Awoken by JammedGame
You find yourself in a tomb of a long forgotten tyrant, woken by an unexplained earthquake. Try to find your way out in this roguelike game, uncovering the mysteries of the cursed catacombs and its residents along the way.
Currently has 3 Levels with 3 Bosses.
Controls: WASD/Arrows To Move Left Mouse Button to Shoot Space to KICK!!

Credits:
JammedGame Team: https://jammedgame.itch.io/
Programming: Miša Jovanović Nikola Đorđević Dimitrije Pantelić
Art: Nikola Dragojlović Žarko Goronja Suzana Miladinov Ivan Plavšić
Game Design: Miloš Manojlović Luka Desnica Story:
Marko Vasiljević Jelena Ralčić
Music: Ivan Živanović
| Youtube | https://jammedgame.itch.io/awoken |
| Original URL | https://ldjam.com/events/ludum-dare/45/awoken |
Ratings
| Overall | 309th | 3.685⭐ | 29🧑⚖️ |
| Fun | 447th | 3.407⭐ | 29🧑⚖️ |
| Innovation | 823th | 2.833⭐ | 29🧑⚖️ |
| Theme | 615th | 3.241⭐ | 29🧑⚖️ |
| Graphics | 85th | 4.315⭐ | 29🧑⚖️ |
| Audio | 322th | 3.462⭐ | 28🧑⚖️ |
| Mood | 118th | 3.962⭐ | 28🧑⚖️ |
| Given | 36🗳️ | 4🗨️ |
Edit: Ooh, didnt realise I could use H for help :laughing:
- Enemy spawns in the center of the room seemed a bit abrupt, and at first it felt almost unavoidable to occasionally take a hit from them. Eventually I learned to stand at the edge when finishing the least enemy so I could dodge the next spawn, but some sound design here would help a lot with players anticipating new enemies.
- I really liked the simplicity of the interface. It was immediately clear what everything represented and when powerups were available.