The Quick Fox Jumps Over The Lazy Dog by TheGameGuy
I know. Its not a great fit to the theme, but for my first game in Unity2d i am pleased. The objective is to put the letters into the correct cauldrons, through trial and error you can figure out which go where :D. Really this was just a test of my ability to use Sprites and UI in unity. Enjoy:D (Make sure to open the LUDUM DAre 45 file (i think))
| Youtube | https://drive.google.com/open?id=154ORjm-hWyU7HJQcB-HP-lv-NYre-hcd |
| Original URL | https://ldjam.com/events/ludum-dare/45/the-quick-fox-jumps-over-the-lazy-dog |
Ratings
| Given | 5🗳️ | 11🗨️ |
If you can put it into a zip, it's much quicker to download also.
First I will start with the obvious about building for the windows (or any platform for that matter), what you could do is create a folder in the root of your project (where the .exe currently is) and name it "Builds" or something along those lines. Inside that folder you can have subfolders for the different versions (Windows, WebGL etc). This way you will only need to share the folder containing the actuall build instead of the entire project.
About the game, while I understand the idea of the trial and error approach it was a bit frustrating trying to guess each time where each letter goes without having some form of a hint somewhere. I believe it would have been a bit more fair to the player if somewhere in the scene there are hints hidden regarding which bucket each letter has to go to. Also having 3 lives is not enough given how many letters a sentence has and how much luck is involved into completing a game. If there was a hint sort of system then this game would have been a proper puzzle game.
Given this is the first time you made a game I'll give you kudos for that. You did far better than my first game. Keep up working on it and you will improve it.