Chopped mannequin by Gulfick
You have no arms and legs, but that does not stop you from enjoying life. Collect all your body parts and we will consider that the game is over.
Honestly, I had a completely different concept for this game, but due to the fact that I do not know how to do procedural animation, there was absolutely no time to understand. That turned out what happened.
You can zoom on the mouse wheel.

Ratings
| Overall | 454th | 2.842⭐ | 21🧑⚖️ |
| Fun | 314th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 211th | 3.368⭐ | 21🧑⚖️ |
| Theme | 285th | 3.289⭐ | 21🧑⚖️ |
| Graphics | 451th | 2.447⭐ | 21🧑⚖️ |
| Humor | 79th | 3.368⭐ | 21🧑⚖️ |
| Mood | 462th | 2.237⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 2🗨️ |
Seems like depending on whether your body is flipped or not rolling goes the opposite way of how the rolling animation would have rolled IRL.
Some funny sound effects would have made this even more silly!
I found the random flailing too hard to control to be of much use. The roll seemed to be the best way to move around.
You seemed to move in the opposite direction you were rolling though. Got everything eventually.