Nothing Wars by CalLavicka

[raw]
made by CalLavicka for Ludum Dare 45 (COMPO)

A turn-based strategy game where the units start from nothing and must be upgraded to be useful! Capture cities with your commander to get more tanks, but be careful, as if you lose your commander, you lose the game! Destroy the opposing commander to win!

Controls: Click to select units / move / attack. Press 's'/'d'/'h' to upgrade a tank instead of attacking. Press 'c' to capture a city with your commander.

CHANGELOG: - Fixed a bug with tank spawning after taking an enemy city. - Fixed a bug with clicking outside the map sometimes registering as a click inside the map

Ratings

Overall 411th 3.026⭐ 21🧑‍⚖️
Fun 338th 3.026⭐ 21🧑‍⚖️
Innovation 365th 2.895⭐ 21🧑‍⚖️
Theme 427th 2.789⭐ 21🧑‍⚖️
Graphics 462th 2.368⭐ 21🧑‍⚖️
Given 17🗳️ 18🗨️

Feedback

MusicBlox
06. Oct 2019 · 23:25 UTC
Strange bug where only enemy tanks spawn from cities despite capturing them, but its quite a fun game when it works. Would love to see this concept expanaded upon into a full game, because this game is just great.
🎤 CalLavicka
06. Oct 2019 · 23:31 UTC
@musicblox Thanks for the feedback! I think I know what the spawning issue is and can probably push a fix for it.
Brandon JS Lea
07. Oct 2019 · 00:10 UTC
Interesting game. Quite liked the upgrade each turn mechanic, though it did screw me over whilst I was still figuring out how to play :sweat_smile:
Overall though, quite nice. Perhaps just a little more into on how to play in game.
clemonades
07. Oct 2019 · 16:05 UTC
Awesome, love me some turn based action! Great little entry, nice job!
🎤 CalLavicka
07. Oct 2019 · 16:08 UTC
@brandon-js-lea Thanks for the feedback. I always end up forgetting to put an instruction screen / helpful tips into my game, will make that a priority next time lol.

@clemonades Thanks! Advance Wars is my favorite series so I love TBS too, and while I don't think my shitty game lives up to those masterpieces, I'm glad you enjoyed it!
dqmhose
08. Oct 2019 · 17:44 UTC
Took me a while to figure it out but after I did, it was quite fun! Nice entry!
Smitto
10. Oct 2019 · 03:14 UTC
The core concept here is great, brought me back to how I first felt playing Into the Breach. Clarifying information a bit more and allowing the player to click off a unit before moving them would be nice (actually this might be possible, I didn't explore all my options), but I did a full playthrough and had a great time. Nice work!
Kirbloid
12. Oct 2019 · 01:19 UTC
Starting with no army was a pretty straightforward take on the theme, but the tanks themselves, also starting with nothing, was really cool! I like being aware of the opponents stats, too, adding more strategy if it was blown out to a full game, where you build your tanks to counter theirs.