ChopChop by jkniest

ChopChop is a simple farming/survival/wave fighting game!
On the days you are the Lumberjack Bob Schlobbels who is living a peaceful farming life.. but at night killer drones are attacking the farm! They want the recipe for the secret banana cake.
You need to defend your farm and yourself. Build legendary weapons and defense mechanisms like fences and automated ballista!
We have made a few minor bug fixes and uploaded a new version:
- The world border is now fixed (you can't run off the world)
- Mouse sensitivity is now halfed
- Cursor is now hidden on desktop builds
- Main Menu UI resoluation now looks good on high resolutions too
Ratings
| Overall | 831th | 3.154⭐ | 28🧑⚖️ |
| Fun | 772th | 3⭐ | 27🧑⚖️ |
| Innovation | 964th | 2.615⭐ | 28🧑⚖️ |
| Theme | 634th | 3.222⭐ | 29🧑⚖️ |
| Graphics | 746th | 3.185⭐ | 29🧑⚖️ |
| Audio | 606th | 2.75⭐ | 26🧑⚖️ |
| Mood | 812th | 3.02⭐ | 27🧑⚖️ |
| Given | 42🗳️ | 3🗨️ |
The visuals in the game were simplistic, but definitely worked in conveying what was going on. Some of the animations, especially for chopping down trees, felt a bit slow, but in general the ones that you had were pretty good! The audio was also simple but effective, although the background music felt a tad bit repetitive. It might be too much to ask, but it also would've been nice to see some other music, or perhaps a lack thereof, during the nights.
Overall, it does implement starting with nothing, with the player having to craft everything they need from scratch, and the gameplay was fairly fun and thought out. Nice work!
Things I enjoyed:
* very ambitions scope for a jam
* lots of content
* nice graphics
* good, integrated tutorial
Some things that I think would make the game more enjoyable:
* weird controls: mouse sensitivty is off the charts, attacking only works when facing the drones, so no winding up swings while strafing
* no way to recover after walking out of bounds
Normally it shouldn't be possible to walk out of bounds. I guess some colliders are wrongly placed or something. We'll probably make a bugfix release were we fix the mouse sensitivity and the out of bounds error.
Also as @sillyman987 said, sometimes the game crashes. It seams to crash when a player / base dies. We'll also look into it.
Thanks to all for your valuable feedback!
The small issue I found in html5 version - the camera is constantly autorotating to the left, so to go right I needed to compensate this by moving mouse right real fast. I guess its unintentional :)
arts seams good, and it seams to really fit the game :) pretty neat music btw
I can confirm that the game crashes when a player dies. Seems to do it quite consistently, at least for me.

I have magaged to get to day 10, after that I got already reported error, but I don't think it was because of player death for me, might be because the building got destroyed.
One thing I'd like you to change would be to allow player to attack with pickaxe, not just axe, even with the same bonus.
Awesome graphics and animations. Background music, although short didn't feel too repetitive, complemented with fitting SFX (perhaps randomize pitch a bit +/- 10% works nice for me - I'm not sure if you did that, if you did I didn't notice)
Great job and I hope to play your next game in April. Cheers!