Adventure Bag by Raphiell
Ludum Dare 45
This year I had some initial trouble with the theme, but thanks to a post from @pandademic42, I found something good!
Unfortunately my team-mate @peter1987 was not able to participate this time.
I have removed myself from the audio category as my only sound was music courtesy of pytchie.
Game

Welcome to the wonderful world of adventuring, except you're not the one having the adventures!
You play as a trusty backpack to a wanderlust-filled adventurer.
Rearrange items in your pack to make sure he gets the right tool for the job.
MINIMAL INSTRUCTIONS REQUIRED TO PLAY
Download / Setup Instructions
- No-Install: Download > Direct Download in top right, extract, and run .exe
- Install: Download > Direct Download in top right, install
NOTE: There is a tutorial in the game as well, but what you'll find below is much more in-depth
Controls
- Click and drag to move items
- Release Left mouse to drop
- Q and E to rotate items
- Click on the speaker icon to mute the music
Quick Notes:
- Items in queue disappear at the start of each new event
- You cannot move items that are directly below other items
- On the adventure track, Exclamation point means Combat event, Compass means Location event, and Snake means Wilderness Event
- An item will always be pulled from the highlighted column
Read below for more info on how exactly the game works
Further Information
- The adventurer goes through events throughout his journey, halfway to each event a column will be highlighted in the grid, this is the column from which he will pull the topmost item from once the event occurs.
- You have to provide the adventurer the best possible item in the scenario to get a good result
- You can kind of guess what you may need based off of the hints in the bottom left, and the icons on the adventurers timeline.
- After an item is taken by the adventurer, the progress bar will fill up at the top, once that fills up, you get a result of how the event went based on your item. You can the result either depicted to the right of the progress bar with an image, or in text form on the left side of the screen in the message area.
- After the event resolves, you might get items dropped into your queue on the right based on how the event resolved. Make sure to drag these items into your bag quick, as the queue is cleared once the adventurer reaches the next event
Tips and Tricks (Spoilers):
- For Combat, swords and sticks are useful
- For Location, key is useful
- For Wilderness, swords, sticks, bear hide, and meat are useful
What's unfinished:
- HTML5 version
- Proper game over/complete state
- Better grid texture for the backpack
- Fix tutorial errors ( Telling you to refresh the page to replay, but since it's not HTML5, you'll have to exit and restart the game, sorry!)
- Needs more Content
Ratings
| Overall | 723th | 3.283⭐ | 25🧑⚖️ |
| Fun | 817th | 2.957⭐ | 25🧑⚖️ |
| Innovation | 200th | 3.696⭐ | 25🧑⚖️ |
| Theme | 982th | 2.652⭐ | 25🧑⚖️ |
| Graphics | 736th | 3.196⭐ | 25🧑⚖️ |
| Humor | 666th | 2.476⭐ | 23🧑⚖️ |
| Mood | 789th | 3.045⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
It'd be fun to see a post-jam version with more content!
Quite a novel game, I must say!
@xedur I would have loved to make a better instructions screen, it definitely is a wall of text. Will have to improve it if a post-jam version is made. Thanks for playing!
@andre-fremaux I definitely agree, the tutorial could use a lot of work. Thanks for playing!
I'd love to see more items and/or a growing difficulty!
I'm not entirely sure how the gameplay could be balanced so that you couldn't eventually be screwed over by the RNG but I think if that were possible it could work pretty well.
I think the art style is pretty cool.
@honey-pony I agree finding a balance could be difficult. Thanks for playing! Oh and thank you for complimenting the art, I'm very happy with how it turned out!
But it was simple and straightforward. For a passive game like this, it's fun!
