{"author_link":"\/author\/sraboy\/","author_name":"sraboy","author_uid":"64948","comments":[{"author_name":"emmes","author_uid":"60595","time":"Dec 14, 2015 @ 5:11am","epoch":1450069560,"text":"Please provide the game hosted somewhere - that's the point for Web games, so you don't have to install them...\r<br\/>More people will rate your game that way!\r<br\/>Anyway, thanks for your entry!"},{"author_name":"timtipgames","author_uid":"15341","time":"Dec 14, 2015 @ 5:28pm","epoch":1450113780,"text":"It's not very exciting and waaaay to easy tbh. But it works ;) \r<br\/>Thinks that may make it more interesting:\r<br\/>A larger range of spawning positions for the chickens\r<br\/>A cooldown on that fire button\r<br\/>Harder to catch meat (do they aim for you somehow?)\r<br\/>Maybe achieve some of these by increasing the size of the field?\r<br\/>\r<br\/>Just random thoughts :) Gratulations for submitting your first LD! It's a real accomplishment!"},{"author_name":"graceavery","author_uid":"49147","time":"Dec 14, 2015 @ 5:29pm","epoch":1450113840,"text":"Good on you for picking up Unity. Game needs some polish all around but the concept is funny, good work! :)"},{"author_name":"sraboy","author_uid":"64948","time":"Dec 16, 2015 @ 3:52am","epoch":1450237620,"text":"Appreciate the feedback so far, everyone. I've updated the links to provide a hosted version and embedded it in the page here as well.\r<br\/>\r<br\/>However, the embedded one - as with most of the other embedded ones I've tested here - put the game in an iframe that is too small for the game. Should I be linking to something other than the index.html that Unity generated, or doing something else, to prevent that?\r<br\/>\r<br\/>@timtipgames, yes, the chicken dinners travel directly to the player. I focused on making it fun for my toddler (and didn't have the free time to work another day on it) so I had the dinners go to the player since the live chickens get a bit out of hand when she misses too many."},{"author_name":"Mr_Fudd","author_uid":"62180","time":"Dec 16, 2015 @ 5:32am","epoch":1450243620,"text":"Cute art. Nicely done for hand drawn art in MS paint.  The game was a little boring, but it was a good start for a first game."},{"author_name":"Krafty","author_uid":"60548","time":"Dec 16, 2015 @ 5:35am","epoch":1450243800,"text":"A bit too simple and easy, but a pretty cute game."},{"author_name":"micky","author_uid":"63864","time":"Dec 16, 2015 @ 8:11am","epoch":1450253160,"text":"i had some issues playing but that was just on my end, love the chickens haha :)"},{"author_name":"ohmmus","author_uid":"45331","time":"Dec 18, 2015 @ 12:17am","epoch":1450397520,"text":"Great work on your first entry! You'll only get better from here! Keep at it and I hope to see your entry in LD35! =)"},{"author_name":"TheMonsterFromTheDeep","author_uid":"45764","time":"Dec 19, 2015 @ 6:35am","epoch":1450506600,"text":"This game is very charming. :) I just love the hilarious concept of a wizard firing electricity at a endless stream of chickens.\r<br\/>\r<br\/>It's not all that exciting over a long period of time, but with a little polish it could be pretty awesome. :)"},{"author_name":"kabel","author_uid":"53077","time":"Dec 28, 2015 @ 6:40pm","epoch":1451327700,"text":"Okay, well the theme is present in this, but everything else is not that good.  The two buttons are two far away, and basically pressing the fire button forever wins the game, the jump button is useless. If the gameplay is not engaging at least you should have added some story or context. This is just too random to be fun...."}],"images":["ld34\/64948-9bba3204674e8f8057c135e1e97420a8.jpg","ld34\/64948-0f3e34fa0ac2a0ae91e714ab6145da77.jpg","ld34\/64948-1252b3d85d2a13d92f6c70df1f85607f.jpg"],"links":[{"url":"http:\/\/static.daffysduck.com\/shapecaster","text":"Hosted WebGL"},{"url":"https:\/\/github.com\/sraboy\/ShapeCaster\/blob\/master\/zips\/windows_x86.zip","text":"Windows (x86)"},{"url":"https:\/\/github.com\/sraboy\/ShapeCaster\/blob\/master\/zips\/osx_x86.zip","text":"OS\/X (x86)"},{"url":"https:\/\/github.com\/sraboy\/ShapeCaster\/blob\/master\/zips\/linux_x86.zip","text":"Linux (x86)"},{"url":"https:\/\/github.com\/sraboy\/ShapeCaster","text":"Source"}],"metadata":{"g_key":"5613","g_author":"64948","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"5645","g_title":"Shape Caster","g_status":"UCHK1","g_place":"1107","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64948-shot0-1450007888.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64948-shot1-1450007888.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64948-shot2-1450007888.png-eq-900-500.jpg"],"text":"This is my first-ever LD entry. I started playing with Unity about a week ago and my design experience has never expanded beyond MS Paint. This game was done in 14 hours, after scrapping the first for straying too far from the theme.\r\n\r\nThe gameplay is 2D but I stuck with a completely 3D scene since I, eventually, hope to move to real 3D models, so I just wrapped my sprites around cubes for now. Most of the assets were obtained from others (sources at the GitHub readme); though I edited several. I used Unity 5.2.3f1, Visual Studio Community 2015, Paint .NET and Notepad++.\r\n\r\nFor the PC, the Jump\/Fire buttons are intentionally far apart and have no key-mappings to slow down play. They align perfectly with my daughter's thumbs on a tablet.\r\n\r\nPress \"Fire\" to zap chickens into a tasty meal. Eat the meals by colliding with them and watch your wizard grow. You can jump to avoid chickens but they are very unlikely to leave you alone; you'll be hurt if they reach you and that will cause you to shrink. Also, every shot saps your energy and causes you to shrink. Get too small and you'll lose the game! Get big enough and win!\r\n\r\nThe primary issue\/bug right now is that you can jump while jumping and eventually kill yourself. The game automatically restarts after winning or losing. On the PC builds, you can force a win\/restart by pressing Escape.\r\n\r\nNote that there are also Windows Phone 8.1 and WebGL builds in the \"zips\" directory on GitHub; there weren't enough spaces to add them to the link list.","title":"Shape Caster"}