{"author_link":"\/users\/blk-dragon","author_name":"BLK Dragon","author_uid":"1034166","comments":[{"author_name":"Tommyflower","author_uid":"1014558","time":"2019-10-09T10:59:39Z","epoch":1570618779,"modified":1570618779,"text":"Brilliant idea! I loved how you move on the cube without falling anywhere. A very good example of a game that doesn't need complex visuals to be fascinating. Everythings is clear and the colours concept is very cool. Nice music and menu. Solid good entry!","likes":2,"format":"md"},{"author_name":"jakemchugh1","author_uid":"1172911","time":"2019-10-10T16:44:48Z","epoch":1570725888,"modified":1570725888,"text":"This has great graphics!","likes":1,"format":"md"},{"author_name":"hiroboto","author_uid":"1162495","time":"2019-10-10T16:48:53Z","epoch":1570726133,"modified":1570726133,"text":"I like the artstyle and the atmospher, control is also pretty nice and looks like GUNDAM hhhhhhh brilliant work! ","likes":1,"format":"md"},{"author_name":"Simon Rahnasto","author_uid":"1025021","time":"2019-10-10T16:57:55Z","epoch":1570726675,"modified":1570726675,"text":"Its really difficult to make a 3d game, its 100times harder to do it for a gamejam, I feel like you guys somehow managed anyway :smile: \n\nI really like how the game-play takes place in a pretty small area but in a very \"metroidvainia\" style you unlock more and more places to go. So the place evolves overtime as you find items. Really good take on the theme!\n\nGreat entry overall!","likes":3,"format":"md"},{"author_name":"Daitse","author_uid":"1149636","time":"2019-10-10T17:04:27Z","epoch":1570727067,"modified":1570727067,"text":"Nice game ! The platforms are just difficult enough to reach. Character controller takes a bit of time to get used to but the walk ability helps. The change of gravity direction is a nice touch. A \"real\" ending would have been nice for example a particle effect and you character disappearing before getting back to the main menu :)","likes":2,"format":"md"},{"author_name":"DaniE","author_uid":"1026352","time":"2019-10-10T17:05:29Z","epoch":1570727129,"modified":1570727129,"text":"The riddle was quite well done! Nice and fun.\nThe sound design matched the scenery and was unobtrusive. \nI didn't like the character design, I think it is quite sexist. A realistic human character with no clothes but shoes and bodypaint. The animations looked flowing, the jumping was a bit odd.\nThe stone texture was nice, some of the normals seem to be flipped, I could glitch the character inside some of the stones. \nThe light guns had a nice animation and sound, in some camera angles they shot through the character, which was a bit odd. Camera movement in such a complex environment is tricky, it was ok. ","likes":2,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-10T17:09:16Z","epoch":1570727356,"modified":1570727378,"text":"@daitse I had literally no time left for making 'real' ending, not even a 10 minutes to add some particle-effect :)  ","likes":0,"format":"md"},{"author_name":"Daitse","author_uid":"1149636","time":"2019-10-10T17:17:17Z","epoch":1570727837,"modified":1570727837,"text":"@blk-dragon yeah, I realized it was the case ^^ very nice entry nonetheless, congrats :)","likes":0,"format":"md"},{"author_name":"Frozen Spirit","author_uid":"1160368","time":"2019-10-11T04:58:47Z","epoch":1570769927,"modified":1570769927,"text":"I thought the rotation around the planet was an interesting mechanic but I think it would be better if the was a bit more lenience in the jumps you have to do. Overall great job :>.","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-11T07:55:37Z","epoch":1570780537,"modified":1570780537,"text":"@danie character wears skin-tight leather suit -- probably a bit oversexualized (but not too much I believe).\nAnd jump \"animations\" are just a couple of poses :)  (as usual, no time to do more)","likes":0,"format":"md"},{"author_name":"digitaldude555","author_uid":"1007759","time":"2019-10-11T08:44:23Z","epoch":1570783463,"modified":1570783463,"text":"I never found a single pod but I manged to get 5 pieces before I got stuck inside a rock and couldnt get out. My favorite part though was that audio track and the rotating camera and gravity mechanic plus its 3D dont see a lot of those games. Good effort.","likes":2,"format":"md"},{"author_name":"Ryano","author_uid":"1146598","time":"2019-10-11T08:47:17Z","epoch":1570783637,"modified":1570783637,"text":"Really enjoyed the game.  Finding the guns and combining the colors felt great.  I did get stuck about half-way through inside of a rock though, so couldn't continue to the end. \n\n![Stuck.png](\/\/\/raw\/6ac\/32\/z\/295fc.png)\n\n","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-11T08:59:05Z","epoch":1570784345,"modified":1570784345,"text":"@ryano Yea, collision-geometry is way too complex which (quite often) causes bugs  -- making character movement\/collision work in \"full 3D\" is much harder than I've thought :)","likes":1,"format":"md"},{"author_name":"Xakkar","author_uid":"1005153","time":"2019-10-11T09:12:49Z","epoch":1570785169,"modified":1570785169,"text":"Cool graphics)\nI caught a couple of bugs: once stuck in a breach, and the second time fell into stone and could not get out (","likes":0,"format":"md"},{"author_name":"BytingGames","author_uid":"1051933","time":"2019-10-11T09:33:40Z","epoch":1570786420,"modified":1570786544,"text":"Awesome game! I wouldn't have thought, that the controls were this responsive giving my first impression on this ld page. Definitely good work on that, camera also works good, and the shots are really fired where you want them to be. The music and especially the sounds added to the atmosphere, although the shoot sounds could have been a bit quieter in my opinion. I think I've played the game through - collected the keyword, and destroyed all crystals. I guess there's no next level right? :)\nSo yeah I'm happy to see a 3D platformer around here :D\nOf course a bit more variety like enemies would be awesome, but yeah I guess time's limited^^\nAlso good work on doing animations!\nThe game seems enclosed, which makes a good impression.","likes":2,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-11T09:39:12Z","epoch":1570786752,"modified":1570786758,"text":"@bytinggames Thanks!\nEnemies were planned (color-coded and all that) but I'v dropped them on the second day -- it was clear I barely have time for environment \/ shooting \/ keys \/UI. \nI'm was thinking about mini-boss like big rock golem trying to kick you from cube to space :)","likes":2,"format":"md"},{"author_name":"GraphicEdit","author_uid":"1138769","time":"2019-10-11T11:12:32Z","epoch":1570792352,"modified":1570792352,"text":"Really cool game!","likes":0,"format":"md"},{"author_name":"Hatten","author_uid":"1026728","time":"2019-10-11T20:12:28Z","epoch":1570824748,"modified":1570824748,"text":"Awesome game! The effect of walking on all sides of the cube was very cool. The character movement was not the smoothest and I got stuck in a rock several times but still very impressive.","likes":2,"format":"md"},{"author_name":"ruddgasm","author_uid":"1126652","time":"2019-10-11T20:47:03Z","epoch":1570826823,"modified":1570826823,"text":"Wow the change in gravity when you go over the edge of the cube is really cool. I did get stuck in between a red crystal and a wall and could not get out. Aside from that I enjoyed what I played. The character model was nice and I liked the overall environment. I would say that the movement of the character was a bit awkward at times. Nice work on the 3D!","likes":1,"format":"md"},{"author_name":"croewens","author_uid":"1078039","time":"2019-10-13T08:01:03Z","epoch":1570953663,"modified":1570953663,"text":"That's a really cool mechanic. From where do I remember this? Ratchet & Clank? And didn't a Mario game also have the walk around planets mechanic? I loved it! Great submission!!","likes":1,"format":"md"},{"author_name":"PIXAMENTORY","author_uid":"1158963","time":"2019-10-13T09:15:42Z","epoch":1570958142,"modified":1570958142,"text":"\"Impressive game, Very cool concepts. I left wishing that there is more.\nHad a lot of fun \"","likes":1,"format":"md"},{"author_name":"GoupixM","author_uid":"1126981","time":"2019-10-13T14:30:22Z","epoch":1570977022,"modified":1570977022,"text":"This is the first 3D game with a camera that works well that I see, which was done by one person! Very good job because it is successful and I have no problem with the camera ! The graphics are appreciable","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-13T15:14:05Z","epoch":1570979645,"modified":1570979645,"text":"@croewens Most probably Ratchet&Clank (haven't played Mario) -- to be honest I just wanted to do that kind of stuff :)","likes":1,"format":"md"},{"author_name":"DoDELoV","author_uid":"1139110","time":"2019-10-13T18:00:57Z","epoch":1570989657,"modified":1570989657,"text":"To be honest, I really liked the game, but I could not get to the end because of bugs, which upset me. Once I half fell into the texture, the second time into the gap between the sides, the third time I got into the rock and could not get out. I collected all the PODs, but not the keys. If you fix bugs and  and post a fixed version somewhere here, I will be very happy. I liked the music, as well as the atmosphere in general, thanks)","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-13T18:28:30Z","epoch":1570991310,"modified":1570991310,"text":"@dodelov Thanks!  \nThe character movement\/collision is much harder that I was expecting, also level (collision) geometry is way too 'chaotic' so yeah, those collision issues often prevent player from completing the level.  \nI'm going to look into it later this week (since I'm going to re-use this code anyway).","likes":0,"format":"md"},{"author_name":"PIXAMENTORY","author_uid":"1158963","time":"2019-10-14T16:54:07Z","epoch":1571072047,"modified":1571072047,"text":"\u201cImpressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun \u201c","likes":0,"format":"md"},{"author_name":"wheybags","author_uid":"1046940","time":"2019-10-14T18:36:19Z","epoch":1571078179,"modified":1571078179,"text":"Game looks interesting, but the movement gave me motion sickness so I couldn't finish it :(\nAn option for windowed with a small window would help a lot for this.","likes":0,"format":"md"},{"author_name":"nsadie","author_uid":"1160810","time":"2019-10-14T19:56:15Z","epoch":1571082975,"modified":1571082975,"text":"Not bad. Walking sound could have sounded more spacey.\nThe green crystal did not explode when shooting it with the green colour. Only worked when using all colours.","likes":0,"format":"md"},{"author_name":"shubart","author_uid":"1004823","time":"2019-10-14T20:39:09Z","epoch":1571085549,"modified":1571085549,"text":"Nice ideas inside. The colours mixing is one of them. The mood and the music are quite nice. You could improve this with better collisions. Sometimes i could just jump around the obstacles. Thank you for your game","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-16T10:00:12Z","epoch":1571220012,"modified":1571220012,"text":"@nsadie I think it's double-bug :)  \nFirst, crystal (most probably) was teal, not green.  \nSecond, white color can destroy anything (maybe it should be a feature)","likes":0,"format":"md"},{"author_name":"bassguitarbill","author_uid":"1060160","time":"2019-10-17T22:57:43Z","epoch":1571353063,"modified":1571353063,"text":"I like the ideas in this one! A small suggestion: if the player hits \"Restart\", allow them to keep their pods and keys, because sometimes they are stuck in a rock with one more thing to collect before they win!","likes":1,"format":"md"},{"author_name":"Nisovin","author_uid":"1143894","time":"2019-10-18T01:21:25Z","epoch":1571361685,"modified":1571361685,"text":"I loved the look and gravity mechanic of this game. Music is nice too. Unfortunately I got stuck multiple times so I never was able to get very far.","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-18T20:21:30Z","epoch":1571430090,"modified":1571430090,"text":"@nisovin @bassguitarbill @dodelov @ryano You might want to try updated version (\"post-jam\" one) with improved player movement\/collision -- now you have far better chances to get to the end :)","likes":0,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-19T05:06:14Z","epoch":1571461574,"modified":1571461575,"text":"@daitse Now it has a 'real ending' :)  \n(post-jam version)","likes":1,"format":"md"},{"author_name":"Sprotex","author_uid":"1161677","time":"2019-10-19T19:03:58Z","epoch":1571511838,"modified":1571511838,"text":"This thing is great! Sure, the controls aren't as smooth as they could be, but in a LDJAM submission people can be forgiving (including me :slight_smile:). I think maybe you've stretched your goals far, but you've managed to get them working, almost with no bugs, which is highly commendable in my opinion. \n\nThe sound was fitting and didn't intrude at all.\n\nThe models were higher quality than I would expect.\n\nThe gameplay was good, movement could use an upgrade (I haven't played the post-jam version), but was very enjoyable to play with.\n\nI've been able to make some jumps that I believe were unintended for me to make, but I still needed to collect everything to get to the end, so no worries about that. Maybe the player could get confused, since you don't have to destroy the colorful rocks from the beginning, but it didn't confuse me, so I don't care.\n\nAnd also it's 3D! :smile: \n\nVery well made sir. :clap:","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-19T19:51:37Z","epoch":1571514697,"modified":1571514697,"text":"@sprotex Thanks!  \nPost-jam version has many movement\/collision issues resolved, so it should feel much better.  \nCollision handling in such chaotic 3D-environment (where you can change 'up' direction) is much harder that I initially thought :)\n","likes":1,"format":"md"},{"author_name":"Sprotex","author_uid":"1161677","time":"2019-10-19T20:15:52Z","epoch":1571516152,"modified":1571516152,"text":"@blk-dragon I believe you. Up is wherever the player wants it to be. :laughing: \n\nEven if the idea was hard and troublesome to implement, I like your ambition and ideas. I'm looking forward to playing your next games.","likes":1,"format":"md"},{"author_name":"itsdanidre","author_uid":"1035824","time":"2019-10-20T01:11:11Z","epoch":1571533871,"modified":1571533871,"text":"That gravity switch is amazing I must say. Overtime I had to give up on the game because it because nausiating for me. However, the music is calm, the graphics are nice :lenny:","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-20T04:40:35Z","epoch":1571546435,"modified":1571546435,"text":"@itsdanidre Thanks!  \nI'm just curious, is it nausiating when you go over cube-edge (when gravity vector changed a lot, fast) ?","likes":2,"format":"md"},{"author_name":"itsdanidre","author_uid":"1035824","time":"2019-10-20T05:00:55Z","epoch":1571547655,"modified":1571547655,"text":"@blk-dragon mostly the wall glitches. Although minimal. 3D games in general give me nausea. But they're funnn!","likes":0,"format":"md"},{"author_name":"Alphish","author_uid":"1001614","time":"2019-10-21T20:48:58Z","epoch":1571690938,"modified":1571690938,"text":"I sympathise with the main character who has to run and jump through all that uneven terrain in heels.\n\nI played the Jam version. On my first playthrough, I passed through the wall into the inside of a mountain and couldn't leave. On my second playthrough I got stuck between the crystals for a change - that's also when I found out I can actually shoot stuff (but I didn't have the red necessary for breaking the crystals, anyway). On third playthrough, I figured out that I'm actually supposed to destroy crystals by shooting properly coloured stuff at them, rather than avoid them by some imprecise collision trickery. After a few minutes of items collecting and precision platforming I reached the exit platform and got the congratulatory message.\n\nI tried the post-Jam version, and it largely improved the most jarring problem, i.e. the collisions. Also, adding the target mark on collecting first shooty pod makes things more intuitive, and there's a proper ending now. So props for that.\n\nThe graphics work well enough for the game, and the music gives this nice ethereal feeling to this odd world. The UI was also clean and readable, though I'd have also liked some more explanation, especially about the pod-shooting controls (I mean, I did discover it pretty randomly). The theme is technically there, but it doesn't feel like going from near-zero to 100%; more like going from about 50% mark... (all the platforming abilities are already there, the only difference is getting tools to smash the crystals and collecting all key characters).\n\nOverall, a pretty if clunky platformer when it comes to the Jam entry; the post-Jam version does add some useful polish on top of that.","likes":1,"format":"md"},{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-23T05:42:54Z","epoch":1571809374,"modified":1571842341,"text":"@alphish Thanks for your extensive feedback!  \nStarting from \"true zero\" would be kinda tedious I thought (like you have to find jump ability etc). Also I was fixated on gravity-changing idea :)","likes":0,"format":"md"},{"author_name":"nitroglycerine","author_uid":"1170762","time":"2019-10-23T11:36:25Z","epoch":1571830585,"modified":1571830585,"text":"Cool idea!","likes":1,"format":"md"},{"author_name":"BrokenMirrorMedia","author_uid":"1164279","time":"2019-10-23T21:18:48Z","epoch":1571865528,"modified":1571865528,"text":"This is an interesting game, the movement between the sides of the cube is great, reminds me of Super Mario Galaxy.  I did get stuck when moving around one of the corners though, and had to restart the game to get out.  Also when I alt-tabbed away from the game it still locked my cursor, but that might be a problem with the engine you used, idk.  I wasn't able to fully test out the mechanics, as I'm playing on a laptop, so no middle click or simultaneous clicks :( but I did explore a bit to get a feel for the game.  Nice work!","likes":1,"format":"md"},{"author_name":"Narudgi","author_uid":"1011561","time":"2019-10-28T20:48:53Z","epoch":1572295733,"modified":1572295793,"text":"Love the concept, color mixing was complicated for my dumb brain, so I struggled at first.\nNot a fan of the graph, but it's alright since you didn't have someone for it\n\nThe music was neat and its changes fitted the mood\n\n(edit : I was able to cheat my way in the plateforms haha)\n\nGG !","likes":1,"format":"md"}],"format":"md","images":["ld45\/162519-aa4d1c08e3e228bb98d04be8c84af70e.png"],"links":[{"url":"https:\/\/firevector.com\/tmp\/LD45-PolychromaticEscape--build-27-windows.zip","text":"Youtube"},{"url":"https:\/\/blk-dragon.com\/tmp\/LD45-PolychromaticEscape-src-build27.zip","text":"Youtube"},{"url":"https:\/\/firevector.com\/tmp\/LD45-PolychromaticEscape--build-34-windows.zip","text":"Youtube"}],"metadata":{"g_key":"55919","g_author":"1034166","g_event":"LD45","g_eventkey":"78","g_subevent":"JAM","g_urlkey":"263678","g_title":"Polychromatic Escape","g_status":"PVT1","g_place":"755","g_commentcount":"45","g_site2_node_id":"162519","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"162519","n_urlkey":"263678","n_parent":"159347","n_path":"\/events\/ludum-dare\/45\/polychromatic-escape","n_slug":"polychromatic-escape","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"34166","n_created":"1569656571","n_modified":"1571844520","n_version":"531890","n_status":"COMMIT"},"node":{"id":162519,"parent":159347,"superparent":9,"author":34166,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-10-07T20:25:46Z","created":"2019-09-28T07:42:51Z","modified":"2019-10-23T15:28:40Z","version":531890,"slug":"polychromatic-escape","name":"Polychromatic Escape","body":"***Polychromatic Escape*** is 'find all keys to escape' mini-metroidvania in full-3D (he-he:) with gravity-shifting and color-mixing shooting mechanics.\n\n---  \n\n**UPDATE** : improved character movement and collision handling, now you don't stuck in the wall (so often); also running\/jumping tweaked to be more comfortable. And now there's a proper ending. See \"post-jam\" version.  \n  \n  \n---  \nYou are trapped on cube floating in space.\n\n![ld-world-16x9.png](\/\/\/raw\/675\/8\/z\/28e4b.png)\n\nEach cube face has its own gravity vector:\n\n![ld-cube-world-4Mb.gif](\/\/\/raw\/675\/8\/z\/28e0b.gif)\n\nThe only way to escape is to find all keyword-runes to activate exit-portal.\nTo do that, you have to find and use three pods. Each pod can shoot with single color; pods can be combined to shoot mixed colors -- to destroy certain objects blocking your way.\n\n![ld-polychromatic-weapon.gif](\/\/\/raw\/675\/8\/z\/28de7.gif)\n\n\n\n\n**Controls (gamepad)** : \nleft-stick - move, right-stick - aim, 'cross' button - jump, square\/triangle\/circle buttons - shoot (hold several buttons to combine colors)\n\n**Controls (mouse+keyboard)** :  \nWASD - move, mouse - aim, 'space' key - jump, left\/middle\/right mouse-buttons - shoot (hold several buttons to combine colors)\n\n\n\n\nScreenshots:\n\n![PolychromaticEscape-screenshot-2-480p.jpg](\/\/\/raw\/675\/8\/z\/28e23.jpg)\n\n![PolychromaticEscape-screenshot-3-480p.jpg](\/\/\/raw\/675\/8\/z\/28e25.jpg)\n\n![PolychromaticEscape-screenshot-4-480p.jpg](\/\/\/raw\/675\/8\/z\/28e26.jpg)\n","meta":{"author":[34166],"grade-07-out":"1","link-01-tag":[42337],"link-01":"https:\/\/firevector.com\/tmp\/LD45-PolychromaticEscape--build-27-windows.zip","cover":"\/\/\/content\/675\/8\/z\/29ab9.png","link-02":"https:\/\/blk-dragon.com\/tmp\/LD45-PolychromaticEscape-src-build27.zip","link-02-tag":[42332],"allow-anonymous-comments":"1","link-03":"https:\/\/firevector.com\/tmp\/LD45-PolychromaticEscape--build-34-windows.zip","link-03-tag":[42337],"link-03-name":"post-jam version"},"path":"\/events\/ludum-dare\/45\/polychromatic-escape","parents":[1,5,9,159347],"love":0,"notes":45,"notes-timestamp":"2019-10-28T20:49:53Z","grade":{"grade-01":45,"grade-02":44,"grade-03":45,"grade-04":45,"grade-05":45,"grade-06":42,"grade-08":45},"magic":{"cool":152.42809266124,"feedback":21,"given":88,"grade":44.428571428571,"grade-01-average":3.244,"grade-01-result":755,"grade-02-average":3.012,"grade-02-result":770,"grade-03-average":3.349,"grade-03-result":448,"grade-04-average":3.035,"grade-04-result":765,"grade-05-average":3.558,"grade-05-result":533,"grade-06-average":3.3,"grade-06-result":396,"grade-08-average":3.372,"grade-08-result":531,"smart":11.770413655545}},"text":"***Polychromatic Escape*** is 'find all keys to escape' mini-metroidvania in full-3D (he-he:) with gravity-shifting and color-mixing shooting mechanics.\n\n---  \n\n**UPDATE** : improved character movement and collision handling, now you don't stuck in the wall (so often); also running\/jumping tweaked to be more comfortable. And now there's a proper ending. See \"post-jam\" version.  \n  \n  \n---  \nYou are trapped on cube floating in space.\n\n![ld-world-16x9.png](\/\/\/raw\/675\/8\/z\/28e4b.png)\n\nEach cube face has its own gravity vector:\n\n![ld-cube-world-4Mb.gif](\/\/\/raw\/675\/8\/z\/28e0b.gif)\n\nThe only way to escape is to find all keyword-runes to activate exit-portal.\nTo do that, you have to find and use three pods. Each pod can shoot with single color; pods can be combined to shoot mixed colors -- to destroy certain objects blocking your way.\n\n![ld-polychromatic-weapon.gif](\/\/\/raw\/675\/8\/z\/28de7.gif)\n\n\n\n\n**Controls (gamepad)** : \nleft-stick - move, right-stick - aim, 'cross' button - jump, square\/triangle\/circle buttons - shoot (hold several buttons to combine colors)\n\n**Controls (mouse+keyboard)** :  \nWASD - move, mouse - aim, 'space' key - jump, left\/middle\/right mouse-buttons - shoot (hold several buttons to combine colors)\n\n\n\n\nScreenshots:\n\n![PolychromaticEscape-screenshot-2-480p.jpg](\/\/\/raw\/675\/8\/z\/28e23.jpg)\n\n![PolychromaticEscape-screenshot-3-480p.jpg](\/\/\/raw\/675\/8\/z\/28e25.jpg)\n\n![PolychromaticEscape-screenshot-4-480p.jpg](\/\/\/raw\/675\/8\/z\/28e26.jpg)\n","title":"Polychromatic Escape"}