Sword Of Nothing by Birdlay
Armed with Nothing but the Nothing Sword, you set off for adventure. Get things from your friend in the garbage and kill everything else! There's got to be a way out of here right? Its easy to die, but you always respawn at the last checkpoint you touched and you don't even lose any experience points! wow!

Controls:
WASD: Movement + Controls attack direction.
Space Bar: Jump
Left Mouse Button: Attack
G: Drink a Potion
E: Interact
All assets made by me and @biogenesis, except for some default Substance Painter Textures, Textures.com image source, Unreal engine defaults, and some public domain sound bytes.
Mirror: http://www.erictberger.com/Files/NothingGame_Win64.zip
| Youtube | https://drive.google.com/open?id=1XGnfzxg8-TcC0wkkmwcum9W13rEL-MDU |
| Original URL | https://ldjam.com/events/ludum-dare/45/sword-of-nothing |
Ratings
| Overall | 725th | 3.282⭐ | 41🧑⚖️ |
| Fun | 558th | 3.269⭐ | 41🧑⚖️ |
| Innovation | 948th | 2.645⭐ | 40🧑⚖️ |
| Theme | 455th | 3.434⭐ | 40🧑⚖️ |
| Graphics | 400th | 3.769⭐ | 41🧑⚖️ |
| Audio | 429th | 3.25⭐ | 40🧑⚖️ |
| Humor | 215th | 3.486⭐ | 39🧑⚖️ |
| Mood | 351th | 3.603⭐ | 41🧑⚖️ |
| Given | 71🗳️ | 2🗨️ |
It has a neat level design, and seems to have different attacks based on how you move. A blocking mechanic would of been nice since it doesn't seem possible to avoid getting hit much. A side swipe was the best option to avoid the lunging enemies but that only worked sometimes.
Good graphics, I especially liked the trashcanbased potion dispenser.
Combat feels way to hard for me though.
I came to the underground and fight with where monster. Their sound keep surrounding my mind and the atomsphere make me quite nervous. I think the AI part should be polished more.
Good job.

Overall I loved it! Good luck with the ratings!
sorry not going to bother trying to get farther
Art style is quite interesting too.
I know melee combat is very hard to not make janky, but on top of that there are so many enemies.
I just want to explore but it's so easy for them to get a cheap hit in.
Some kind of feedback for the levers would be nice too.
Good job !
I didn't like the mechanics of not losing anything when you die. There should have been some kind of punishment to make me want to survive.