Original URL | https://ldjam.com/events/ludum-dare/45/lienguist |
Ratings
| Overall | 210th | 3.828⭐ | 34🧑⚖️ |
| Fun | 239th | 3.672⭐ | 34🧑⚖️ |
| Innovation | 17th | 4.339⭐ | 33🧑⚖️ |
| Theme | 73th | 4.156⭐ | 34🧑⚖️ |
| Graphics | 481th | 3.656⭐ | 34🧑⚖️ |
| Audio | 98th | 3.935⭐ | 33🧑⚖️ |
| Humor | 106th | 3.806⭐ | 33🧑⚖️ |
| Mood | 197th | 3.828⭐ | 31🧑⚖️ |
| Given | 31🗳️ | 28🗨️ |
Wondering if you might have any suggestions for how it could be more interactive?
If you need help with the language, the translations should slowly reveal themselves as you speak different sentences. New letters only appear when you speak a new unique sentence though, so make sure to try as many different sentences as you can!
@sansman01 dingg dabdabdabdap biep biep!
can't figure out how to get more interaction :'(
Hope that helps!
I tried talk to them a lot and somehow he change the sentence to "fuel ?" when I approach him. (I guess "question" = "?")
but I can't really get the fuel
Is that mean I am almost there and I can get the fuel when I organize the right sentence?
Actually I think If there are less words, and you somehow can manage to let player really learn the words by themself (like the alien pointing to a box and keep saying a word mean "box").
The gameplay will be much much better
The way you give hints and reveal the word to player give me kind of "checking dictionary" feeling in the late game.
Btw nice music, it fits the game well!
Less words would have been nice, we probably should have thought more about how we were going to cut down the word count earlier on.
It's definitely a concept that we're still really interested in though, so we might end up expanding it later, taking all this stuff more into account.
Thanks for the feedback!
Anyway, the graphics are really nice and the sound is astonishing. The music is good and set a nice mood to the game but the sfx are something else. Really nice interpretation of what a alien language would sound while spoke by a human.
Excellent job!
BEEP BEEP!
Fun: Good! It's a really unique experience and fun to go through. The silly sounds add to the fun. I cheesed it a bit by just going X?? X??? X???? etc. with a lot of words, which is a straightforward but slow way to find all the letters of a word. After filling all the words, I got stuck for ages not knowing what to say to get the fuel - but after finally figuring it out, I have to admit that it is a fair puzzle and I was just a bit slow-witted about it.
Innovation: High. I'm sure I've had to figure out a language in games before, but it's always some code to decypher - the gameplay here is really something new.
Theme: Yeah, I think this is a very creative interpretation!
Graphics: Good! The unusual bright colours are suitable for this weird world.
Audio: Wonderful.
Humor: Yes, I laughed at the human trying to reproduce all the alien sounds.
Mood: The bright colours, the music and the sounds put me in a cheerful mood.
Really, I played several times and I always had fun :id:
I really love your concept and the way the game works, well done guys :)
Oh and, I thinks this is the better voice acting I've ever heard :joy:
just at the beginning that may be a little confusing. I started by trying to mimic the phrases I see, but after some time I stopped to progress, so, I started to guess and speak random words.
In the game it's a little hard to start understand, so, I guess that was the intention, because it's complicated to start learn new language. But I think would be nice at the beginning to learn some basic words, and after that, during the game learn the more complicated, or the ones that have more meaning).
Also, I think this game has a lot of possibilities of improvement and add new features... would love to play a version of this one in future.
Had a lot of fun speaking to those aliens... And then my kid noticed the game and spend like half an hour going from one alien to another making funny sounds )))
Pretty innovative. Reminds me of Captain Blood and their pictographic langauge - check it out, if you haven't seen it yet.
There was also Tabula Rasa with their icons as a language.
It was a bit hard to figure out how to fill in the words and what you needed to communicate to the aliens. It would have been nice if the player's text would have appeared below the sprite so it would not have overlapped with the aliens' text.
@derek-volker I actually thought it might be easier for players who can speak more than one language, as multilingual people generally find it easier to accept unfamiliar linguistic concepts. We actually originally had the language as a different grammatical structure than English, and changed it to be the same as English later, when we thought it might be too hard, so maybe it would indeed now be easier for someone who speaks English natively. Thanks for playing!
@reheated Thanks for the detailed review! Yeah originally we didn't have any method of revealing letters and just had empty boxes for players to take notes in, but we found it was just way too hard. We tried a few different methods of revealing letters before landing on the current one, but it definitely has a few loopholes still!
@invader I'll make sure to check those out, thanks!
@arzi You can simply move your character up or down so it's not on the same row as the alien, and then the text won't overlap :) But perhaps it would make overlapping less frequent if the text was on the bottom for the player.