CAT-A-COMB by Neon Glass

Description
A small roguelike based around growing the Dungeon to get more loot!
Instructions
- Collect Treasure
- Try to avoid Spike Traps and Monsters
- Increase Combo to gain more treasure (potentially)
- Keep an eye on the timer
Patch notes for v1.0.1 (LD Hotfix Edition)
- Shop prices don't reset after every run
Patch notes for v1.0.2 (LD Mildfix Edition)
- Timer Duration updates after upgrades
- Player Health upgrades should work now as well
- Tweaked Combo Multiplier to avoid rounding errors (+0.5x -> +1x per upgrade)
- Time stops on entering the Shop
*As we aren’t sure it’s valid for LD, we’re leaving the old versions up as well. Feel free to check either!
Credits
Coding and art by Neon Glass team
Music by Aleks SHAGI

| Youtube | https://neon-glass.itch.io/cat-a-comb |
| Original URL | https://ldjam.com/events/ludum-dare/45/cat-a-comb |
Ratings
| Overall | 261th | 3.763⭐ | 21🧑⚖️ |
| Fun | 217th | 3.711⭐ | 21🧑⚖️ |
| Innovation | 137th | 3.842⭐ | 21🧑⚖️ |
| Theme | 156th | 3.921⭐ | 21🧑⚖️ |
| Graphics | 566th | 3.5⭐ | 21🧑⚖️ |
| Audio | 226th | 3.632⭐ | 21🧑⚖️ |
| Humor | 271th | 3.316⭐ | 21🧑⚖️ |
| Mood | 504th | 3.395⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 7🗨️ |
Have you considered making enemies move sometimes? After you figure out some basics, the game just becomes too easy for my own personal liking.
One of the things left out was - indeed - moving enemies, and yet another one was timed spikes.
We are considering a post-LD rewrite/expansion of the concept - there's definitely more to it than we managed to make!

@anion-z With the actual timespan we had, making a really short gameplay loop with an 'endless' design worked wonders, it would seem. :D
@brokenmirrormedia Uh-oh, a lesson to me on adding the 'Controls' section - at least to the game page. While not having hotkeys for shop, we do have a WASD layout to Delve with the left hand!
@lychee To be honest, saving money on death was a bug. It did feel nice on testing, so we decided to leave it in!
Also that was my first actual experience working with exponential values, so I screwed up the variable type, apparently. Thus I'll _claim_ overflow to be the win condition for now - and congrats on winning!
with a bit more work and some polish you could turn this into a pretty good hyper casual game
Good Job! Keep it up!!!