Seeking Light by 0x53ee71ebe11e

[raw]
made by 0x53ee71ebe11e for Ludum Dare 45 (JAM)

Screenshot_2019-10-07 Screenshot.png My first Ludum Dare! Use wasd to move around! Mr. (Or Mrs.? - whatever) Pumpkin wakes up in complete darkness. In search for light there is danger though, as other creatures also arise from the darkness. Seek the light hidden in the maze and bring it back for all the pumpkins to see!

No sound, just barely got finished before the deadline. Well, I wouldn't really consider it finished, but this is what I had shortly before the deadline. I had so many more ideas on what to do with it, but ran out of time a bit, so it turned out a little crappy. Maybe I'll finish it another day.

Ratings

Given 5🗳️ 11🗨️

Feedback

Stefanie Leitch
09. Oct 2019 · 21:48 UTC
For a moment I thought it was broken until I moved downwards and got my first light. After a while, I kinda got lost in the maze and wasn't sure what to do next, until suddenly I got killed by a lil creature. Overall, interesting idea with the upgrades letting you see more and more of the map.
GreenDinoGames
09. Oct 2019 · 21:52 UTC
Really cool game! The closed up view makes it terrifying, because you dont know whats around the corner. The zombies really got me :D Nice first entry! Only suggestion would be to give the player a little guidance. After collecting 15 flames and hopping around for 10minutes, i wasn't sure if I've seen everyting, of if it's an endless game. I like the pixel art and would love to see it maybe made into a full game, with the ideas that you have. Good job!
🎤 0x53ee71ebe11e
11. Oct 2019 · 09:30 UTC
Thanks for playing!

Yes, I'd have loved to add a little more guidance to the game, but I was struggling to get it playable in time. So stuff like that and testing got way too short.

The basic goal is to bring the flames back to the center to the other pumpkins. I guess that's very easily missed. I'll add a hint to that in description. For every lit pumpkin you gain an extra life, but lose some of your vision again. The more light you are carrying the more monsters will spawn, so you also don't want to accumulate too many.

The map is not infinite, but I made it too big for the current state of the game. If I had added a few more mechanics like I planned, that wouldn't have been a problem. I could easily shrink the level a bit, but I don't think I'm allowed to do such a large change afterwards.

@stefanie-leitch @greendinogames
GraphicEdit
11. Oct 2019 · 11:11 UTC
Really cool game!
msamyel
12. Oct 2019 · 06:51 UTC
That Pumpkin looks like a really nice guy :) Loved the atmosphere. I would have liked to have a concrete goal to work towards (it was not explained in the game). I also liked how more light makes your field of vision wider - that upgrade was intuitive and seemed very seamless.