Nepton by Juutis
Nepton is a puzzle/RTS hybrid (the RTS elements being really, really light, mind you) where you play as a divine entity conquering a world covered in water. There's some onboarding in the game, but in case that's lackluster here's the short of it:
- Each level has a bunch of enemies and enemy territory
- Kill all enemies and conquer all their land blocks to beat a level
- Gain territory by first raising a block of land, then building a Hole-in-Ground on it and using your creatures to smack enemies
- The War Statue will grant permanent buffs to your creatures' max health and damage
- You need Power to raise land and build structures. Gain Power by defeating enemy creatures (2 per kill) and capturing enemy land blocks (10 per block)
- Right-click on land blocks to order ALL your creatures to go there - and attack everything they encounter.
- The creatures have a mind of their own and once they see an enemy they'll attack without hesitation. You won't be able to order them around when they're fighting.
- The creatures aren't exactly smart so you may have to guide them around the islands a bit.



UPDATE 2019/10/07: Added standalone build (Windows) and configured WebGL build to be graphically on par with the standalone version.
Ratings
| Overall | 88th | 3.789⭐ | 40🧑⚖️ |
| Fun | 75th | 3.763⭐ | 40🧑⚖️ |
| Innovation | 211th | 3.368⭐ | 40🧑⚖️ |
| Theme | 226th | 3.461⭐ | 40🧑⚖️ |
| Graphics | 165th | 3.579⭐ | 40🧑⚖️ |
| Audio | 206th | 3.176⭐ | 39🧑⚖️ |
| Humor | 148th | 2.959⭐ | 39🧑⚖️ |
| Mood | 218th | 3.23⭐ | 39🧑⚖️ |
| Given | 50🗳️ | 0🗨️ |
Also the first time I played wasnt very clear that I should had made a land next to the enemies since I used all my power before getting to the enemies. Apart from that pretty cool and fun game!
@sir-galloy-de-fierpate: Yes, each and every sound was recorded with my own mouth. :)
I wholeheartedly agree with the game being a tad too slow-paced. I believe the issue is inherent to the whole design of the game, especially the way the buffing statues work. I actually dislike the current design quite a bit and I'm trying to re-design parts of the game as a personal exercise (I've _never_ done anything even close to this :smile:). Maybe there's a post-jam version coming up!
@ryu: Thanks! Don't dig too deep though, you might find something nasty! :sweat_smile: