AGameWhereTheGameStartsWithNothing by Nick Parry
AGameWhereTheGameStartsWithNothing. Start with nothing, get a new feature with every level you complete.
The levels and upgrades are in a random order after the tutorial so it may be worth playing two or three times.
Used WASD and space.
I made this solo in under 40 hours due to time constraints so its not as clean as I like but I believe it demonstrates the concept I wanted to show.
==CHANGE LOG== v1.1 - Fixed music resetting on HTML5. - Fixed level not resting on Levels 3-5 - Changed 'USE THE ANY KEY' to 'HOLD THE ANYKEY' to avoid confusion.
Ratings
| Overall | 1054th | 2.737⭐ | 21🧑⚖️ |
| Fun | 1077th | 2.395⭐ | 21🧑⚖️ |
| Innovation | 855th | 2.789⭐ | 21🧑⚖️ |
| Theme | 448th | 3.447⭐ | 21🧑⚖️ |
| Humor | 859th | 1.861⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |
Message me and I'll rerate.
While baiting the user into hitting esc is cute, it makes it look like the game is broken. Jump is pretty floaty and hard to control. On the 'kill them all' stage I missed the jump and fell right in the gap, and had to force kill the program from task manager. At this point I figured I had done my due diligence. Keep trying, my man.
I think it needs to be changed to say 'hold any key'.
It looks like you clicked on source not the windows link :)
The charicter is part of unity's standard asset bundle so I can take no credit for that.
@eranot ill add up to jump in the next update and in future games, thanks for the advice.
@hellper what exactly about the physics didn't you like and how could I improve it?
I might do an updated build with better accessibility support (Color blind, larger font, high contrast mode) if I get time.
Anyway, good game, hope you won't lose interest in game dev)
During the jam I wasnt actively thinking about that is just sort of how I design my levels naturally now.