Glow Run by ryan.poitras
A short little runner style game. With more work, adding procedural level generation, sounds and music, and ways to "die" would make this into an endless runner. This prototype has a small test level and core mechanics mostly sorted out.
It's my first attempt at a Ludum Dare. Wasn't actually able to dedicate a lot of time to it but it was mostly about trying and to see what it's all about.
Thanks, enjoy!
Edit* I noticed after submit that my level reset isn't resetting the point lights properly. SORRY!
It's my first attempt at a Ludum Dare. Wasn't actually able to dedicate a lot of time to it but it was mostly about trying and to see what it's all about.
Thanks, enjoy!
Edit* I noticed after submit that my level reset isn't resetting the point lights properly. SORRY!
| Web | http://soniklabs.net/page-3/531-2/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=59187 |
but just a few quick points..
The gameplay dint feel smooth enough.
The controls kinda felt clunky... like I did not have much control over what was happening.
But nice job!! Keep going forward! :)
It really, really needs a restart button that is not on the mouse and can be pushed any time, not only at the end. I would have played far more than I did if I could instantly reset the game when I took a hit and lost my speed.
The moment of failure for the player is that key moment where you want to think about how your game will avoid losing them. In this one I feel bad when I get stopped, and then I have to dig my way out by jumping until I get unstuck and start rolling slowly again, and then complete the whole level, then lean forward off my couch to get the mouse and push that button, then I can lean back and play some more. Sounds like I'm overstating it but it's huge imo.
Restart-button rant aside, I dig this entry. The 3d perspective is cool and the difficulty kept me wanting to roll out just one more time.