Glorbo's Kingdom by DrewGodden

[raw]
made by DrewGodden for Ludum Dare 45 (JAM)

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Feed the royal life-giver, King Glorbo, by shooting pearbles into his mouth and create beeple, Glorbo's waddling citizens! Push away bombs and protect the beeple to win and get a high-score!

Note:

We recommend players use a mouse to play Glorbo's Kingdom.

Please press the full-screen icon if you play the game in the web player :)

Creators

  • Rowan Allcorn - Art, Design (https://twitter.com/rowanallcorn)
  • Drew Godden - Programming, Design (https://twitter.com/drewgodden)

Attributions

  • "Thatched Villager" by Kevin Macleod (www.incompetech.com)
  • "Impact, Ice, Moderate, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

Ratings

Overall 304th 3.69⭐ 23🧑‍⚖️
Fun 105th 3.929⭐ 23🧑‍⚖️
Innovation 172th 3.762⭐ 23🧑‍⚖️
Theme 803th 2.976⭐ 23🧑‍⚖️
Graphics 625th 3.429⭐ 23🧑‍⚖️
Humor 143th 3.675⭐ 22🧑‍⚖️
Mood 496th 3.405⭐ 23🧑‍⚖️
Given 28🗳️ 0🗨️

Feedback

changemewtf
09. Oct 2019 · 23:38 UTC
A VERY difficult and fun game. It took me a few minutes to get used to splitting my fingers between the turrets on either side, and the inertia physics are very floaty and satisfying to learn.
Kalliber
10. Oct 2019 · 00:10 UTC
Very fun, adore the art!
SirRed
10. Oct 2019 · 01:10 UTC
Fun game. I really liked the aspect of controlling both guns and using them to help each other get the food. great work.
stephenwhoskins
10. Oct 2019 · 02:52 UTC
I enjoyed it. I got very stressed every time a bomb got too close to my villagers. I wound up bombing the king too much, lol.
Unicorn Studios
10. Oct 2019 · 03:01 UTC
Super fun and sill concept, really enjoyed that!
allera
10. Oct 2019 · 03:05 UTC
the physics in this game drive me crazy, but in a good, challenging way. great job!
WubbaDuck
10. Oct 2019 · 03:27 UTC
Really fun and difficult mechanic. I like it!
Roque
10. Oct 2019 · 03:50 UTC
Although the simple graphics and mechanics the game was really juicy to play. The physics were a little stressful but I think that it's what grabbed me to play a couple of times. I only had some resolution issues running the game, the text seemed a little too big and out of place.
🎤 DrewGodden
10. Oct 2019 · 04:13 UTC
@roque Hey, thank-you for the feedback! It seems that we have a resolution bug that pops up for some monitors. May I ask what your monitor's native resolution is? We'll be working to fix this bug when we continue development on Glorbo's Kingdom :)
Roque
10. Oct 2019 · 04:19 UTC
@drewgodden My screen resolution is 1366x768.[In light of the information of a post-LD development of the game I would suggest some kind of numerical or symbolical indication of your kingdom progression and how near you are of losing the game] eddited the comment because I just found out in your screenshot that it was already implementted in the game hahah sorry :)
🎤 DrewGodden
10. Oct 2019 · 17:10 UTC
@roque Great, we'll take a look into it. Thank-you for the help!
Fictions
12. Oct 2019 · 18:43 UTC
Thanks for this game :D That was a fun experience... I love how you combined the flipper-controls with that... The game felt like an incredible robust prototype... :D Great job!
BradleyAshley
12. Oct 2019 · 19:11 UTC
More challenging than I thought it would be once I had to manage the villagers! They are very curious and like to wander. Good gameplay and theme, sound, graphics were enjoyable.
simon.parzer
12. Oct 2019 · 20:43 UTC
Nice gameplay mechanics, I like how the difficulty is balanced, it is challenging yet not impossible. The graphics are also pretty good :)
Alexascher
12. Oct 2019 · 21:21 UTC
I faced same UI issue as Roque (and I have same resolution).
Anyway, this game is very solid, pretty hard and well-drawn.
Most of all I like your tutorial solution. At first I didn't understand how to shoot right cannon, but then I recognized symmetry of the screen and thinked: "Well, screen is symmetric, so should be controls". And it works! No words, no pictograms, but it works great.
You guys are genius.
Danilo Freire
13. Oct 2019 · 01:09 UTC
Please post a web or mac build so more people can play and give feedbacks on your game! :D
🎤 DrewGodden
13. Oct 2019 · 05:55 UTC
@danilo-freire Hey, we just uploaded a WebGL build! It still has a resolution issue, but if you press the full-screen icon under the bottom-right of the screen, the game should appear as intended. We hope you enjoy! :)
LadyVardoula
13. Oct 2019 · 10:36 UTC
Nice music and art. I played the web version on full screen (my screen resolution: 1920x1080) and the texts were misplaced as well as the buttons on the play again screen. I couldn't see my current score or lives (i suppose that the numbers which were cropped were representing these). Fun gameplay overall. I hope these bugs are easy to fix. Great job.
lunarDust
13. Oct 2019 · 17:05 UTC
super fun game. can't stop playing!
TheMiSta92
13. Oct 2019 · 18:30 UTC
Super simple concept turning out to be the new Dark Souls. I thought I had the right mindset after 3 minutes and I was really able to undo all the progress I did with 3 bombs, wow. Super challenging and fun, couldn't complain except the mechanic that pears kill the people seems a little odd, but looking at the size of the pears, it makes sense, but I didn't recognize that condition for quite long. Super big thumbs up for a super nice implementation of a quite unusual "shooting game".