Assault on a quiet village by uchiro

[raw]
made by uchiro for Ludum Dare 45 (COMPO)

4 5 7

Walkthrough

https://www.youtube.com/watch?v=7Tu41otAwx4

Description

The Council of necromancers has instructed you to destroy this rebellious city. Raise the dead and destroy every house.

Controls

  • WASD - to movement
  • LMB - to attack houses
  • RMB - to protect the necromancer and attack enemies
  • Space - to resurrect the dead and restore HP

0

Ratings

Overall 324th 3.238⭐ 23🧑‍⚖️
Fun 371th 2.905⭐ 23🧑‍⚖️
Innovation 190th 3.452⭐ 23🧑‍⚖️
Theme 444th 2.69⭐ 23🧑‍⚖️
Graphics 42th 4.095⭐ 23🧑‍⚖️
Humor 237th 2.526⭐ 21🧑‍⚖️
Mood 242th 3.167⭐ 23🧑‍⚖️
Given 17🗳️ 23🗨️

Feedback

AddNone
06. Oct 2019 · 22:53 UTC
Looks like a decent game. Guess I will wait for tomorrow to replay it.
SnufkinsHat
06. Oct 2019 · 23:24 UTC
If I leave the cemetery before resurrecting the dead, I can't resurrect them from outside the cemetery or go back and resurrect them.
Gabriele
07. Oct 2019 · 04:27 UTC
I loved the presentation!

Sadly I cannot understand for the life of me how to play this game :/

I resurrect the dead and then I am told to hold down the mouse, but regardless of which button I press, I feel like I end up losing with not much agency.

Maybe a better tutorial would have solved everything, as it stands I can't really enjoy the game.
Mowgli
08. Oct 2019 · 13:41 UTC
Interesting game mechanics.
I loved this 3D graphic.
I think you needed a little modify balance.
olga_shershneva
09. Oct 2019 · 16:38 UTC
Generally, the game played cheerfully, I like to raise the dead.
And I like their white glowing gloves :)
You did a cool job!
lesinvisible
09. Oct 2019 · 21:34 UTC
Nice game and nice humorous attempt on the genre. Seems a bit confusing to control but it's oley.
Also, sidenote for people having trouble to run it in the browser - make sure that the hardware acceleration in your browser settings is enabled.
candlesan
10. Oct 2019 · 07:30 UTC
Really great animations on those characters.
geist_191
10. Oct 2019 · 07:47 UTC
This game is very nice! I love the animations and graphics in it. It was a bit hard to play in the beginning but it was nice once I found out what to do :)
Imphenzia
11. Oct 2019 · 23:10 UTC
I love the low poly art and animations. The long clothes really moved well as you ran around. Also nice with the environment, the character animations, and the lighting / mood. That all scored high for me, but I didn't understand so much of the game play though.
Madbarron
12. Oct 2019 · 21:39 UTC
Fun concept and aesthetic. Love how you all move around as one. But I don't understand how winning is remotely possible. Seems like there should be more mobs to raise between groups of houses.
Cyberwiz
13. Oct 2019 · 08:50 UTC
Really interesting concept, but a little lacking on the execution. I managed to destroy the first 4 houses eventually, but by the time I manage that my minions are almost all dead with no way to replenish them from what I can gather. This has potential, but needs some really sharp edges to be worked down first.
tic
13. Oct 2019 · 09:10 UTC
I like the art, but I'm not so sure about the gameplay.

Mostly, when I'm with all my deads, I kill everyone and then destroy the houses, when I've only a few deads, I try to destroy the houses until they are all dead and then I run to graveyard and raise the dead again.

The problem is, it doesn't feel fun to me.

Here are my advices:

You're a Necromancer. A Necromancer is the ultimate snowball character. You start with one dead, then they multiply. How they multiply should be your core mechanism. Is it by contagion (Look at Warcraft3 undead contagion in the campaign or They are billions for example), is it because you killed people and can now raise these too ? Do you raise deads from people you killed ? Do you transform their spawners into yours ?

In your game, you're doing the opposite, I destroy a house, but I gain no benefit from it, worse, I lost some undeads. Worse, I need to lose all of my undeads before I can spawn new ones at the cemetery.

You should make the game more linear. You start at the cemetery, get your first deads and then only go forward. You lose deads fighting, but if you win, you get more deads. You can for example transform the house into new "cemetery".
Tommyflower
13. Oct 2019 · 09:16 UTC
Original concept and polished graphics. The raise the dead animation is great. I love the smoothness of actions and the movements of necromances is very pleasing. A bit hard to bit I think, but I should come back and play more. Great mood even if I really miss music here.
ahistyap
13. Oct 2019 · 10:44 UTC
I don't really understand the gameplay here. The objective is to attack houses, but I keep losing to the purple reaper. I think more detailed tutorial is needed here. But I really enjoy the art and animation though. Great concept!
Pedro Rosa
13. Oct 2019 · 11:58 UTC
Very interesting game. I like a lot to play it. The core mechanic is very interesting and different. Good job.
Mad Brokli
14. Oct 2019 · 08:30 UTC
Great graphics!
Background music and sound would greatly improve the mood of the game. I managed to destroy the first few houses, but i was left without any body gaurds. Are there anymore places where you can rase the dead? Couldnt find any :(
But overall cool game and idea!
scott.redrup
25. Oct 2019 · 16:48 UTC
Cool little game, the character animations have a real Runescape feel about them. I didn't totally understand how to play to be honest, but the concept is definitely there.