ZZXXX the Gremlin by Thingo Studios

[raw]
made by Thingo Studios for LD34 (JAM)
[b]AN OLDER VERSION OF THE DOWNLOAD FILE SANS AUDIO IS UP FOR DOWNLOAD UNDER THE OTHER ONE.[/b] Don't run it unless the updated file with audio doesn't work (since the audio is the best part of this game, lol)

CONTROLS:
Z = Jump
X = Action
Arrow Keys = Move

Tziomara Ximenez is all set to publish her latest poetry anthology, "Growing Up Xicana: Hymns from an Old New World." Unfortunately, she isn't quite cognizant of the fact that she's little more than the obedient puppet of the thirteen gremlins that live inside her computer keyboard and maneuver her towards semi-stardom as a pawn in their nefarious schemes.

~~~

The version of the game uploaded here was made over the past forty eight hours; unfortunately, for the first time in two years, I'm going to be busy Monday evening and can't make submission hour. So I'm uploading the game prematurely in hopes of entry. There are a couple known bugs; most notably, I accidentally muted all the game's audio. I'm going to reupload tomorrow with the fixed file.

~~~

UPDATE: FINALLY!!! Updated with audio, which didn't export with the game because I am incompetent. If you're super picky about this just leave the audio option blank; the game's functionally completely identical. Wait, I made one change-- now you get five typos and five hits before you die. The game was really hard otherwise apparently.

Ratings

Coolness 47% 1468
Overall(Jam) 3.15 677
Audio(Jam) 3.32 346
Fun(Jam) 2.78 803
Graphics(Jam) 3.30 594
Humor(Jam) 3.17 255
Innovation(Jam) 3.30 397
Mood(Jam) 3.14 577
Theme(Jam) 3.36 764

Feedback

pluberski
14. Dec 2015 · 19:03 UTC
Well done! If you continue to develop it, could you bound the cursor to the windowed screen? :)
pluberski
14. Dec 2015 · 19:06 UTC
I'm so sorry, I actually commented on the wrong game. . .
Here are my real thoughts! :D

Awesome little game! I really love the art style! :)
NickMakesGames
15. Dec 2015 · 02:48 UTC
An interesting take on the theme with a surprisingly detailed story! I felt that it took a little too much precedence over the gameplay in some places, but it was a welcome inclusion for the most part. The gameplay itself was solid, but seriously lacking in any kind of feedback. It was difficult to tell if I submitted letters correctly, when a typo had been made, when I was in danger of failure, etc... With a few more cues to help inform the player of what's going on, though, this has room to grow into a great game!
AwesomeAlliterationAlliance
01. Jan 2016 · 20:49 UTC
curious for the soundtrack...
Linear
04. Jan 2016 · 22:01 UTC
Hey, I tried out your game, but it produced an error immediately:

"The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher."

I am running on a 64-bit machine using Windows 7. Thanks.
🎤 Thingo Studios
04. Jan 2016 · 22:02 UTC
@Linear: This game was made in Game Maker Studio on a PC running Windows 8. I'm not sure it's compatible with older systems. (Just six months ago I was running Windows XP, so I feel your pain!)
ChuiGum
04. Jan 2016 · 22:44 UTC
I haven't rated it yet because I downloaded it and it says 'This app can't run on your PC' D:
Alphish
04. Jan 2016 · 22:45 UTC
I'd love to play and rate this, but get the same error as Linear. >.<
Creative Sectors
04. Jan 2016 · 22:48 UTC
[Lazarus-omin from Creative Sectors]:
Sorry, but I can't run it either. :/ "Program too big to fit in memory"
ViKing Games
04. Jan 2016 · 23:00 UTC
Same problem as Linear. I haven't used Game Maker Studio, but if I recall correctly, isn't there a way to export the game for browsers? If so, it might be worth a try.
g12345
04. Jan 2016 · 23:25 UTC
Well, the game is pretty okay but I haven't been able to play very far because of the difficulty.

For what I seen so far it looks fine though.

No score for audio since this version doesn't have it.

One thing, the Z and X come so quickly it's almost impossible to get them in time (at least for me it's really too fast).
YinYin
04. Jan 2016 · 23:42 UTC
Good job on getting a version running with music last minute :p
I liked the music and pixel art of the actual game play segment.

The game play itself is rather confusing. It took me a while to figure out that a typo is made when I touch the right orb as the letter passes (and is she making the first typo on her own? I'm missing feedback on the text scrolling through to actually see the text missing a letter - or just the fact that I successfully did a thing). I still don't know why I would ever want to reset an orb.
I got up to the coffee leaking bit - but then couldn't figure out what amount of typos I want to hit at the end. Any seemed to hand me some kind of 'bad ending' - although the story and ending descriptions made it rather unclear why they were bad per se and what I was truly aiming for ...

I'd suggest you to focus less on story and more on mechanics (especially the player-game feedback loop) for your next game.
Aurel Bílý
05. Jan 2016 · 00:03 UTC
Wow :) Never thought writing pretentious poetry could be so exciting. Enjoyed everything, had the right kind of retro feel to it. Not just the graphics and audio, but the concept of the game as well.
ViKing Games
05. Jan 2016 · 00:24 UTC
The story is really original, but I didn't end up finding it all that funny. Graphics are really good, I love both the cutscene art and the in-game art; I especially like how the gremlins have their letters on their eyes. The music is well-made and fits the feel of the game. The gameplay itself has good variation and difficulty progression.
geckojsc
05. Jan 2016 · 00:37 UTC
One of the best games I've ever played in a Ludum Dare! The music and graphics are excellent, the scenario and dialogue had me in stitches, and the way you intertwined story and mechanics is genius. I loved it!
Ithildin
05. Jan 2016 · 01:09 UTC
Interesting gameplay, detailed story and really cool music. Gameplay-wise, though, perhaps the patterns for the locations of the keys could vary across executions. Some more feedback on the prompt could be useful, too.

Nice job! :)
Creative Sectors
05. Jan 2016 · 01:15 UTC
[ETC from Creative Sectors]
I managed to run and I think it is a unique implementation of two button controls. The music and the font is bringing back old 80's memories and the game is somewhat similar, but the still graphics were too "real". When I got into the game for the first couple of times I didn't know what to do exactly, like the old times, where you had to read the manual.
Mach60KAS
05. Jan 2016 · 01:43 UTC
Fantastic music and a unique story. I wonder about what's living in my own keyboard, now... I loved the bad endings in particular. The gameplay took a little while to figure out, but it made sense in a short time - I never managed to finish the last level, but it was particularly crazy having to juggle dodging lasers and coffee!

5/5 for humour for including the most inventive and least tumblr-friendly plot I've seen all dare.