Nothing to Everything by Compasslg
This is a card game I made for Ludum Dare 45 Compo event.
There are mainly two different kinds of card. 1. Behavior Card. The basic type of card you will use to fight your enemy. You start with 0 behavior card in each level, and get one more behavior card every round up to 4. 2. Thing Card. You start with a thing card called nothing, which can literally do nothing. You will be able to access different "Thing Cards" as you goes to higher level.
There are totally 7 levels.
Please feel free to play and leave your feedback. I really appreciate it!




Ratings
| Overall | 264th | 3.391⭐ | 25🧑⚖️ |
| Fun | 296th | 3.13⭐ | 25🧑⚖️ |
| Innovation | 295th | 3.109⭐ | 25🧑⚖️ |
| Theme | 271th | 3.341⭐ | 24🧑⚖️ |
| Graphics | 347th | 2.978⭐ | 25🧑⚖️ |
| Audio | 281th | 2.886⭐ | 24🧑⚖️ |
| Humor | 241th | 2.5⭐ | 23🧑⚖️ |
| Mood | 364th | 2.87⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
So now you don't need a windows machine to play!
The level advancement also doesn't feel very rewarding; in games like these you really want to show off the things you gain each level (be it new cards in the deck, the "something" ability, etc).
lastly, the enemy having the same cards as yourself makes gameplay fairly direct. Compare with Slay the Spire, where unique decks force you to think specific ways about how you approach an enemy. In this game it's mostly just picking the optimal cards and hoping the AI does the wrong thing. A quick improvement might be to hide the opponent's cards. but giving them some unique abilities would spice it up a lot.
Overall a pretty solid job for a compo entry. Minor gameplay gripes aside, I didn't hit any bugs and everything seems to work as one would expect. Nice work!
One bug report: I clicked on "Something" on the menu screen and just got a dark grey page.
I also ran into the main screen bug where "Everything", ironically, does nothing.
For a compo, this is a great amount of content and mechanics.
EDIT: Forgot to mention the music, it's very simple, and it's catchy so it isn't annoying at all, good work.
Wow, great job building a whole card game for the compo! It even has little mouse-over tween-pops, a groovy music tune, and lots of cards and features. Well done!
The strategy had a couple of little holes in it - for example sometimes I would get flooded with defense cards, or my opponent would, and the game felt like it would stall for a bit. And once I got the "everything" ability recurring every turn it completely broke the game because I just picked "nothing for enemy" every single turn and the enemy would never get to take a turn. I think the final fight the enemy played 1 card total and then I just had to click through all of my bandages and rests and blocks until I got enough damage cards to kill him.
But it's impressive to have a strategy game at ALL, and I had some fun moments of feeling clever, like using a split to clear their block before hitting with my sword, or holding back rest cards so I could double-sword.
Very nice all-around entry, congrats!
The "Everything" in the main menu is supposed to be a twist for the theme, and it is the exit button for the windows version, but if you are playing the WebGL version then it would be a black screen.
Sorry for the confusion!
The “Everything” in the main menu is supposed to be a twist for the theme, and it is the exit button for the windows version, but if you are playing the WebGL version then it would be a black screen. Sorry for the confusion!
Thanks for playing, I'm glad you enjoyed it!
I originally plan to have more cards and make it so you unlock cards each level, and enemy has different deck as you, but ended up not having time to implement them, which is shame but happens in many jam games~
But thanks for your feedback! I appreciate it a lot.