Adrift: A Space Age Roguelite by srakowski
Adrift: A Space Age Roguelite
In this game you play as a smuggler trying to get your goods across the galaxy to the Golden Planet. There are planets, asteroids, space stations, pirates, and peace keeping ships along the way. Keep your fuel and hull above 0 to ensure you make it. Mine asteroids and planets for metal and organics to repair and create fuel. Fight pirates as they attack or pick a fight a peace keeper in hopes of gaining extra fuel and metal.
----------------------------
CONTROLS:
After the title screen ONLY 2 BUTTONS CONTROL*** the game! Note you MUST LEARN HOW TO ROTATE the grid to get the the jump gate. The first level is simplified to to give you the opportunity to play around with it.
Press and release the Left Arrow: Move/Take action to the cell to the upper left of the ship.
Press and release the Right Arrow: Move/Take action to the cell to the upper right of this ship.
Hold down Left Arrow & Press and release Right Arrow key: Rotate grid 90 degrees left.
Hold down Right Arrow & Press and release the Left Arrow key: Rotate grid 90 degrees right.
*** Alternatively should now be able to use the A/D keys on the keyboard. I added these after the compo finished up because people were having trouble getting the arrow keys to work.
----------------------------
GAMEPLAY:
You are the main ship that you see in the center of the grid in level 1. Level 1 is always the same, the next 41 levels are randomly generated.
There are 4 numbers at the bottom of the screen, Hull, Fuel, Metals, and Organics. You must keep your Hull and Fuel above 0 to survive. Metals and organics may be converted to repair your hull and create fuel.
Every 1 move to an empty tile expends 1 fuel.
Other than yourself there are following elements in the game:
Jump Gate: This is used to transport yourself to the next level. Every level aside from the final level has a Jump Gate. This appears as a circle with a base.
Asteroids: Asteroids can be mined for metal fragments. Mining costs a random amount of fuel to perform. Asteroids appear as... well asteroid looking shapes. Asteroids may only be mined once, then they are destroyed.
Planets: Planets are like asteroids with 2 exceptions. SOME planets may also provide Organics that can be converted to fuel. Planets are permanent and may be mined indefinitely. They look like white circles.
Stations: You may use the metals and organics you have collected at stations. Metals are used to repair your hull. Organics are converted into fuel. Stations look like the station from Deep Space 9 (sort of).
Pirates: Pirates are aggressive ships, they will attack you if they can. You may fire back at them by advancing towards them. While they are actively hitting you your hull takes damage. Destroying a pirate will yield metal fragments and fuel. These look like ships?
Peace Keepers: These are non-aggressive ships. If you attack them they become hostile and will fire back at you. Destroying a Peace Keeper will yield metal fragments and sometimes considerable amounts of fuel. These look like squids.
The Golden Planet: Level 42 should have a Golden Planet (a planet that is gold) instead of a Jump Gate. Make it here and you have won the game.
----------------------------
KNOWN ISSUES:
Some people have noted that they keys don't work. I'm not sure if this is just because the controls take some getting used to or if it is because of something with MonoGame/SharpDX. I added A/D keys after the compo ended to try and clear this up.
Pirates are not supposed to randomly jump directly to you. But I can't tell if this is a feature or not. Let me know what you think.
There is the potential of generating a level you cannot pass. If you spawn in a corner with 2 planets adjacent to you. This only happened 1 time to me and I didn't have time to ensure a path to the jump gate.
I didn't have time to scale up the difficulty, so the pirates and Peace Keepers are a bit too easy to kill. This can cause the game to be too easy after a bit :(. Another thing I want to change.
----------------------------
Was created with MonoGame. Build targets Windows/DirectX
**** IF WINDOWS DOESNT LET YOU RUN IT ***
Right-Click on the EXE, select properties, and click 'UNBLOCK'.
*** IF IT DOESN'T RUN IN WINDOWS ***
You may need to install directx 9... not sure why things don't get bundled. Try installing here: http://www.microsoft.com/en-us/download/details.aspx?id=35
In this game you play as a smuggler trying to get your goods across the galaxy to the Golden Planet. There are planets, asteroids, space stations, pirates, and peace keeping ships along the way. Keep your fuel and hull above 0 to ensure you make it. Mine asteroids and planets for metal and organics to repair and create fuel. Fight pirates as they attack or pick a fight a peace keeper in hopes of gaining extra fuel and metal.
----------------------------
CONTROLS:
After the title screen ONLY 2 BUTTONS CONTROL*** the game! Note you MUST LEARN HOW TO ROTATE the grid to get the the jump gate. The first level is simplified to to give you the opportunity to play around with it.
Press and release the Left Arrow: Move/Take action to the cell to the upper left of the ship.
Press and release the Right Arrow: Move/Take action to the cell to the upper right of this ship.
Hold down Left Arrow & Press and release Right Arrow key: Rotate grid 90 degrees left.
Hold down Right Arrow & Press and release the Left Arrow key: Rotate grid 90 degrees right.
*** Alternatively should now be able to use the A/D keys on the keyboard. I added these after the compo finished up because people were having trouble getting the arrow keys to work.
----------------------------
GAMEPLAY:
You are the main ship that you see in the center of the grid in level 1. Level 1 is always the same, the next 41 levels are randomly generated.
There are 4 numbers at the bottom of the screen, Hull, Fuel, Metals, and Organics. You must keep your Hull and Fuel above 0 to survive. Metals and organics may be converted to repair your hull and create fuel.
Every 1 move to an empty tile expends 1 fuel.
Other than yourself there are following elements in the game:
Jump Gate: This is used to transport yourself to the next level. Every level aside from the final level has a Jump Gate. This appears as a circle with a base.
Asteroids: Asteroids can be mined for metal fragments. Mining costs a random amount of fuel to perform. Asteroids appear as... well asteroid looking shapes. Asteroids may only be mined once, then they are destroyed.
Planets: Planets are like asteroids with 2 exceptions. SOME planets may also provide Organics that can be converted to fuel. Planets are permanent and may be mined indefinitely. They look like white circles.
Stations: You may use the metals and organics you have collected at stations. Metals are used to repair your hull. Organics are converted into fuel. Stations look like the station from Deep Space 9 (sort of).
Pirates: Pirates are aggressive ships, they will attack you if they can. You may fire back at them by advancing towards them. While they are actively hitting you your hull takes damage. Destroying a pirate will yield metal fragments and fuel. These look like ships?
Peace Keepers: These are non-aggressive ships. If you attack them they become hostile and will fire back at you. Destroying a Peace Keeper will yield metal fragments and sometimes considerable amounts of fuel. These look like squids.
The Golden Planet: Level 42 should have a Golden Planet (a planet that is gold) instead of a Jump Gate. Make it here and you have won the game.
----------------------------
KNOWN ISSUES:
Some people have noted that they keys don't work. I'm not sure if this is just because the controls take some getting used to or if it is because of something with MonoGame/SharpDX. I added A/D keys after the compo ended to try and clear this up.
Pirates are not supposed to randomly jump directly to you. But I can't tell if this is a feature or not. Let me know what you think.
There is the potential of generating a level you cannot pass. If you spawn in a corner with 2 planets adjacent to you. This only happened 1 time to me and I didn't have time to ensure a path to the jump gate.
I didn't have time to scale up the difficulty, so the pirates and Peace Keepers are a bit too easy to kill. This can cause the game to be too easy after a bit :(. Another thing I want to change.
----------------------------
Was created with MonoGame. Build targets Windows/DirectX
**** IF WINDOWS DOESNT LET YOU RUN IT ***
Right-Click on the EXE, select properties, and click 'UNBLOCK'.
*** IF IT DOESN'T RUN IN WINDOWS ***
You may need to install directx 9... not sure why things don't get bundled. Try installing here: http://www.microsoft.com/en-us/download/details.aspx?id=35
| Windows | https://www.dropbox.com/s/axfr58z1a607jcc/Adrift.zip?dl=0 |
| Source | https://github.com/srakowski/LD34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=26664 |
Ratings
| Coolness | 79% | 2 |
| Overall | 3.73 | 137 |
| Audio | 2.63 | 481 |
| Fun | 3.34 | 339 |
| Graphics | 3.85 | 147 |
| Humor | 2.17 | 569 |
| Innovation | 3.71 | 161 |
| Mood | 3.53 | 151 |
| Theme | 3.90 | 338 |
+ Nice assets
+ Interesting control scheme
+ Cool concept, very strategic
Con:
- Controls are a bit hard, for me rotation would work better if reversed
Obs:
o Pretty hard game for >.< I'll try to beat it again later
Great work!
Great entry ;)
Gamplay seems solid, and nice work with random generation and visual polish !
Good work !
I enjoyed the minimalist type graphics, and I liked the turning mechanic, overall, nice work :)
[and see you next Ludum Dare haha]
The controls were somewhat hard to use and not hard to run out of fuel. I like roguelikes and old ASCII and ANSI art games. I think the concept is good, but miss some good tunes that goes well with the game. I think planetary mining is an unpredictable source of goods. I was unable to past level 13, but I should practice more.