Reboot Royale by Webox
After every Battle Royale match, somebody has to set things up again. You're in charge of rebooting a match before the next one starts
Controls:
- WASD - Move camera
- Scroll - Zoom in and out
- Smash Click to revive players
- Smash click to rebuild houses
- Click and hold to grab players
- Click and hold to grab and expand the safe zone



Good luck to you all and thank you for playing!
| Youtube | https://webox.itch.io/reboot-royale |
| Original URL | https://ldjam.com/events/ludum-dare/45/reboot-royale |
Ratings
| Overall | 364th | 3.625⭐ | 38🧑⚖️ |
| Fun | 630th | 3.171⭐ | 40🧑⚖️ |
| Innovation | 74th | 4⭐ | 41🧑⚖️ |
| Theme | 478th | 3.408⭐ | 40🧑⚖️ |
| Graphics | 148th | 4.188⭐ | 42🧑⚖️ |
| Audio | 91th | 3.949⭐ | 41🧑⚖️ |
| Humor | 168th | 3.583⭐ | 38🧑⚖️ |
| Mood | 447th | 3.471⭐ | 37🧑⚖️ |
| Given | 27🗳️ | 44🗨️ |
@nahuel-vazquez hahah thanks for playing! yes, they fight eacher other all the time
@osbooter Sorry for the not clickable one, it's fixed before the extra hour but probably after you played. Thanks for playing!
@danielcmcg Thanks man!! I'm glad you liked it, what do you mean you couldn't do much?
I love how the little people beat others xD
@clemonades Thanks a lot for playing!! haha yeah IMO it ended up being a bit too hard haha, I needed some time for tweaking
@daria-toni Thanks a lot for playing! Yea I went for a safe approach since I was jamming alone, I wanted to finish so I took the least amount of features
@s-yanik haha battle royale tycoon? Thanks for playing and I'm glad you liked it!
BTW, you might want to check the import settings on the sprite for the building, it's a bit blurry...
@ogelgames Thanks for playing! Yes, it ended up a bit repetitive I'll try to add more stuff when I got some time. And yes, I forgot to remove the AA, but it's too late to resubmit haha
Gameplay was interesting as well, although the click detection failed on several corpses and I couldn't finish in time.
Nice job!
@monish-vyas Wow thanks a lot!! I'm really glad you liked it! I tried my best and ended up with a game I really liked, yet a bit featureless but hey!, It's a jam right? I want to update it a bit too during these weeks. Thanks for playing!
I wouldn't say that the game lacks features so much as progression and task variety. You may have been able to achieve some of that by adding some more dependent steps.
You already have some measure of progression when you revive players and then move them to the lobby. Maybe if you made another step or two? Like:
* Remove the weapon from the player
* Move the weapon back to the building, but only after its fixed
Using something like that you interconnect all the tasks and add a layer of strategy as to what should be done first. Also, a player with a weapon might go around destroying buildings, and a player without a weapon might go steal one from the nearest building.
Another possibility would be to force some adversity on the manager by requiring multiple players to be alive at once before they may be sent to the lobby. Maybe they have to return in squads. So you have to revive multiple players, separate them from killing each other, and direct them to the lobby all at the same time.
All of these suggestions would have taken more time, so this being a game jam where time is limited, they may not have been possible. However, it is fun to think about what might make this game a bit more dynamic and interesting to play.
That said, I still had fun, so the game is good as it is. I really enjoyed the sound track; it makes me want there to be a longer version of it so I don't get tired of it through repetition.
Thanks for sharing the game. It really is quite good.
As you say, yes there are always many things going on for me on weekends, that make me have little time, or at least not as much time as I'd like. I also have enough stress on my daily job to make my weekend stresfull so I take it with ease and aim for a safe approach, finishing is my gola. That's the reason why many of my ideas don't get to be implemented. I had some more features in mind which include:
+ AI having weapons and shooting each other
+ Lobyy was supposed to be some sort of pen, from which they could escape and the objective was to have them all trapped there
+ Resources to fix the buildings
+ More variety of buildings
+ Procedural island
Non of them made it to final product, I ended up cutting them in order to finish. I had lots of issues with the safe zone expansion system too, I wasn't really sure how to made it fun or challenging, so I went for the easiest system.
Again, thanks a lot for playing the game and give such great feedback, (I feel bad for the feedback I left in your game now, I'll try to improve it).
I had to play through your game a few times to get past "the player spawning next to the lobby and becoming unclickable" problem. While I was running through it, I just got a bunch of ideas about what could be improved.
I like each of your feature ideas. It's a pity that time limited what you were able to put in. You achieved a minimum viable product that communicates the basic idea of your game, so I can see how these other features would make it even better.
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=6h19m55s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin