NULL Tower by Scaelin
You start with nothing, not even the dungeon to explore!
NULL Tower is a game in which you control an archer who needs to climb a tower to reach the clouds as quickly as possible. The only problem with that is that you have neither your bow nor a tower to climb!
When you'll pick up a relic, a block will fall down from the sky, Tetris-style, which you can explore to fight enemies, find new relics, and get each time a little closer to the clouds!
Use A/D or left and right keys to move left/right. Use W/spacebar/up key to jump/walljump.
Use the mouse to aim and the left click to draw your bow, releasing the click will shoot the arrow.
R is used for a quick restart aswell.
Enjoy, and please comment any feedback on the game!!

| Youtube | https://scaelin.itch.io/null-tower |
| Youtube | https://scaelin.itch.io/null-tower |
| Original URL | https://ldjam.com/events/ludum-dare/45/null-tower |
Ratings
| Overall | 287th | 3.711⭐ | 21🧑⚖️ |
| Fun | 154th | 3.8⭐ | 22🧑⚖️ |
| Innovation | 235th | 3.632⭐ | 21🧑⚖️ |
| Theme | 388th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 831th | 3⭐ | 22🧑⚖️ |
| Audio | 343th | 3.4⭐ | 22🧑⚖️ |
| Humor | 514th | 2.816⭐ | 21🧑⚖️ |
| Mood | 710th | 3.158⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 6🗨️ |
Blocks falling feels very impactful, very nice choice of sound effects and screen shake.
Soundtrack was hella lit especially when that tetris-like melody came along, very cool.
One downside is that moving around sometimes feels awkward but all in all still a really interesting entry!

There was supposed to be an upgrade system, in which you would find upgrades to your health/arrows in general in chest that would randomly appear in the tetris pieces. We ran out of time unfortunately so we couldn't get it in the game in time, but the idea behind it is that the player would have to make a choice between taking the shorter path to the relic to get the next piece, or take more time to get the upgrades to make the ascension to the top easier. But yeah in it's current state the enemies don't add much to the experience unfortunately and they feel too detached to the core gameplay.
I'll be working on a better version of the game soon enough though, but that's all we managed to fit in during the jam :)
@nachtwitch
Sorry!
I'll try to change it @nachtwitch
1. I wish there were heal collectibles in some towers just as there was for the jump and bow.
2. Maybe more arrows? :grimacing: Mines got stuck on the horizontal of 3x1 horizonal towers, so there was no way to wall jump to get them back.
Onto the importants
That tower drop mechanic is hilarious! The music along with it is rad lol! I love how you designed the towers too so there's always a way to climb higher.
Maybe a score of how high and a leaderboard would add to the competition and satisfaction of getting however high you're able to get.
I was able to reach the clouds:

At the beginning we wanted to put chest in each falling block, each containing either a health potion or an additional arrow, and you'd be starting with a single arrow, but we ran out of time, so we went with three arrows from the start as a last minute change.
I'm working on a new version with all of the feedback I got, and this will include fixing both the T-block and the horizontal block that both indeed have unreachable spots for arrows to be stuck on.
A few players have sent me screenshots of them trying to speedrun the game, getting sub 1min times, which feels incredible, so a leaderboard is definitely on the list!
I've already looked into walljump timings in the newer version i'm working on, making it doable in any order pretty smoothly now.
Yeah I realized too late that i kept this "feature" in the game, it was used for testing purposes as you can imagine