Yin-Yang by Keith Wang

[raw]
made by Keith Wang for Ludum Dare 45 (COMPO)

Experimental game.

Space to start.

WASD to MOVE.

Left / right arrow to rotate.

Black(Yin) enemies can only be seen and damaged in white(Yang) area; Vice versa.

Avoiding enemies by moving and rotate the world to eliminate them. Annotation 2019-10-06 152541.png Annotation 2019-10-06 152458.png Video of beating the game: (trust me it is possible.) https://youtu.be/fHFdQ9FNas Video of failing the game(><): https://youtu.be/w08Cy97op4I

Update at 10/06/2019 21:38: Lower the screen shake based on feedback of some play-testing.

Update at 10/06/2019 22:48: Fixed a problem of enemy speed calculated deltaSeconds twice.

Update at 10/06/2019 23:14: Fixed problem of enemy size keeps increasing even when game has not started yet. Adjust the enemy speed so it looks more like the version in video.

Update at 10/08/2019 23:19: Added a link of a more challenging version, in which enemies are twice as fast.

Ratings

Overall 259th 3.4⭐ 27🧑‍⚖️
Fun 308th 3.1⭐ 27🧑‍⚖️
Innovation 39th 4.02⭐ 27🧑‍⚖️
Theme 432th 2.74⭐ 27🧑‍⚖️
Graphics 205th 3.44⭐ 27🧑‍⚖️
Mood 177th 3.36⭐ 27🧑‍⚖️
Given 26🗳️ 19🗨️

Feedback

Pavel Ivanov
07. Oct 2019 · 03:23 UTC
Those effects! Nice
khaotom
07. Oct 2019 · 03:44 UTC
I feel like the version I downloaded is not the version in the video, the orbs move extremely fast!
🎤 Keith Wang
07. Oct 2019 · 03:52 UTC
Thank you for your feedback, I found a bug in my code that might have caused the speed problem, and I just fixed it
SuperLee
07. Oct 2019 · 09:40 UTC
Our games are a little bit similar.
NachtWitch
07. Oct 2019 · 14:37 UTC
I have no complaints.for the game
eugsun
08. Oct 2019 · 01:36 UTC
Very interesting, and well executed! So hard though. I got dizzy, persevered, and got dizzy some more.
mattdotam
08. Oct 2019 · 01:48 UTC
The black and white design constraint was a smart move; more time for gameplay and polish, which was abundant. Fun to play and I managed to win. Great job.
mahalis
08. Oct 2019 · 02:11 UTC
Wow, for such an apparently straightforward concept it's -really- challenging. The minimalist aesthetic is really nice too. Well done!
🎤 Keith Wang
08. Oct 2019 · 02:42 UTC
@nachtwitch, thank you for your feedback!

Hmmm, do you think the dizziness is caused by rotating background or screen shake? Or a little bit of both perhaps.
zillix
08. Oct 2019 · 05:56 UTC
This is super charming. The idea is simple but the presentation is awesome. Great work!
D4rkWeasel
08. Oct 2019 · 06:07 UTC
I beat the game! :D But I needed to watch the video of you beating the game to understand how it works. Really cool concept. Just add some more explanation and maybe a progress indicator ;)
Kirbloid
08. Oct 2019 · 16:57 UTC
Loved the push and pull between sides, and the style. The theme came across to me like "nothing is hitting me, why am I dying" and exploring that from there.
niterich
08. Oct 2019 · 17:00 UTC
So, first impression wasn't good - I opened your game, got a blank grey screen, and assumed the game didn't load properly.

Once I got in I certainly enjoyed my time with your game, and I especially liked the visual design and its integration into the game mechanics, but I'm not entirely sure how it fits in with the theme.
🎤 Keith Wang
08. Oct 2019 · 18:06 UTC
@niterich thank you for your feedback! And sorry for my confusing theme. The idea is actually as simple as "There was nothing but chaos(grey), then Yin(black) and Yang(white) appear, or split from chaos."
🎤 Keith Wang
08. Oct 2019 · 18:08 UTC
@kirbloid, thank you! That is another interesting way of understanding the theme.
Corrade
09. Oct 2019 · 03:09 UTC
Striking visuals, although just constantly rotating the world in one direction and running away from the decaying enemies seems enough to beat the game. It's also unclear how enemies are dying (without referring to your instructions) as they're invisible when shrinking and shrink rather fast. This left me confused.

Like niterich said, I thought the game hadn't loaded properly when it began with a grey screen. I like the minimalist vibe in that, but I think you should've put a key prompt or allowed any key to be pressed to continue (instead of just space).
🎤 Keith Wang
09. Oct 2019 · 04:25 UTC
@corrade I totally agree, this game can be confusing.

Using any key to start the game is a great advise, thanks!
benjamin
09. Oct 2019 · 08:09 UTC
That's smart ! Maybe some basic instructions like <press space> on start would help. Some ingame indicators about shot numberw or time left before win woudl be great, but maybe it would mess up the simplicity of the design.
smilewood
13. Oct 2019 · 22:00 UTC
Very hard! This game has a great aesthetic, just getting that to work is an amazing feat for a game jam. I am not good at this style of game, but it was a lot of fun to loose in.
Digital_Pie
28. Oct 2019 · 23:18 UTC
really solid idea and quite a fun little minamislt game, did find it quite diffuclt and confusing but liked the idea and it was still enjoyable