Escape from Nabazka by Tomcus
This is my first LDJam game. Also this my first entry in any jam what so ever. And also this was my second game in Godot.
Used tools
- Godot - game engine
- Gimp - graphics
- Beetbox.co - music
EDIT
From now on I will start reworking the game (I will implement a lot of new features and I will expand the game, also I would like to add modding support, but I am not comletely sure about that.)
Released version 0.1.1: * fixed most of the issues * added difficulty to make game more accessible
Original version can still be downloaded here
My idea
My most idea was to create simple game (fast paced action hack and slash game with RPG elements). You are playing as mage that was imprisoned. But you wake up free in your cell, but without any knowledge of any spell and also without any mana. Your goal is to escape this prison and find a way out.
Story of creation
I really underastimmated my knowledge of Godot engine and I have fallen behind really quickly. But on the other hand I learned a lot (mostly to make own font for next time so I don't have to spend hours just finding some free font - I ended up just downloading something in the end, without any metsionned licence and it looks good).
The game was made in 48 hours and all used assets were created by me and only me.
To see some of my progress you can check my gitlab (click the source code link), but sice today 14:00 CET I stopped creating devdiary into Diary.md, so you can't find all game history.
P.S. I am sorry for my English (in game and especially in source code), because I am dysgraphic and I have problems even with Czech (my native language) grammar. Also I am tired so and starting to get a little bit drunk (gf brought me 3 beers - already finished those - and bottle of wine - still in progress). So I will try to fix most of the things in next few days (also will add missing entries to dev diary)
P.P.S. I hope you like my game.
P.P.P.S. I will try to fix most of the bugs in next few days - if you discover one please create ticket in gitlab. There will be separate link to these builds.
(P.){4}S. I will try to rewrite and redo this game in few weeks and try make it public (probably free to play - also there will be other link - or watch closely my gitlab).
(P.){5}S. Please play this game with a mouse (with touchpad you will broke your fingers)
Controls
Game contains full tutorial so you don't need to read this :D
- WSAD - to move
- Mouse - to look around
- LBM - to punch something
- RMB - to cast a spell
Ratings
| Overall | 366th | 3.15⭐ | 22🧑⚖️ |
| Fun | 316th | 3.075⭐ | 22🧑⚖️ |
| Innovation | 430th | 2.6⭐ | 22🧑⚖️ |
| Theme | 282th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 396th | 2.8⭐ | 22🧑⚖️ |
| Audio | 336th | 2.525⭐ | 22🧑⚖️ |
| Humor | 348th | 2.056⭐ | 20🧑⚖️ |
| Mood | 329th | 2.95⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 20🗨️ |
Moving speed could be a little bit faster and on high res monitors (4/8K) the graphics would eventually not be recognizable anymore. Other than that, great! Especially for a first entry :D
2 Notes though.
- Put a square or a icon around the spell I am currently equipped with, in the beginning I was not sure if they were changing or not.
- The spells shouldn't all be made for fighting. Have some other obstacles like doors, gates, holes, fire and whatever and have some spells to overcome those obstacles.
Other than that, good job :id:
Its a neat combo game, always impressive when people can get the code, graphics AND music in. I'm not too good at it so I keep dying after 5-6 enemies haha.
As a last side note, I would suggest uploading your game to itch.io. This will allow people to find your game and test it even after the gamejam ended, and people can choose to follow you and see all of your games that you make (gamejams or others)
And as to the font, when in doubt - and you can't find anything you like on dafont.com - you can always use Ubuntu font. It's great quality, has many variants and completely open license.
Some things that impressed me:
* At least six different player abilities besides basic attack
* At least three different types of enemy
* At least two dungeon floors
* Nothing was really broken or janky or buggy, that I noticed.
That may not _sound_ very impressive, but it's a lot better than I can claim for first entry into the compo (which was [really, really terrible](http://ludumdare.com/compo/ludum-dare-15/?action=preview&uid=1112)).
Of course, like everything, the game has its flaws:
* The player moves reaaaaally sloooooooooooowly
* There's nothing in the UI to indicate which spell you currently have selected
* The music loop is kinda short, though this one isn't _too_ big of a problem.
Anyway, those things aside, this is really quite good. I look forward to seeing what you come up with next time!
When I was playing, it seemed like I was unable to select any other spell except lightning. I tried using the mouse to click on the spell icons and using the number keys on my keyboard. As mentioned above, some sort of UI indication of which spell is selected would be nice.
Keep up the good work!
That said, this is a LOT of content for a jam game! Good job! A large, fleshed-out game with lots of powerups and enemies and reasonably designed levels.