CosmiCraft 🌟 by Random-storykeeper
Stranded in space surrounded by impending doom, you must assemble a hefty spaceship from the parts of your foes in order to have any chance of making your way back home.

Gameplay
Find and defeat all 3 bosses (using the arrow at the top as an indicator) to obtain their parts and win.

Controls
- W or Up arrow key - Move forward
- Mouse :mousethreebutton: - Steer
- Q - Enter/Exit edit mode
- Click and drag - Add, rearrange and remove parts
- Spacebar - Shoot
Credits
- Programming - @IJZM, @Tpcool
- Graphics - @Takeshi64
- SFX - @TinyCastleGuy
- Music - @Random-storykeeper
Screenshots



Ratings
| Overall | 264th | 3.756⭐ | 41🧑⚖️ |
| Fun | 133th | 3.859⭐ | 41🧑⚖️ |
| Innovation | 298th | 3.551⭐ | 41🧑⚖️ |
| Theme | 155th | 3.923⭐ | 41🧑⚖️ |
| Graphics | 280th | 3.966⭐ | 31🧑⚖️ |
| Audio | 136th | 3.842⭐ | 40🧑⚖️ |
| Humor | 690th | 2.433⭐ | 32🧑⚖️ |
| Mood | 326th | 3.635⭐ | 39🧑⚖️ |
| Given | 37🗳️ | 32🗨️ |
Controls were a bit wonky especially with the aiming at the mouse. You kind of had to move to re-position your craft and then aim at the enemy.
Graphics were really nice as well, and the galaxies in the background had their own unique and pretty feel to it.
Well done!
First time I loaded up the game, I got awful audio crackling whenever I moved the spaceship. I didn't pick up the ship parts at the start which may have had something to do with it.
After refreshing, I checked the controls and picked up nearby parts, cleared the first boss, and then couldn't proceed to the second boss because it was so far away. I kept traveling in the direction of the navigation arrow (which wasn't moving) for a couple of minutes before giving up.
Refreshed again, everything was fine and I was able to complete the game.
If you decide to work a little more on it, please consider adding an unzoom feature based on number of blocks on you spaceship. Here, you already can become almost screen wide. It can become unplayable real quick.
Pros:
+ interesting main mechanic
Cons:
- no effects :(
- no indication I'm in edit mode (though the game broke when I entered it for the first time)
- I died after 1 hit but enemies don't seem to
The art and sound are super cohesive, you guys have a very complete and packaged presentation. It's a total shame that the main menu theme is only on that screen because it's an AMAZING theme that I think a lot of people won't stick around for. It starts off spacey, goes into an Owl City-like vibe, and then this cool, alien-like future that has exploration/hopeful tones. I left this one on repeat for a while. Another thing that caught me off guard was that you used a lot of panning in the game music. I like it but what is the reasoning behind that cuz I never would've thought to use that?
I think it goes without saying that more modules and more enemies could be added to the next version of the game. Are there any other features you had planned but couldn't fit them in? The only twist I can think of is if the trophies were somehow detrimental to you, like they take up 5 blocks or something. That would be one way to increase the difficulty over time w/o actually tuning any enemies. Cool entry and I feel like your logo needs to include that 5th guy ;)
It makes me super happy to hear that you (and jwiggs) like the menu music. I was really concerned that it was going to have a huge disconnect with the game music and was thinking about redoing it during the jam. I guess I'm glad I ended up not having enough time to do that. :joy: Also yeah, the panning in the game music is quite prominent, mostly because it's in the delayed synth at the beginning, which is always heard when playing the game except when fighting the boss. It's just there to add a little more depth and movement to the sound in terms of its placement on the audio spectrum. In the case of the game theme, when the same pattern of notes repeats twice, so I pan it such that it adds this sense of dimension rather than it all being flat and centred. It leaves a bit more room for the instruments, such as the bass, to come through better.
I don't think there were any features we had planned that we ended up having to cut this time around, but that might be a question for @ijzm to answer since he's the one doing the bulk of the programming, haha. We definitely need to get icons made for Tpcool and Frosty at some point (the latter of whom has contributed to a couple of TSC games in the past). I'll have to bug Takeshi about that. :wink:
This is amazing! i got like 5 cannons that shoot and 4 thrusters i was so fast and i could easily beat the cube all i would want from this game is an endless mode! and then i would probably spend an hour on this game or maybe even more, although i think i found 1 glitch where when there was a space ship and the cube in the corner of the screen then the music tracks would overlap each others, i love this game please keep on working on it!

I like space games! You can improve it a lot and make it into a full fledged game!
Had a lot of fun "
Overall a game I can really see myself enjoying if expanded.
I do have some comments on what could have been better. If you lose the first Gun Tower you're screw, because you cannot defeat enemies to get another one. Also, playing without a booster is quite slow, frustratingly slow. My other copmplain would be that the music changes quite abruptly, a nice fade transition would have help.
But I have more things that I love about the game. I love how if you have a bigger ship it becomes more difficult even when you have more abilities. Also, it took me a while to realized that you can attach things not only on the back of the previous block but on the sides. Imagine my super long thin spaceship. But I do love that you can organize your spaceship however you want.
Overall, an amazing entry for the jam. great job!!!
(P.S. Thank you for an amazingly in depth feedback on my game @random-storykeeper)
Some critiques:
- It took a bit to figure out how to add ship parts; it would be nice if there was a visual indicator like glowing squares showing you where on your ship you can attach parts - and if the parts locked in place when you brought them close since sometimes I thought I was attaching a part but didn't put it in quite the right place and had to move and try again.
- It was on the easy side especially since the enemies don't get stronger as you do. The enemies and bosses weren't very threatening, so you can defeat them easily with just about any ship build. Once you get three guns, the enemies go down in a single hit. The bosses outrun their own bullets, so if you simply stay in front of them and reverse you can defeat them at your leisure with no danger. Bullets in general move too slowly; with just one rocket beyond the one you're given at the start you can outrun bullets. It would have been cool to see the enemies ramp up in power as you collect trophies until they're huge behemoths.
- Sometimes, especially early on when I was slow, I had to wander for quite a while to find enemies
Overall neat game and fun to play, just suffers a little in the balance department. I'd be interested in an expanded version if y'all chose to keep working on this.
It felt a bit random for the powerups and I felt just a "little" overpowered while playing, probably you should balance it a bit more to make it a bit harder.
Big plus the fact that you take the parts as loot from your enemies instead of buying them!!
Excellent graphics that complete a very polished gameplay!
I also liked that the game don't pause where your are in edit mode.
The only thing that could be improved is the notification of the player that he is in edit mode!
Still a excellent entry!!!