HiddenThings by Talia

[raw]
made by Talia for Ludum Dare 45 (COMPO)

Collect three items to complete the short Level.


Screen.png Controls: mouse / WASD or arrow keys.


Tools: Unity // Blender // BeepBox.co // OpenGameArt.org // Paint


Ratings

Overall 135th 3.652⭐ 25🧑‍⚖️
Fun 176th 3.413⭐ 25🧑‍⚖️
Innovation 132th 3.63⭐ 25🧑‍⚖️
Theme 40th 4.152⭐ 25🧑‍⚖️
Audio 110th 3.5⭐ 24🧑‍⚖️
Mood 150th 3.455⭐ 24🧑‍⚖️
Given 29🗳️ 6🗨️

Feedback

bjeaurn
06. Oct 2019 · 20:09 UTC
Lovely art style, nice music! Simple game, quite relaxing vibe.

I wasn't sure if the game was over after I got all 3 items, so I ran around to make sure I didn't miss anything anywhere; so I just guessed there was one level and it was nice. Great simple game, lovely job on completing it!
iozsaygi
06. Oct 2019 · 21:59 UTC
The level generation system is cool idea and art style is good. I really had fun playing it.
🎤 Talia
07. Oct 2019 · 13:09 UTC
Thank you for your feedback and rating.

@iozsaygi Oh I didn't use a level generator. I placed each stone myself. ;)
iozsaygi
07. Oct 2019 · 13:15 UTC
I know, what i meant was the exploring mechanic.
CodeForJoyCaro
07. Oct 2019 · 14:23 UTC
I enjoyed how the environment slowly evolved.
However, I think that the music starts too late in the game.
Netherlab
07. Oct 2019 · 14:27 UTC
Pretty cool! I just wanted to play more levels :D. Great job!
NachtWitch
07. Oct 2019 · 14:34 UTC
Really cool, but maybe a bit more art for the player?
Griz
07. Oct 2019 · 14:44 UTC
Short and nice.

What blindness feels to blind people in a nutshell. You don't know that something is there unless you touch it.
Thiago Nascimento
07. Oct 2019 · 14:59 UTC
Nice graphics, very simple game but it sets a good mood
Marchmain
07. Oct 2019 · 15:03 UTC
Simple but effective minimalist style. Only wish there was more to play. :)
kristinamay
07. Oct 2019 · 15:41 UTC
I really like this! It's so... chill. It takes the thing I love most about like... Civilization (uncovering the map!) and turns it into a game itself. I would totally play more of this.
kristinamay
07. Oct 2019 · 15:43 UTC
(wanted to add that I literally kept your game running in the background because I liked the music so much!)
Sol Roo
11. Oct 2019 · 16:32 UTC
I simply loved it! simple, incremental, minimallistic... it just works!

I would love to play a longer narrative version under this concept.
JustMars
11. Oct 2019 · 16:34 UTC
Even though really simplistic, the graphical style was somehow visually pleasing. The music was also surprisingly enjoyable. Gameplay was original and fit the theme well. I glitched through a fence once, but that wasn't that big of an annoyance. I don't have much to complain, a really solid game!
0x53ee71ebe11e
11. Oct 2019 · 16:44 UTC
I like the concept and the level design.
I was a little confused that there was no obvious indication that the game was over, so I kept searching for a while.
The music loop is extremely short. It sounds good when it starts, but gets annoying very soon. It could have used some sound effects instead.
Ithildin
11. Oct 2019 · 20:42 UTC
Nice concept, and a great fit to the theme from two different angles! Gameplay was simple and well executed: I admit that when I started finding the narrower passageways I almost expected to get stuck (it happened in other games I've tried in the past, and even games by myself), but that never happened here :smile:

Besides the three objects, revealing the level itself and finding out there was more to it than just rocks felt very rewarding too. Great job!
Hajden
11. Oct 2019 · 21:46 UTC
Revealing the level as you traverse it is a nice idea and take on the theme. Would have loved to see a deeper narrative touch to this, as what's there is rather barren, but it goes in a good direction
adliberum
12. Oct 2019 · 12:45 UTC
Love the way you reveal the level as you play. Neat idea :thumbsup:
Frank Gevaerts
13. Oct 2019 · 18:13 UTC
Very nicely done. Graphics and music are effective. The obvious missing thing is simply "more" I think.