Dead Again by Joe Bustamante
You have died. The gods have decided to use you in their arena, where the souls of other men and creatures also lay trapped, unable to pass on to the afterlife. You will have to compete with the others in the arena. If you die, the gods will bring you back to continue competing; a cycle of endless torment. If you win, and perhaps please the gods with your battle prowess in the arena, you might just earn a second chance at life...
When the game starts, you have the opportunity to select a weapon. Each weapon has different stats, like damage, range, and cooldown. Once you choose a weapon, your choice is final until you die again. After each victory, you'll be able to allocate some skill points - these persist after death, so if you're having trouble beating a certain enemy, keep fighting and leveling up.
Though starting with the right weapon will help you overcome certain enemies, sometimes the only way to win is to start with nothing...
Controls
WASD - movement
J - Dash - Increase your speed. If you attack while dashing you'll score a critical hit.
K - Attack
L - Dodge - Allows you to pass through enemies - try pressing it while moving toward your enemy right as they swing to dodge their attack.
Releases
- v1.3 - Big rebalancing. Most enemies have more health and do more damage. Changed the amount of skill points you can allocate and how much you gain.
- v1.2 - Fixed issue where stamina was not upgradeable and where it didn't regenerate after a certain amount
- v1.1 - Fixed a few typos and miscellaneous bugs with skill points and unlockable features (fists)
- v1.0 - Initial release for LD45
Screenshots

Team
Programming: @joe-bustamante, @dtkelch, @jason-porritt, @andyp
Music: @jason-porritt
Info
Graphics
UI elements: Kenney
Font: Retron2000
Sprites: Dungeon Tileset by 0x72
Music made with jxfr and BeepBox
Game development done with Godot
Thanks for playing!
| Youtube | https://josephmbustamante.itch.io/dead-again |
| Original URL | https://ldjam.com/events/ludum-dare/45/dead-again |
Ratings
| Overall | 450th | 3.557⭐ | 37🧑⚖️ |
| Fun | 197th | 3.743⭐ | 37🧑⚖️ |
| Innovation | 708th | 2.986⭐ | 37🧑⚖️ |
| Theme | 384th | 3.557⭐ | 37🧑⚖️ |
| Audio | 299th | 3.514⭐ | 37🧑⚖️ |
| Humor | 284th | 3.286⭐ | 37🧑⚖️ |
| Mood | 478th | 3.429⭐ | 37🧑⚖️ |
| Given | 22🗳️ | 50🗨️ |

Total deaths: 3
Your take on the theme was quite enjoyable. The game's combat was a little loose. For instance, the massed enemies got stuck on each other and most enemies were vulnerable to attacks from below.
However, it was consistent enough to get good at over a few tries and the story was pretty good. More levels would have been nice, but it would be hypocritical for me to realistically expect more. I rarely end up making that many myself in a single weekend.
Overall, good job. It was fun to play.
The upgrades are a little too strong, but I guess it's good thing here, since we need to rate a lot of other games.
Great game, fun progression loop, enemy animations definitely add to the appeal. I wish the sprites were bigger so I could get a better look at these lil enemies!
Great job overall!