PIPO THE GHOST by woody_builder

Pipo the ghost is a game about a ghost wandering in the clouds. You will help Pipo to solve puzzles on his way.
| Youtube | https://woody-builder.itch.io/pipo-the-ghost |
| Original URL | https://ldjam.com/events/ludum-dare/45/pipo-the-ghost |
Ratings
| Overall | 408th | 3.593⭐ | 56🧑⚖️ |
| Fun | 403th | 3.463⭐ | 56🧑⚖️ |
| Innovation | 454th | 3.343⭐ | 56🧑⚖️ |
| Theme | 939th | 2.755⭐ | 55🧑⚖️ |
| Graphics | 449th | 3.704⭐ | 56🧑⚖️ |
| Audio | 381th | 3.33⭐ | 55🧑⚖️ |
| Humor | 642th | 2.531⭐ | 51🧑⚖️ |
| Mood | 431th | 3.481⭐ | 55🧑⚖️ |
| Given | 66🗳️ | 44🗨️ |
Other than that the grame is really good. I like the sound, the puzzles, the puzzle elements and the graphic style a lot. Great job!
We are aware of the bug in the last level when the ghost fall through the end block. If you finish this level without retrying it will work properly. Anyways your are not missing anything if you made it that far, once you finish this level the game goes back to the main menu.
we will also try to update some small UI stuff this week.
On the whole, though, this was a pretty well done entry. Nice work!
Yes, the UI is a problem since you move around and the blocks stay the same but that's not really a big issue. The Restart button doesn't work as I thought it would (reset every block), I encountered a bug where I placed a block inside another one that was place from the start and couldn't remove it. I had to restart the game at this point.
Also, the thing is I don't understand where the theme of the jam is, honestly. You start from nothing I guess, but you also gain nothing in the end.
Anyway, even if I don't think the game suit the jam theme, that doesn't mean it's a bad game. Keep up the good work !
Very interesting mechanics for a puzzle game!
I got stuck on one of the earlier levels, Pipo reaches the end of the level but just falls through the floor:
Am I being silly?
Overall, great entry!
This is the the most complete experience I have played in this game jam so far!
Menus, credits, multiple puzzle levels, that's impressive.
I reached the end so I guess that counts as finishing it, but I passed the door and fell through :D Bug?

Reminds me of a modern lemmings!
One suggestion: make the cubes in the UI rotate with the view. It is quite confusing which block points into which direction.
I would have loved a few more challenging levels.
I loved the graphics, very clean and nice.
There were a few bugs with the physics and Pipo fell through blocks quite a few times, even preventing me from being able to finish the last level because the portal block didn't seem to work at all.
I enjoyed my time with this game regardless and hope that you'll take it somewhere great from here on. Great work so far!
Overall it's a pretty impressive game for a jam, good job !
At the same time, I also felt the game was....really generous? I didn't feel too challenged by the game, and often, the first solution I came up with was the solution to the game. In fact, in a few levels, I just ended up using a lot less blocks than what was given to me. On one hand, I sort of like it when games don't demand perfection, and encourage multiple solutions to a puzzle. On the other hand, it kinda felt like some levels weren't thought through. That somehow made the game...less fun for me? I have very mixed feelings about this.
ETA: as an aside, the behavior of portal and jump blocks were the least obvious to me. I had to deliberately experiment with them to understand how each behaved, which tells me the given video tutorials weren't informative enough.
https://youtu.be/No9PjQTpi0s
This game implements a wide range mechanics. It is impressive for a ludum dare game. I think choosing to add 3d building was a bold decision.
The aesthetic design was good, overall it was pleasant to look at. I think it could have done a better visually communicating its puzzle mechanics.
I would have liked to see a more thorough examination of the mechanics, through the puzzles. And the game had significant trouble with depth perception, figuring out where jump pads would lead you and where you were going to place blocks.