Nothing is the Key by Dubgron
Sokoban & Baba Is You-inspired logic game where Nothing isn't Everything. These 4 (+1 extra hard) levels will test your mental strength and puzzle-solving skills.
The game was made in our in-house game engine Aporia Blitz! It was the first time we used it and we are pleasantly surprised how it works!
Credits:
Programming & Audio – @dubgron / dubgron
Game Design & Graphics – @tebrik / tebrik





Controls: - Arrows or WSAD - Movement - R - Reset - F1 - Save the game - F2 - Load the save
| Youtube | https://dubgron.itch.io/nothing-is-the-key |
| Original URL | https://ldjam.com/events/ludum-dare/45/nothing-is-the-key |
Ratings
| Overall | 714th | 3.296⭐ | 29🧑⚖️ |
| Fun | 653th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 631th | 3.093⭐ | 29🧑⚖️ |
| Theme | 601th | 3.259⭐ | 29🧑⚖️ |
| Graphics | 881th | 2.907⭐ | 29🧑⚖️ |
| Audio | 606th | 2.75⭐ | 26🧑⚖️ |
| Humor | 574th | 2.673⭐ | 28🧑⚖️ |
| Mood | 797th | 3.037⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 4🗨️ |
HUGE props for using your own engine.
If you guys further work on this in the future, I would recommend focusing on the communication of the core systems in level 1. When the player spawns in initially, they see a key hole, but no key. Then they see they see two boxes labeled "pink" and "blue" but no indication of how those boxes will help them find a key that supposedly goes in the key hole. Took a while of fussing around (and many resets!) to understand how and why the colors were relevant to the key.
Having the first level completely dedicated to figuring that out would be super helpful, so the player can learn that mechanic without spending a lot of time manipulating the boxes during the trial-and-error stage.
Otherwise, nice work!
The game could do with a much simpler first level to explain the mechanics.
I get that difficulty is the point, but I think it could use a easier beginning :) with later a curve in difficulty
But overhall seems pretty cool :)