Yin-Yang by Keith Wang
Experimental game.
Space to start.
WASD to MOVE.
Left / right arrow to rotate.
Black(Yin) enemies can only be seen and damaged in white(Yang) area; Vice versa.
Avoiding enemies by moving and rotate the world to eliminate them.
Video of beating the game: (trust me it is possible.)
https://youtu.be/fHFdQ9FNas
Video of failing the game(><):
https://youtu.be/w08Cy97op4I
Update at 10/06/2019 21:38: Lower the screen shake based on feedback of some play-testing.
Update at 10/06/2019 22:48: Fixed a problem of enemy speed calculated deltaSeconds twice.
Update at 10/06/2019 23:14: Fixed problem of enemy size keeps increasing even when game has not started yet. Adjust the enemy speed so it looks more like the version in video.
Update at 10/08/2019 23:19: Added a link of a more challenging version, in which enemies are twice as fast.
Ratings
| Overall | 259th | 3.4⭐ | 27🧑⚖️ |
| Fun | 308th | 3.1⭐ | 27🧑⚖️ |
| Innovation | 39th | 4.02⭐ | 27🧑⚖️ |
| Theme | 432th | 2.74⭐ | 27🧑⚖️ |
| Graphics | 205th | 3.44⭐ | 27🧑⚖️ |
| Mood | 177th | 3.36⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
Hmmm, do you think the dizziness is caused by rotating background or screen shake? Or a little bit of both perhaps.
Once I got in I certainly enjoyed my time with your game, and I especially liked the visual design and its integration into the game mechanics, but I'm not entirely sure how it fits in with the theme.
Like niterich said, I thought the game hadn't loaded properly when it began with a grey screen. I like the minimalist vibe in that, but I think you should've put a key prompt or allowed any key to be pressed to continue (instead of just space).
Using any key to start the game is a great advise, thanks!