Stress reaction by hisa

USE HEADPHONES!

The hero wakes up in an abandoned house. He doesn't remember how he got there, what's this dark and dangerous place, and he doesn't even have a flashlight. He needs to get his memories back and escape as soon as possible. It would also be nice not to get caught in these weird traps.

To make character move you have to click on the game window again after the game starts. wasd - move character;
mouse - move flashlight light, choose the reaction.

Story and gameplay idea - Adelaida, hisaribi
Programming - Waytek, vitalyasrus
Narrative - Adelaida
Illustrations - MiryuuSekka, hisaribi, Darsyn
Animation - hisaribi
Sound effects and music - Adelaida
English voice - Хвостовский/Tailsovich
Russian voice - Big_Raccoon
Fonts: Kelvinch и BlowBrush.



| Youtube | https://hisaribi.itch.io/stress-reaction |
| Original URL | https://ldjam.com/events/ludum-dare/45/stress-reaction |
Ratings
| Overall | 142th | 3.933⭐ | 32🧑⚖️ |
| Fun | 367th | 3.517⭐ | 31🧑⚖️ |
| Innovation | 372th | 3.448⭐ | 31🧑⚖️ |
| Theme | 828th | 2.933⭐ | 32🧑⚖️ |
| Graphics | 244th | 4.034⭐ | 31🧑⚖️ |
| Audio | 129th | 3.862⭐ | 31🧑⚖️ |
| Humor | 543th | 2.75⭐ | 30🧑⚖️ |
| Mood | 13th | 4.397⭐ | 31🧑⚖️ |
| Given | 31🗳️ | 20🗨️ |
Edit: Played again in the Russian mode. There's an advantage to playing multiple times since it seems like the house and things are in the same places. However, for what it's worth, I think there's a bug when you attempt to flee from an encounter. This didn't happen in the ENG version, just the RUS version. When I tried to flee, I was transported back to the starting location.
I especially loved the way monsters can respond to whether you're looking at them or not (the eyeball monster giving you extra stress when you look at it, the statues being able to move when you don't look at them, etc.)
I also really liked the character art, specifically those pop-ups that appear when the player encounters a monster. The comic-booky visual style was handled really well!
On top of that, the sound was really well done. The music is plenty creepy (though it also has a kind of fun, whimsical feeling to it as well), and the heartbeat sound effect is great for reinforcing the game's stressful themes.
One thing I would've liked to see was a sound effect for when monsters attack you, and a fight/flight/faint encounter starts. I think this would've added a bit more shock/surprise for when that happens.
Otherwise, well done! This is a pretty great jam game overall. :D
@tohubohu thank you for playing both versions! For now only finding things is available, and only one map as well, so yeah! Glad you liked the mood and voiceovers!
Thanks for letting us know about the bug, fixed it!
@neverix thank you for playing the game! Glad you found stress-managment system interesting!
@roberto-romao thanks!
@robowarrior1982 thanks for your feedback! We found top-down view fit the story the best, because of how traps work, and we aren't sure side-scrolling may do us any good with light/dark mechanic!
@danielcmcg thank you for playing and leaving the comment! We are glad you found the game immersive! We fixed this flight bag, so thanks for letting us know!
@crazyhomeboys Thanks for playing and the bug-notice! We glad you liked it!
@addfsw Спасибо!
@dodelov Спасибо! Баг поправили!
@mort-jack thank you! We fixed some bugs, yeah.
@nikita-lozhkin thanks!
@randdir thank you!
@bredera Thanks!
@graphicedit yay
@nachtwitch thanks!
@t-bo thanks for playing and leaving the feedback!
@vectorwolf woah, thanks for playing such a nice words!
@neon-android woah, such a great comment, thanks! Glad you enjoyed the mechanics we put here, arta and sounds! We'll probably add something for these cut-scenes later, so yay!
@flywolfe Thanks!
Interesting game, nice mood, wish I could play it a bit longer so I could learn more of the story. Nice entry.
The only thing I would have to say that it was incredibly hard for me to differentiate between the dark brown walls and the dark brown floor especially because it is so dark and the flashligt doesnt get impeded by walls. So I was constantly running into walls.