Reutemeteut (web) by croewens
Reutemeteut. A Super Meat Boy-like platformer, for the web. I focussed on writing a game in a total new engine, perfectly in line with the theme 'Start from nothing', I guess... Made using Typescript, React and Matter-js. I had way more plans for the game, but 72h only got me this far. Have fun!
72 hours went by fast, hence the crappy graphics, but I'd like you to focus on the flow / feel. Any questions / suggestions? Let me know!
Game takes about 10 minutes to finish. Make sure to use your Ludum Dare username!

Play here: https://reutemeteut.dries.io
Follow me on twitter: https://twitter.com/croewens
| Youtube | https://reutemeteut.dries.io |
| Original URL | https://ldjam.com/events/ludum-dare/45/ld45-submission |
Ratings
| Overall | 742th | 3.258⭐ | 68🧑⚖️ |
| Fun | 439th | 3.417⭐ | 68🧑⚖️ |
| Innovation | 1092th | 2.227⭐ | 68🧑⚖️ |
| Theme | 1108th | 1.969⭐ | 66🧑⚖️ |
| Given | 99🗳️ | 77🗨️ |
@nachtwitch Hard hitting words. I appreciate ya :pray:
Nice interpretation on the theme, too!
Every time I start in the first level and press left or right, the ball just continues to go in that direction, no matter what other buttons I press, jumping only works at the very start but not after I begin moving. After I fall and the Level resets, it the ball moves left/right again without pressing anything. The reset button also doesn't work.
I would love to play these levels again with some visual and sound feedback. There are a lot of cool YouTube videos about Gamefeel that would be very inspiring for your game.
Congrats! Thanks a lot, had a lot of fun! :D
Fun: Good - I like how this game gets to the point, with difficult levels, right from the beginning. I definitely see the SMB similarities. I'm actually glad that this game is fairly short - due to the difficulty, if it were much longer, it would be pretty soul-destroying. BTW, I like how effective the blood splatter effect is.
Innovation: The gameplay is completely standard; of course, the levels are original.
Theme: Not relevant to the theme, unless I missed something?
- Surprisingly, I think main character graphics would make wall jumping a bit easier because it creates a visual cue.
- I wish SPACE was jump :joy:
The game was too hard, couldn't finish it, but I guess I couldn't finish super meat boy either so ... :stuck_out_tongue:
The theme is not apparent.
Inertia (in my opinion) is too large.
Maybe some SFX...?
Otherwise, I've had a lot of fun playing it. :slight_smile: