Slave: Unchained by Tednesday

[raw]
made by Tednesday for Ludum Dare 45 (JAM)

The titular and hotly anticipated sequel to 2019's sleeper hit, Slave: Unpaid.

Embark on a quest for revenge as you wreak havoc in the depths of the dankest dungeon ever concieved! Eviscerate your opponents by brutally bashing through their frail slave-like bodies. Coat the floor in the blood of your enemies!

Experience what it truly means to be a.... Slave: Unchained !

SlaveUnchainedShowcase1.gif

WASD to move

LMB to dash

Maintain a combo by killing enemies.

Kill as many enemies as you can!


  • Engine: Custom (C++)
  • Programming: Tednesday
  • Art: SvenErik
  • Additional: Expert consultancy.

Ratings

Overall 997th 2.896⭐ 26🧑‍⚖️
Fun 655th 3.146⭐ 26🧑‍⚖️
Innovation 902th 2.717⭐ 25🧑‍⚖️
Theme 941th 2.739⭐ 25🧑‍⚖️
Graphics 906th 2.833⭐ 26🧑‍⚖️
Audio 634th 2.652⭐ 25🧑‍⚖️
Humor 378th 3.087⭐ 25🧑‍⚖️
Mood 971th 2.696⭐ 25🧑‍⚖️
Given 22🗳️ 22🗨️

Feedback

Starblast
07. Oct 2019 · 23:20 UTC
I cannot play it?
🎤 Tednesday
08. Oct 2019 · 06:07 UTC
@starblast What happens?
winterbeak
13. Oct 2019 · 16:03 UTC
super satisfying gameplay! i don't normally go on murderous rampages, but you made racking up large killstreaks extremely juicy and fun. this is probably the best human lawnmower sim in the entire galaxy.
Wr4thon
13. Oct 2019 · 16:22 UTC
Was fun to play.
Interessting fighting control. It felt a bit unnatural at the beginning, but you can get accustomed to them rather fast.
Just a bit loud thoug :hear_no_evil:
_Le_Dav_
13. Oct 2019 · 17:22 UTC
The collisions are very cool and the combo system is really satisfying ! But the atmosphere is empty: /
Alex_LemminG
13. Oct 2019 · 17:23 UTC
Is there a restart after death button? Only found editor one :smile: Love the juiciness and overall combo feel
Welliton
13. Oct 2019 · 17:35 UTC
I didnt get the concept i think. If you are a slave, why are you killing other like you? I didnt get that part. I felt like I was killing other slaves like i was, and that is not good at all (in so many ways). About the gameplay, I like it how you push foward yourself to the combo limits, putting yourself at risk. And the blood that stays on the map is a good touch. Other thing is that i didnt see my max combo, it would be nice to see it :/
CiaranW
13. Oct 2019 · 19:40 UTC
Getting a good chain together was pretty satisfying! I think it would be good if you prevented enemies from spawning within screen space as sometimes they almost spawn on top of you :P Also would be nice to have a bit of variation in the sounds. Nice game!
MrsTari
14. Oct 2019 · 09:44 UTC
that was fun to play :) nice job :D
mharring
14. Oct 2019 · 12:56 UTC
The dash combo mechanic is great! Makes you want to really line them up before making any moves.
PIXAMENTORY
14. Oct 2019 · 16:53 UTC
“Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun “
Jam373
14. Oct 2019 · 17:21 UTC
Fun and satisfying mechanics, although thematically quite unsettling... especially with all those smiling faces.
icxon
14. Oct 2019 · 17:29 UTC
For some reason, the game looks like this to me:

![2019-10-14 20_28_12-.png](///raw/2e1/z/2992f.png)

My setups is i5 + Intel HD graphics.
🎤 Tednesday
14. Oct 2019 · 17:34 UTC
@icxon thanks for the feedback. Hmm interesting, I might have a fix for that. It's something to do with the shaders. I wrote them very haphazardly and some of the features they use are not supported on all GPU's. I will have to take a look at that, but unfortunately I cannot garuntee anything. I'll let you know when I release an update (if you are still interested at that point)
icxon
14. Oct 2019 · 17:47 UTC
@tednesday, sure! Just ping me here again.
hyperscope
14. Oct 2019 · 22:52 UTC
Odd choice thematically but the game-play is fun and it's a fun simple mechanic that you can pickup and play. With some polish I could easily see this on an app store. My only other point of feedback is that the camera would sometimes "click" into place.
s-yanik
15. Oct 2019 · 11:41 UTC
Theme respected to the letter. graphics : nothing, sounds : nothing, music nothing...A fabulous concept.
Congratulations.
🎤 Tednesday
15. Oct 2019 · 14:30 UTC
@s-yanik Thanks! It's nice to see people also respect the theme when it comes to giving valuable feedback!
afendar
15. Oct 2019 · 18:35 UTC
Ah a game made in C ++ with a custom engine !! I love !! The game is pretty good fluid, it is only a base because it lacks a lot of gameplay and I think there are too many particles but overall it remains a very good base game. , keep going on !!
TheCrittersCove
15. Oct 2019 · 21:50 UTC
The slave concept is an odd choice, but the combo system is neat. I kind of wish the camera was set out further so larger combos could be made. As someone else mentioned, the enemies can just about spawn on the player, which obviously can ruin the fun. The sound effects fit, but they're a bit loud.

The game does come off as kind of raw, but not necessarily in the sense of the theme. The developer tools kind of countered the 'nothingness' feel. At least the game was pretty self-explanatory. Interesting take on a rampage like game anyways.
envy_softworks
26. Oct 2019 · 23:15 UTC
Thank you for the blood
jefvel
27. Oct 2019 · 01:46 UTC
I'm not sure if you can win the game or not, but I was killing a lot of people. It's very satisfying to dash through a folk mass. Very fun mechanics, with nice sound effects. Well done with the own engine too :)