CAT-A-COMB by Neon Glass

[raw]
made by Neon Glass for Ludum Dare 45 (JAM)

Logo-Cover.png

Description

A small roguelike based around growing the Dungeon to get more loot!

Instructions

  • Collect Treasure
  • Try to avoid Spike Traps and Monsters
  • Increase Combo to gain more treasure (potentially)
  • Keep an eye on the timer

Patch notes for v1.0.1 (LD Hotfix Edition)

  • Shop prices don't reset after every run

Patch notes for v1.0.2 (LD Mildfix Edition)

  • Timer Duration updates after upgrades
  • Player Health upgrades should work now as well​
  • Tweaked Combo Multiplier to avoid rounding errors (+0.5x -> +1x per upgrade)​
  • Time stops on entering the Shop​

*As we aren’t sure it’s valid for LD, we’re leaving the old versions up as well. Feel free to check either!​

Credits

Coding and art by Neon Glass team
Music by Aleks SHAGI

LD45-1.gif

Ratings

Overall 261th 3.763⭐ 21🧑‍⚖️
Fun 217th 3.711⭐ 21🧑‍⚖️
Innovation 137th 3.842⭐ 21🧑‍⚖️
Theme 156th 3.921⭐ 21🧑‍⚖️
Graphics 566th 3.5⭐ 21🧑‍⚖️
Audio 226th 3.632⭐ 21🧑‍⚖️
Humor 271th 3.316⭐ 21🧑‍⚖️
Mood 504th 3.395⭐ 21🧑‍⚖️
Given 23🗳️ 7🗨️

Feedback

Marcin J
12. Oct 2019 · 12:12 UTC
Very solid mechanics and a base for the game. If I were to play it more, it'd require some tweaking, balancing and a greater variety of content. All not really doable in jam time constraints so a good job :)

Have you considered making enemies move sometimes? After you figure out some basics, the game just becomes too easy for my own personal liking.
🎤 Neon Glass
12. Oct 2019 · 16:24 UTC
@marcin-j Thanks for playing! Sadly, we didn't manage to balance the game at all, to the extent of only being able to playtest after publishing.

One of the things left out was - indeed - moving enemies, and yet another one was timed spikes.

We are considering a post-LD rewrite/expansion of the concept - there's definitely more to it than we managed to make!
Darkwing00Duck
20. Oct 2019 · 21:58 UTC
Cool graphics and style. The name says "cat", I want more cats in the game :cat:
Pandamnesik
27. Oct 2019 · 17:57 UTC
Really cool game !! I love it !
Anion_Z
28. Oct 2019 · 05:21 UTC
Wow, didnt expect this to appear here, the art, concept, sound, humour is on a decent level, its not amazing, but it definitely would go there if more time would be put in the game, otherwise if you are only person working on the game, this is pretty good, first I thought I was dying randomly but there was a timer, which is neat since it forces you to do mistakes, I replayed the game quite a lot hehe
BrokenMirrorMedia
28. Oct 2019 · 08:07 UTC
This was an interesting game, really balancing risk and reward every time you go back into the dungeon. I did think the game moved the character very quickly, but I guess that was to encourage you to value your time or your lives as you searched for treasure. Unless I missed something I found it a bit cumbersome to switch between my keyboard and mouse when purchasing upgrades or even just starting the next run, maybe there should have been some hotkeys for that instead? Overall a pretty good game, I enjoyed it!
Lychee
28. Oct 2019 · 08:26 UTC
Really cool and addicting game! I like that when you died you retain some of the money you had so you don't start from scratch. I got to the point where my score was so big that it underflowed though! This is probably the game I spent the most time playing in the jam, really great work ^^
![under.JPG](///raw/57a/92/z/29e38.jpg)
🎤 Neon Glass
28. Oct 2019 · 20:19 UTC
Thanks for playing and sweet feedback, everyone!

@anion-z With the actual timespan we had, making a really short gameplay loop with an 'endless' design worked wonders, it would seem. :D

@brokenmirrormedia Uh-oh, a lesson to me on adding the 'Controls' section - at least to the game page. While not having hotkeys for shop, we do have a WASD layout to Delve with the left hand!

@lychee To be honest, saving money on death was a bug. It did feel nice on testing, so we decided to leave it in!
Also that was my first actual experience working with exponential values, so I screwed up the variable type, apparently. Thus I'll _claim_ overflow to be the win condition for now - and congrats on winning!
Adam Saudagar
28. Oct 2019 · 22:03 UTC
cool concept, nice tile based system, fast based dungeon crawler is a fun concept but going back to store after each dungeon feels a bit annoying, as you dont get enough loot in each run to buy anything... so maybe only you could give the player the ability to visit shop when they want and notify them if a new item becomes purchasable... also you could add a boss fight every few levels or add more enemy types

with a bit more work and some polish you could turn this into a pretty good hyper casual game

Good Job! Keep it up!!!