SpaceCrafter by ProdigalSon

Description
Help a team of astronauts escape their hazardous space station and get back home. Starting with nothing, gather whatever resources you can find to build a path to the shuttle, avoiding both lasers and falling into the deep void of space.
Gameplay
- Tiles you pick up can connect to fixed tiles and each other.
- Groups of tiles will fall if one of them is not anchored to a fixed tile.
Controls
- Movement: WASD / Arrow Keys
- Select/Place Tile: LMB
- Remove Tile: RMB
- Back to Main Menu: ESC (all progress will be reset)
Tiles

Team
- Programmer: Nelson
- Music: Jesse
- Graphics and Level Design: Michael
Ratings
| Overall | 91th | 4.041⭐ | 51🧑⚖️ |
| Fun | 75th | 4.01⭐ | 52🧑⚖️ |
| Innovation | 201th | 3.69⭐ | 52🧑⚖️ |
| Theme | 640th | 3.21⭐ | 52🧑⚖️ |
| Graphics | 360th | 3.823⭐ | 50🧑⚖️ |
| Audio | 159th | 3.792⭐ | 50🧑⚖️ |
| Humor | 318th | 3.202⭐ | 44🧑⚖️ |
| Mood | 342th | 3.611⭐ | 47🧑⚖️ |
| Given | 38🗳️ | 51🗨️ |
Puzzles were interesting, I like how they build up from previously acquired tiles. To amp up the next one and make it look super professional, my suggestion would be to spend time on art direction: polishing up the universe a bit (backstory, why are they here, why do they need to escape) and giving a stronger sense of visual identity (e.g. more consistent color palette, reserve a color for interactive elements, add lighting -- strong shadows, clear light direction).
Well-done overall!
Awesome Game! Thank you for making it!
@fre Thank you for your suggestion and for playing the game. I'm with you, we want to give this world more life and make give it more of a purpose. :)
@madbarron Thank you for playing and we've noticed that sometimes it is best to have a partner when playing this game. Let's say that it was designed that way - ;) lol
@el-fideo-rubio Thank you very much. :)
@lillybyte I know what you mean. The screams still gets me and I listened to it many times as we play tested! lol thanks for playing
@korath Thank you for playing. We wanted to keep it small and easily consumable for the jam but if we get the chance we aim to add more. :)
@erebus Thank you for streaming it! :)
@adamcyounis thank you for playing and for your comment. I agree that at first everything looks easy enough and then boom! Level 4 happens lol
@coffeecup-winner thanks for playing. Yes, we noticed that for some the walking speed for the player becomes really slow however I believe I have a fix for that and will be adding the fix soon. Something about frame rate and how speed is calculated. :P
@afroant Thank you :) I know the mechanic doesn't seem obvious at first since we are trained to always have the avatar close to the area we want to build from but thank you for pointing it out. We aimed to make the building building and the movement be separate. :D
@falu Much appreciated it!
@jupiter-hadley always appreciate! Thanks for playing it and posting it
@mrerdalural lol! I did the same thing and I'm the one who programmed it. I think I spent more time ensuring that falling work more than anything else. :P Thanks for playing!
@kuviman Speed runner baller
@xenoxygene Thank you :)
@brainoid Maybe we should rename the game to "Astronaut Dropper" :P Thanks for playing
@projectaroid Glad you had fun and thanks for playing :)
@moechen Thank you!
@artyom-volkov Thank you and that's our goal too! :D
To be honest though, there were some levels where you didn't actually start with nothing :)
All the puzzles were designed really well though, and overall it was a great experience.
Good job!
Great work :)