Leverage by BilalCh213

Here is the Challenge: Keep all of the levers ON for 180 seconds in order to win!
Each lever will empower you :- Area Unlocks. New Visuals. New Abilities (activate with right click)
Bots will try to turn them OFF. Click the bots to kill them.
But be careful, your actions can themselves cause the levers to turn OFF.
This is a Mouse-Only game.
Estimated Time to Complete the game: 4 - 20 minutes.
Please do note that if you can't complete the challenge and are frustrated about it, it is only because the game is actually very challenging and demands a unique way of thinking. Hint: the abilities can be combined to have a greater effect. :)
There are still some undetected bugs in the game. When you happen to find one, please do mention them in the comments down below. Thank you!!

| Youtube | https://bacstudios.itch.io/leverage |
| Youtube | https://bacstudios.itch.io/leverage |
| Original URL | https://ldjam.com/events/ludum-dare/45/leverage-1 |
Ratings
| Overall | 283th | 3.726⭐ | 84🧑⚖️ |
| Fun | 227th | 3.695⭐ | 84🧑⚖️ |
| Innovation | 171th | 3.765⭐ | 83🧑⚖️ |
| Theme | 805th | 2.975⭐ | 83🧑⚖️ |
| Graphics | 502th | 3.616⭐ | 84🧑⚖️ |
| Audio | 189th | 3.7⭐ | 82🧑⚖️ |
| Humor | 624th | 2.572⭐ | 71🧑⚖️ |
| Mood | 425th | 3.487⭐ | 81🧑⚖️ |
| Given | 85🗳️ | 122🗨️ |
Thank you for making this game!
I'm not really sure why it's possible to turn off the levers by clicking them, I did it on accident and failed the run that way :cry:
Other than that, really innovative and exciting game, using the right abilities at the right moment is the key to success. The slow-motion effect is really cool :wink:
Thank you! <3
There is an obvious need for a clear indicator that tells if any lever is flipped off or not. Thanks for the nice feedback!
The bot destruction is real eye-candy and the sounds are satisfying.
It seems well-coded and all bug-free. The UI could be a bit nicer to handle, I personally think it would have been nicer, to dedicate part of the screen to it instead of right-clicking. It took me a bit to figure out how to use it.
As previous people mentioned, switching between the scenes really broke the flow, because you couldn't just click twice on the same spot. Using the up and down arrows on the keyboard would have worked nicely.
The level-building wasn't so good, though.
It would have been nicer to have some smaller, tutorial-style levels that don't last as long, with less levers to protect and less scenes to switch. 180 seconds feels like an eternity and you need to make only a tiny mistake to lose all your progress. I spent about half an hour and couldn't get through the first level.
The game only has 1 level :) Thank you for trying my game that hard. Really, I meant it. <3
I understand that the game is about another mechanic, so it's just the idea
Anyway I like it, good work!
However, I did find that a lot of the time I was disoriented as to which screen I was on. I'm not entirely sure why this is but it happened quite a few times. The arrows being in different places also made it difficult to navigate between screens. I'm wondering if there would be any way to make the game just one screen? Or maybe have an option for camera controls that scroll up and down the world smoothly rather than one screen at a time?
I'm guessing this game is too hard for me to win, personally. Perhaps if the timer was shorter I would give it more of an effort but as it is the robots get my levers around two minutes in so waiting out that much time repeatedly would be a bit of a chore.
There is one core design issue that I feel holds the game back: To achieve victory, you have to have ALL switches active. So the game isn't really ongoing if you don't have all the switches active. However, switches also act as power ups. This means that while the game is actively running, you always have all powerups and all the progression is front loaded. I think that if you only had to have a certain number of switches active to keep the counter going, it would make for way more interesting decisions and interactions. "I just lost a switch so I can't see the map anymore but the timer is still going so I just need to fix this problem to get back my power". This could be a situation in that case.
Another way to fix the progression would be to unlock new switches by having micro-goals. Like, at first you only have to keep one switch up for some time, then two, then three and so on. This way, you'd have a progression that is running throughout the game. Just some of my thoughts, hope they make sense to you :)
Very fun game regardless!
Scrolling camera would definitely make the game much better giving the player a much better sense of space.
That makes sense. Optional levers would have made the game more flexible. That way, the player would have to decide whether to go and switch that lever ON or beat this bunch of bots first.
I had thought about this lever progression concept. There should be some delay between flipping levers. That way, not only player will feel progress but player will also notice the change due to the lever and try that change to his/her advantage. But I didn't have time to implement it. :)
A post-jam version is needed. :D
An interesting concept none the less.
upgrade is a big plus specialy the mine who turn the game with a little tower defense feature
But : A little frustration with arrow button, maybe it will be far better just with a big map
Same for UI in general for exemple a panel with upgrade in the corner will help to concentrate on monster
anyway good entry !
So, this is just interesting concept =)
Overall, I enjoyed it :smile:
UX is perhaps the weakest focus of this game. I made the game based on the 'It would be COOL!' (which lead me to add Drag and Box Selection even though they don't really do much) and didn't really consider how the player would interact with the elements. There is the odd bug that both arrows are displayed when the game is played fullscreen instead of 1 functional arrow. Also, sometimes the right-click abilities gets activated randomly (that's a bug).
At first, I have set the bots to target the nearest active lever. But then, it seems too predictable to me. Therefore, I ended up adding some random element to setting the target lever for the bot.
No, you don't suck. The game is just unfair and sometimes, even frustrating. :)
For more insight regarding the game issue and its post-jam version, you can check this post: https://ldjam.com/events/ludum-dare/45/leverage-1/leverage-i-learned-a-lot-thank-you-for-all-the-feedback
Good stuff :8ball:
The connection between switch and "superpower" are maybe not necessary. Maybe there could be a timer to "recover" the All Switch On State after you lost one.
It would be grat to have a keyboard shortcut to switch the windows, because with mouse its very tideous to switch especially when the buttons are not on the same spot when switching.So I can't just doubleclik to get to the most top window.
The learningcurve is cool and the difficult is pretty high but managable. Only very frustrating point is that you can click through special abillity list and deactivate an own switch and in the stress it can happen that you just click by random on one of your switches. That sounds not really like a good mechanik and its more frustrating thatn really a good design decision.
But in generall a really cool game.
Hmm, 'All Switch On State' recovery timer would be awesome. That's such a superb idea and you are the first one to suggest that! The other solution for this "rigid no-mistake gameplay" fix is having 1-2 optional levers as mentioned by some others.
Yeah, it could have been much better if keyboard arrow keys are used for this.
Hmm, I thought that misclicks on lever would make the game more challenging. It turned out to be frustrating instead.
Definitely, I would improve it in the post-jam version. :slight_smile:
More info on post-jam version: https://ldjam.com/events/ludum-dare/45/leverage-1/leverage-i-learned-a-lot-thank-you-for-all-the-feedback
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=3h29m31s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin