HUMAN by QuadApe
BECOME HUMAN BY COLLECTING HUMAN SENSES.

Fight your way through 4 bosses, and collect human senses. Every step towards becoming human makes you more vulnerable.
All assets for the game were made by me in 3 days of a jam, with an exception of a beautiful font Skullboy, by ChevyRay: https://chevyray.itch.io/pixel-fonts
TRAILER https://youtu.be/-sH2s8n2eU8
UPD 14.10.19: Added Mac version, pause and quit functions. UPD 16.10.19: Fixed camera issues, improved camera. Added boss death effects
| Youtube | https://quadape.itch.io/human |
| Youtube | https://quadape.itch.io/human |
| Original URL | https://ldjam.com/events/ludum-dare/45/human-2 |
Ratings
| Overall | 8th | 4.397⭐ | 41🧑⚖️ |
| Fun | 8th | 4.295⭐ | 41🧑⚖️ |
| Innovation | 74th | 4⭐ | 41🧑⚖️ |
| Theme | 48th | 4.218⭐ | 41🧑⚖️ |
| Graphics | 58th | 4.385⭐ | 41🧑⚖️ |
| Audio | 36th | 4.154⭐ | 41🧑⚖️ |
| Mood | 14th | 4.385⭐ | 41🧑⚖️ |
| Given | 43🗳️ | 18🗨️ |
Thank you very much!
@justcamh thank you! If you have the time, it would be great if you could try again and send me an error, since this never happened to me on different pcs.
Took me 20 deaths to beat :(
I think it might be more interesting, if the senses would also bring some advantages. For example 'hearing' is interesting, because it doesn't just let the player be scared, but also the player can actually hear the enemy attacks. And more variety to the enemy attacks would be great.
Also maybe it would be useful, if there would be a sign or a tell, when the enemies are stunned (or there is and I oversaw it). In the last battle I wasn't sure when to attack and when not. And I couldn't figure out, when my character is hurt.
But again, overall it's a great game.
@homero thanks!
@ordineu thank you! It's actually a pretty good result :)
@coffeecup-winner thanks!
@goldenglade @le-don thank you both for detailed feedbacks! Most of the stuff you mentioned wasn't fixed due to time limit, unfortunatelly. @le-don the original idea was to have some bosses that give you buffs at the start and some optional bosses for those who seek more difficulties with debuffs only. I also wanted to implement senses in exploration (and exploration itself), but couldn't do it in time as well.
I thought this game had a really well thought out progression. I enjoyed learning how to fight each new boss. Each boss felt like a little puzzle. First you need to find out how to do the fight (by learning their pattern, and when to block/retreat), and then you need to execute (which feels very rhythmic).
Additionally, I thought the mood was on point. Great entry!
@asfdfdfd thanks!