Tile Risers by et1337

[raw]
made by et1337 for LD34 (JAM)
Explore a labyrinthine world in Tile Risers by collecting and stacking numbered tiles higher than your friends! Tile Risers satisfies your latent subconscious craving for multiplayer exponent-based puzzle action.

Basically, it's multiplayer 2048.

Created by Jesse Kooner, Benjamin Homan, and Evan Todd

Ratings

Coolness 64% 3
Overall(Jam) 3.77 143
Fun(Jam) 3.59 190
Graphics(Jam) 3.84 292
Innovation(Jam) 3.82 97
Mood(Jam) 3.00 679
Theme(Jam) 3.66 528

Feedback

JesseK
14. Dec 2015 · 02:37 UTC
It was awesome working with Evan and Ben on this :]
terop
14. Dec 2015 · 05:07 UTC
Definitely original idea for a game. Clearly implements the theme, and very nice looking graphics. I would like a little more action for it, now it pretty much waits for keypress before anything happens.
bushmango
14. Dec 2015 · 06:07 UTC
Wait, what am I supposed to be doing?
takemikazuchi545
14. Dec 2015 · 06:24 UTC
Interesting concept. With a setting and theme I could see this being really engaging.
SvenFrankson
14. Dec 2015 · 07:26 UTC
Great work !
bazz_boyy
14. Dec 2015 · 07:32 UTC
Strange idea, far too complicated for me. It feels very hard to determine a course of strategy once you develop a big chain of tiles; Especially with the placement of the block walls. I think perhaps the level design could be simplified and the chain tile activation mechanic could be changed some how... But thats depending on what kind of challenge ur trying to create. Anyway nice game; 4 stars for innovation!
lXxGarrisonxXl
14. Dec 2015 · 07:56 UTC
Great concept and fun game! Really nice job
IAmSpencer
14. Dec 2015 · 09:21 UTC
very relaxing game, surprisingly!

loved the simple look to it all, and was a fun take on the 'threes-type' genre.

overall, it was a fun, solid little game, nice work!
[and I gotta be honest, it was actually a little heartbreaking when one of the orange cubes destroyed my strike haha]
tgrehawi
14. Dec 2015 · 15:12 UTC
As I was playing this I thought to myself how cool it would be if it was multiplayer. Then I found out that it was! Love what you did with a such a simple idea. It would be cool to see who's blocks I was stealing, though :P
George
14. Dec 2015 · 15:32 UTC
Loooove the art style - so simple and clean. Nicely put together, good job guys!
Yamzho
14. Dec 2015 · 18:46 UTC
Very nice entry there ! Great aesthetics, well polished, concept is neat and well implemented. Well done !
Leon Möhring
14. Dec 2015 · 18:47 UTC
Great work! Very nice environment for a 2048 like game!
pinion
14. Dec 2015 · 18:50 UTC
Nice game, liked how I could bump into other in multiplayer too!
Wevel
14. Dec 2015 · 18:51 UTC
Great game, love the multiplayer competition, was a bit lagy at times
vortex
14. Dec 2015 · 18:51 UTC
You say multiplayer in the description... Are those actual other players... Am I stealing their numbers?XD
It was a really nice twist on the whole 2048 games... It had nice graphics and was fun to play, but I think the other high numbers just laying around is making the game almost too easy...
AlexLemminG
14. Dec 2015 · 18:53 UTC
Best gameplay so far and pretty graphics. Great job!
fistmaker
14. Dec 2015 · 19:00 UTC
Great game, very interesting to play. Very good representation of what your gameplay is trying to do. Interesting concept.
ZpeedTube
14. Dec 2015 · 19:09 UTC
This game is awesome, highest rated by me so far! :)
Robin
14. Dec 2015 · 19:10 UTC
Neat game, but it's very hard to keep track of where all your tiles are. I like the idea though :D
Also it's cool how your tiles become higher as their number grows ^^
nonetheless
14. Dec 2015 · 19:48 UTC
Looks super nice, and idea is very interesting. This is one good entry!
Max Amaden
14. Dec 2015 · 19:51 UTC
Really nice game - an awesome spin on 2048!
wilsk
14. Dec 2015 · 20:20 UTC
Didn't see any other players but a nice looking 2048 style game which involved me randomly mashing buttons until the numbers got larger :)
Bogden
14. Dec 2015 · 21:49 UTC
Awesome game! Super fun when it's multiplayer.
Piode
14. Dec 2015 · 23:10 UTC
This puts a very nice twist on the 'Threes'-type game, making it something new altogether. Very nice visual presentation, too. I can imagine this going further.
srakowski
15. Dec 2015 · 00:23 UTC
Very cool take on 2048! Well done :)
anarbitrarymustache
15. Dec 2015 · 03:12 UTC
I like the look and feel. It seemed intuitive at first. I combine numbers to create stacks, and then If I moved a stack into a light with a matching number I'd move on to the next level? But then I wasn't sure if I was advancing or just teleporting elsewhere (and if that was a bad or good thing). Pressing spacebar didn't do anything for me and the controls didn't seem to work in fullscreen mode. I still like the idea, it feels like with a little more work it would be a game I'd easily find myself playing.
emmes
15. Dec 2015 · 04:15 UTC
Nice graphics, neat idea, very innovative. Didn't see other players this time.

I'm missing a real win condition, though, and it's unclear so far whether there is any real challenge, or it's always possible to continue...
David Cookie
15. Dec 2015 · 17:09 UTC
Best used of THREES mechanic that I've seen so far! Really a great well done!
axoona
15. Dec 2015 · 20:06 UTC
nice puzzle game!
scriptorum
15. Dec 2015 · 23:18 UTC
Nice art. Input is a little slow. With such a large screen it's not hard to just jam the keys for a while and then start consolidating, but that's pretty much true in regular 2048. Definitely gets tricky when you get to the space-restricted maps!
ronniepedra
16. Dec 2015 · 02:07 UTC
Cool style, nice mechanics and well polished! Congrats!
kidando
16. Dec 2015 · 03:19 UTC
pretty neat!!! You pulled this off in 48 hours, you have my respect. I love math puzzles. Awesome submission
GoodwolfStudio
16. Dec 2015 · 10:19 UTC
Nice variation of the Threes-Idea! But is it intentional that I almost always have one of the goal-tiles at the beginning? Started one level with a 16 tile, next one with 32... made winning quite easy, because those were the ones I needed.
MountainRanger
16. Dec 2015 · 17:19 UTC
Amazing!!!
rjhelms
18. Dec 2015 · 05:51 UTC
Good twist on a proven formula - the multiplayer is really cool.
Jan Peter (jpdev)
18. Dec 2015 · 06:03 UTC
Cool take on the classic!
brainstorm
28. Dec 2015 · 15:46 UTC
Really innovative, but it is too random and easy. Good work!

3/5
loxo
28. Dec 2015 · 16:39 UTC
Nice game concept! I like the style, it fits the game well. Some background music and sound effects would have been nice though. Nonetheless the game is fun to play.
SaintHeiser
28. Dec 2015 · 16:45 UTC
Very clever and solid game idea! Like it =)
Stending
28. Dec 2015 · 21:26 UTC
Really innovative, and really fun to play!
Awesome work!
klianc09
28. Dec 2015 · 23:05 UTC
Instantly reminded me of agar.io, and has a similar feel to it, but it's not that "combat" oriented. I sadly didn't see many other players, and when I did they were mostly AFK. It was difficult to tell why tiles would lose my color, how it's determined which I keep and which I lose.
The screenshake on every button press was a bit too much.
Really fun idea, but hard to tell if is fun to play if no players are online.
Pat AfterMoon
28. Dec 2015 · 23:30 UTC
Interesting game-play and nice graphics.

You should ask for a name at start and display names of other player because multi-player is a serious plus for a LD entry and a real challenge but it's not actually clear that other players are real humans ;)
Displaying the winner of each round may make this game very addictive.
karlipoppins
29. Dec 2015 · 03:16 UTC
Loved 2048. Loved this.
Benjamin
29. Dec 2015 · 08:25 UTC
I had no chance to meet other player but playing alone somehow remind me katamari damacy
thebrickanator
01. Jan 2016 · 19:46 UTC
Really cool to play multiplayer and it was very addicting :) It became a matter of who could steal the other person's piece the fastest when they reached the next level :P We reached the number 4096 but decided that it was too unrealistic to reach 8192 and would take ages. Would be really cool if it had sounds and a way to see where others were in their progress.
Creative Sectors
04. Jan 2016 · 11:00 UTC
It was fun to got through the first couple of levels and after that it was a huge fun to push tiles like Sokoban-like games to get to the next level. Sometimes other individual stacks emerged, it was a short but interesting meeting.
Boltz Interactive
24. Feb 2016 · 05:08 UTC
Made my way here from http://etodd.io/ checking out your dialog tree. Nice game!