Erasure by seankennedy
Start with Nothing
Made with Project Tiny and TypeScript with no prior experience!
| Youtube | https://seankennedy.itch.io/erasure |
| Original URL | https://ldjam.com/events/ludum-dare/45/erasure |
Ratings
| Given | 16🗳️ | 4🗨️ |
Start with Nothing
Made with Project Tiny and TypeScript with no prior experience!
| Youtube | https://seankennedy.itch.io/erasure |
| Original URL | https://ldjam.com/events/ludum-dare/45/erasure |
| Given | 16🗳️ | 4🗨️ |
I found the timer and erasure limit more annoying than challenging. It just forces you to start the level over repeatedly until you've memorized the layout. Perhaps you could allow unlimited erasing, but the tiles you've erased fade out over time? One other minor suggestion is to make sure the player doesn't stop dead when changing directions; that would make it easier to find walls and platforms. Aside from those things, it feels pretty good to play.
On one hand, I need to reveal the platforms, but I appear to have a limited amount of reveal power. Since each level repeats, there's little incentive to be careful with this power since once I know where the platforms are, it's easy. It's a bit of a shame too since there's a pretty neat mechanic with the particles sliding off the platforms. I'm honestly not sure how to fix this off the top of my head, other than randomizing the platform positions.
The other oddity is that the reveal particles seem to kill me. This was surprising to me and I'm not sure what purpose it serves.
And lastly the platforming exercise seems to be mostly a formality once you've revealed the platforms.
Honestly you've got a couple really neat mechanics here but they're not being used well yet. I'd spend some time playing with it a bit more and I suspect you'll have a pretty unique game on your hands!
It's a bit clunky, but really impressive as a first game, wow! The concept is really solid and the game shows the concept really well. Good work !