Delivery Boy Forever by civmaniac
Delivery Boy Forever is an adventure game that explores the theme of this jam. Explore, interact and uncover the story as you play. Be vigilant!
How to play
Just click with LMB to interact with stuff.
If you played our game...
And are feeling generous - fill out this very short survey to satisfy our curiosity :smile:

Tools
- Godot 3.2
- Adobe Illustrator (all art drawn from scratch for the jam)
- Audacity
Notes
We don't have means to test macOS build. Let us know in the comments if it worked for you. Thank you.
Credits
Everything is made by the two of us, except for the music track. Music track: “Weirder Things 2” by Tabletop Audio, CC BY-NC-ND 4.0 license. See Tim’s work at https://tabletopaudio.com
Ratings
| Overall | 517th | 3.69⭐ | 86🧑⚖️ |
| Fun | 846th | 3.305⭐ | 84🧑⚖️ |
| Innovation | 604th | 3.5⭐ | 85🧑⚖️ |
| Theme | 254th | 4.09⭐ | 85🧑⚖️ |
| Graphics | 524th | 3.869⭐ | 86🧑⚖️ |
| Humor | 337th | 3.429⭐ | 86🧑⚖️ |
| Mood | 391th | 3.775⭐ | 82🧑⚖️ |
| Given | 106🗳️ | 194🗨️ |
The amount of dialog in the game was staggering for a jam game. And nearly all of it was coherent and well done. The little details such as the TV, Scrubby dialog (I think that was his name?) and the references were really interesting. Maybe there could have been more of those intractable elements in the scenes and less basic dialog, but that's just my opinion.
The graphical style was clean and consistent, dialog was well written, idea fit the theme well. Also liked that you also included some settings, a neat and useful addition.
Good job on this one you two! :)
Also, you don't need to click to find the words. The special words react when you just hover your mouse over them :smile: And it's Scruffy, the janitor.
Thank you for taking the time to comment! I really like reading poeple's thoughts about the game and insight is always appreciated.
And you should alwyas tip your delivery boy :grinning:
@bauke-regnerus Maybe we did go a bit too dark with the music choice. We wanted to foster a bit of a disjointed feeling, like something is not quite right with this world. And we might have overdid it somewhat :wink:
@gentoogames I'm very happy you like the art style. Never in my life have I drawn so many items/characters in such a short time - it was quite a challenge :laughing:
You probably missed an essential keyword somewhere. There are a few those you simply have to unlock to be able to finish the game. It's basically impossible to "fail" in this game (I mean, make so it's impossible to finish). The needed keywords never disappear and are always there, loop after loop, after loop. But it's completely possible to simply miss something and not hover over an essential piece of text. Maybe we should make some hidden solution (not in game, it's too late for that - but in some separate document), like a spoiler-helper for those who find themselves stuck and would like a hint. I will think on it :smile:
Fantastic game principles!
While I really liked the background music, it didn't quite feel right for the game at first... and also at second, but at last I understood!
Another thing that made more sense the more I played: I was about to nitpick why there's no "show dialogue instantly" button, and only later with the newly introduced mechanic did I understand that it was most likely a deliberate choice to make the player actually pay attention to every single word - and I loved it!
The choice at the end of the game was reasonably hard to make. Though it's a question we all ask ourselves at one point in life, deciding on the spot for one thing over the other without a quick-save/ quick-load system gave it a lot of weight!
I wrote down a lot of potential codes while playing, so uh... are those number combinations part of an ARG, more references to series and movies or just random numbers for the sake of atmosphere? :DD
Super interesting entry! Thank you for your phenomenal work! :3
**Thanks, everyone, for playing and taking the time to comment. We are very excited to hear your thoughts about our little creation. We are also happy that so many people are actually enjoying the game. We know that it is not a type of game everyone will like** :wink:
@trexxak Hoooray, finally somebody who understands the references :grin:. The numbers, oh yes, the numbers are meaningful. Not all, though, the phone number is just of the top of my head (I was plotting to make it meaningful but could not think of any reference with a good meaning to it). But hey, if you came up with any good meaning for that number - I'll take it :D. Apartment numbers, on the other hand, are references - but references chosen a bit for their meaning, not just random ones.
@dxk2294 How can one not love Scruffy? I'm glad you loved to see him there as much as we loved putting him in there :).
@jamster So happy you liked the art! And yeah, more intractable objects was one of the things that got cut because of lack of time. Always so much to do, so little time - that's jamming for you ;).
@cwazywierdo Yeah, repetitiveness was kind of a point. We wanted the player to feel, well, stuck in a loop :). I guess it can indeed get too repetitive (in other words: booooring ;)) - depending how many days you go through till you "break the loop".
@gabriel-dias-oliveira-de-almeida That's very nice to hear! After all, inspiring each other and challenging each other is part of what this jam is all about.
The dialog system works very well and secrets words is very good idea.
Good job :thumbsup:
@sophiablabla That is very good to hear! I'm glad you enjoyed the game and had a laugh :)
@duck-reaction It was indeed a lot of work. I barely slept during those 72 hours and when I did, I was dreaming of vectors and graphic tablets ;).
@valisse21 Thank you so much! You just made my day :smiley:
@jenny-bourke I'm very glad you enjoyed the game. And it's always nice to hear that somebody understood the references :)
To be serious, cool innovative idea with hidden words in the text.
Here are my feedback:
_Positive points
- Interesting dialog system with secret words
- Fits well the theme
- Good character design
_Negative points
- On the dialog box, it is not too clear who is talking. Suggestion => You should put a grey filter on the character who is not talking, I think that it will improve the UI design for the dialog box
- No auto-exit dialog box
- Missing some animations in order to give more "life" to the ambiance of the game
Overall: Great work!
As to animations - you are completely right. We just sadly run out of time to make any. So there is really only the one.
The auto-exit dialogue would not work here because of the word-hunting mechanic. Even when there are no more dialogue options to chose from, there still may be a keyword to discover in the text. So we can't just close the convo window.
In every dialogue there is always a portrait of the speaker on the left and the listener on the right. We thought that would be enough to signify who is talking to whom. But by your feedback I see that it's not and it can be confusing. It's actually very valuable information. So thank you!
also I like the artstyle.
My favourite was the keyword mechanic.
Loved the art as well! you guys are awesome.
The mechanic of unlocking words is very fun and the audio sets the mood nicely.
Great game!
This was exceptionally well done, and has a great feel to it all around.
@zliebowitz Then we are glad to have a hand in introducing you to a whole new genre of games to explore :). Thank you for playing, thank you even more for feedback and I'm happy you enjoyed the game!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=5h42m28s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Really liked the mood and graphics as well.
Very nice entry overall.
Cheers
The keyword-based progression was a clever idea, and a good way to make sure players read the dialog.
I unfortunately got stuck, and couldn't find out what to do after I unlocked the 'g-it--' word. I thought I moused over everything, but didn't find any new words. However, I did notice that sometimes the words wouldn't shake when I moused over them. A minor glitch that maybe popped up at the wrong time for me, and kept me from finding the next word. (I was playing the HTML5 version btw)
I had fun with it, but I'm really curious to find out how it ends (and whether I was close to the end or not!). If you ever put up a walkthrough, @ me and I'll give it another go ;)
*EDIT typo
Super nice idea with really cool graphics, and a fitting music. Spotted some nice references too! Done form as well, at the end it asks if I had a girlfriend, I noticed last day there was a girl in my room but did escape before talking to her so i don't know what she was doing here.
It was a really great experience and I had a lot of fun playing it! I might retry it to see all possible endings now.
Man, I was almost getting bored with the game, and I was wondering like "man, why is this music so bleak? why is this game so simple and also bleak?" And then I got it :D And I loved it :purple_heart: Really glad I kept my patience.
Nice character art, nice music, nice dialogue. And I love the [avoiding spoilers] main mechanic. Kinda tripped me out and left me thinking about how our own real lives are probably the same way :upside_down:
Really interesting interpretation of the theme too.
Great job on this game!
P.S thank you for the kind and detailed feedback on OnRail :grin:
All in all, a solid entry! After initial scepsis, I was hooked till the credits rolled :) Good job!
Again, here's me playing it on my stream:
https://www.youtube.com/watch?v=15n2Eq8yeVA
(video will unlock in 18 hrs from now, sorry about that)
Thanks for submitting! 😊