Escape with nothing by TheOmelet

[raw]
made by TheOmelet for Ludum Dare 45 (JAM)

Escape from the dungeon through the marbles portal!!escape<em>with</em>nothing.jpeg

Tools - C++ 2a Clang compiler on Linux (my own game engine) - Emscripten to convert to web assembly - Gimp

Music downloaded from https://wingless-seraph.net/en/

Ratings

Overall 1048th 2.761⭐ 25🧑‍⚖️
Fun 990th 2.674⭐ 25🧑‍⚖️
Innovation 1062th 2.37⭐ 25🧑‍⚖️
Theme 861th 2.87⭐ 25🧑‍⚖️
Graphics 1006th 2.391⭐ 25🧑‍⚖️
Humor 611th 2.6⭐ 22🧑‍⚖️
Mood 997th 2.575⭐ 22🧑‍⚖️
Given 33🗳️ 3🗨️

Feedback

Barrier
07. Oct 2019 · 22:13 UTC
Congratulations on your first solo submission! :D
As you know the music is killing my ears, the devil birds are frustrating, but eventually I managed to find my marbles and escape your wonderful 3d generated dungeon!
Flying Dog Fish
08. Oct 2019 · 18:12 UTC
Good job on actually conquering your own engine and finally producing something. As for the game itself, there isn't enough of it to say anything.
Weine
09. Oct 2019 · 18:46 UTC
Congratulations on a completed solo submission. Technically it works, however the texturemapped pseudo-3d and programmer-drawn sprites doesn't mix well.
Small bug report: on my first play I didn't see the player and the controls did nothing. Probably spawned inside a wall. A classic problem with randomly generated mazes.
TheCakeFlavor
09. Oct 2019 · 19:19 UTC
The extent of the random mazes is impressive. They seem well built. Movement feels great.
someone
09. Oct 2019 · 19:40 UTC
Nice level generator. I started right next to the exit a few times though.
Kudos for using your own engine. I forgot about emscripten, I'll have to try that sometime.
FizzpowMike1
09. Oct 2019 · 19:41 UTC
I'm actually impressed you made your own engine, it seems to run really well.
--0
11. Oct 2019 · 20:28 UTC
It took a while (>1 minute) for the game to load, but it was fun to play once it had loaded. I do wish the levels were a little longer, but besides that it was nice (I really liked the subtle parallax on the walls).
🎤 TheOmelet
11. Oct 2019 · 20:35 UTC
@$162477 Yeah... The engine lacks compression for sound so it gets big quite fast. Didn't notice that until after the submission so something on the TODO list for the next jam :)
🎤 TheOmelet
11. Oct 2019 · 20:40 UTC
@someone I was surprised at how easy it is to use emscripten (minus the time that it took me to figure out that you are supposed to new everything in main and then let it exit so that the browser can take over... not something you'd expect in C++). Other than the main function the rest of the engine is the same for PC and web version so the people working on that project did a really great job.
drtizzle
11. Oct 2019 · 20:44 UTC
Technically very impressive! I can't imagine creating my own engine. The gameplay was okay, but not very innovative or engaging. The music is a bit too piercing on my ears ;)

Congrats on a finished LD-submission!
kothead
11. Oct 2019 · 20:51 UTC
IMHO it would be better not to rotate a sprite of the main character on changing direction. Or to use a different animation for an every direction. Apart from that good job. Special respect for using your own engine!
🎤 TheOmelet
11. Oct 2019 · 20:57 UTC
@drtizzle Thx :) The game was meant to be different in the beginning but the cost of my own engine was that I spent too much time on that and in the end had to cut most of the gameplay just to get it out - amazing feeling finishing a jam game to the point of actually submitting it :) Next time I'll really try to focus more on the game part though :D
GoupixM
11. Oct 2019 · 21:36 UTC
Wow, you're are alone and the game is really cool ! I'm not fan of graphics but the mechanics and gameplay are really cool ! And all that with your engine. Impressive ! Good work
Megalink
11. Oct 2019 · 21:57 UTC
Great work on the engine! However the game is a bit weak. The game objective of getting out of a randomly generated dungeon is interesting but wasn't expanded upon very much, it would have been interesting to have a basic lighting system that would hide certain parts of the map from the player, making the exploration more enjoyable. It could have also been more progressive, like having to collect a number of keys around the whole map before you can leave the dungeon, rather than being able to leave straight away. The pixel art characters look really out of place with the rest of the game world; the 3D rendering probably wasn't worth it, as I feel that you would have had a better looking game if everything was of a consistant flat pixel style. Map generation I thought was really well done though! Good job on getting a game and engine up for the jam! :)
Fear Games
11. Oct 2019 · 22:29 UTC
Nice simple mechanics, good work with the engine, Very impressive
asfdfdfd
13. Oct 2019 · 19:20 UTC
I love your procedurally generated levels. And color scheme of "you are escaped screen". Also i admire your bravery of own engine!
Lazlo319
14. Oct 2019 · 19:23 UTC
Very simple, good work on the engine! A good starting point for something bigger and better, a dungeon crawler perhaps?
Oscar Henrique
14. Oct 2019 · 19:34 UTC
Help me, i can't move here. I tried do press all possible buttons but the player don't move
🎤 TheOmelet
14. Oct 2019 · 20:06 UTC
@oscar-henrique wasd should work (alternatively arrow buttons can be used but if the screen is too small down button will also move the screen). If it doesn't work try refreshing the page. Other than that I don't know what to say as nobody else mentioned that. What OS/browser are you using and also could you paste the output in the black console at the bottom of the page?
Paulius
14. Oct 2019 · 20:17 UTC
I really like the randomly generated maps
Oscar Henrique
14. Oct 2019 · 20:30 UTC
@paulius I tried WSAD and Arrows, but nothing worked. I using google chrome in a Win7 OS, and here's the console output:![console.png](///raw/607/82/z/2994d.png)
🎤 TheOmelet
15. Oct 2019 · 18:19 UTC
@oscar-henrique I tried it in latest Chrome under Win7 and it seems to work fine. You've copied only the patrial output but it also looks as if everything loads as expected. Sorry but I can't say what's wrong...
Suchista
23. Oct 2019 · 21:23 UTC
Randomly generated level is cool, but sometimes it places me in one room with the exit, so you could improve that. The graphics are a mess, haha, some consistency would be nice. Also I didn't know what the controls are and if I could do anything else than walking. But yeah, the idea was nice.