AGameWhereTheGameStartsWithNothing by Nick Parry

[raw]
made by Nick Parry for Ludum Dare 45 (JAM)

AGameWhereTheGameStartsWithNothing. Start with nothing, get a new feature with every level you complete.

The levels and upgrades are in a random order after the tutorial so it may be worth playing two or three times.

Used WASD and space.

I made this solo in under 40 hours due to time constraints so its not as clean as I like but I believe it demonstrates the concept I wanted to show.

==CHANGE LOG== v1.1 - Fixed music resetting on HTML5. - Fixed level not resting on Levels 3-5 - Changed 'USE THE ANY KEY' to 'HOLD THE ANYKEY' to avoid confusion.

Ratings

Overall 1054th 2.737⭐ 21🧑‍⚖️
Fun 1077th 2.395⭐ 21🧑‍⚖️
Innovation 855th 2.789⭐ 21🧑‍⚖️
Theme 448th 3.447⭐ 21🧑‍⚖️
Humor 859th 1.861⭐ 20🧑‍⚖️
Given 17🗳️ 22🗨️

Feedback

Jordan Toth
09. Oct 2019 · 03:15 UTC
Your itch.io page gives a 404
ketura
09. Oct 2019 · 03:23 UTC
404 on itch.io.
Message me and I'll rerate.
ketura
09. Oct 2019 · 03:30 UTC
Never mind, I saw the windows download link. You are aware that github has a dedicated Releases section for putting a zip of just the game? https://github.com/NicholasParry/LD45-Jam/releases . Needing to go back to the root of the project and download the entire repo on a page you didn't link is a pretty high bar for something like this, I'd advise fixing that.

While baiting the user into hitting esc is cute, it makes it look like the game is broken. Jump is pretty floaty and hard to control. On the 'kill them all' stage I missed the jump and fell right in the gap, and had to force kill the program from task manager. At this point I figured I had done my due diligence. Keep trying, my man.
🎤 Nick Parry
09. Oct 2019 · 03:45 UTC
@ketura I had fixed that bug but haddent updated that level, ill fix it tonight.

I think it needs to be changed to say 'hold any key'.

It looks like you clicked on source not the windows link :)
🎤 Nick Parry
09. Oct 2019 · 03:46 UTC
@jordan-toth @ketura I forgot to change from draft to publish on itch.io, my bad.
Nocity
09. Oct 2019 · 10:04 UTC
Nice use of the theme.
🎤 Nick Parry
10. Oct 2019 · 11:08 UTC
@ketura I have fixed the bugs if you wanted to play again :)
David Shire
11. Oct 2019 · 02:41 UTC
Good use of the theme, but trying to land my jumps and the hitboxes on those snails were really frustrating! I like the player character.
🎤 Nick Parry
11. Oct 2019 · 09:44 UTC
@david-shire yeah the hitboxes are a bit hit or miss, Its because I used hacky collision detection and never got around to fixing it.

The charicter is part of unity's standard asset bundle so I can take no credit for that.
Eranot
11. Oct 2019 · 10:45 UTC
The collisions are kinda weird indeed, the concept is nice. Please don't make spacebar to jump, just use up arrow and W.
LoneWolfDev
11. Oct 2019 · 11:12 UTC
Nice and simple game. I see there are a few problems with the colliders as they said. And I think the colors used for the platform should have more contrast whith the scenario, as sometimes they merge with the clouds. But nice game idea!
Hellper
11. Oct 2019 · 12:05 UTC
The concept is nice but the physics are really weird I think. I didn't play through the whole game due to that :'(
🎤 Nick Parry
12. Oct 2019 · 06:31 UTC
@eranot @hellper I used the default controller from unity for this and didnt have time to adjust physics or controls

@eranot ill add up to jump in the next update and in future games, thanks for the advice.

@hellper what exactly about the physics didn't you like and how could I improve it?
🎤 Nick Parry
12. Oct 2019 · 06:32 UTC
@lonewolfdev Yes, I wanted to do different backgrounds and my own texture for the platforms but ran out of time.

I might do an updated build with better accessibility support (Color blind, larger font, high contrast mode) if I get time.
sylvie
16. Oct 2019 · 23:18 UTC
I found it hard to do some of the platforming, especially jumping on snails and landing on the very small platforms in one of the levels. I like the idea though.
Kolkav
17. Oct 2019 · 19:16 UTC
Hi there! Usually, when reviewing the ld game it's easier to avoid bad things in search of good things to say, but here, with what you were going for, the game is good. The idea, level design, sounds, background it's all genuinely good!) The only question I have is not a criticism, but rather thinking out loud, usually in platformers you go from left to right(I wasn't even really thinking about it before), but here it is not always the case. Was it a conscious decision or it just happened that way?)
Anyway, good game, hope you won't lose interest in game dev)
🎤 Nick Parry
20. Oct 2019 · 05:37 UTC
@kolkav When I made me first platformer I wanted to focus on vertical movement, ever since then I have tried to avoid having levels read left to right as I find it makes people think about the level a bit more.

During the jam I wasnt actively thinking about that is just sort of how I design my levels naturally now.