Space Cell by CiaranW

[raw]
made by CiaranW for Ludum Dare 45 (COMPO)

Screenie2.PNG

Build your own asteroids!

Controls

WASD to move, space to shoot, shift to swap between build & fight mode.

(alt controls are arrows to move, ctrl to shoot, tab/alt to swap modes)

In build mode, collect loot and drag components onto your ship with the mouse!

In fight mode, defend with your shield, dash and shoot around with your thrusters!

Overview

  • Attach GUNS for extra firepower against the incoming meteors.
  • Attach THRUSTERS for more maneuverability and speed.
  • Attach REACTORS for extra shield power.
  • Attach STORAGE to hold more loot.
  • Collect green LOOT for eternal glory.
  • Protect your COCKPIT and CORE, or it's game over.

After being caught in the middle of a meteor storm, you're left deep in space with nothing but your cockpit and salvage core. Rebuild your ship with space scrap & collect more loot!

Development

Made in 48 hours for the LD Compo. My first time using Godot (or any game engine), and it was a very smooth experience! Great tool! I think I was a bit ambitious with the theme, and probably spent a bit too much time mucking about with particle effects. As always, I probably could have done with spending less time on the base mechanics, and more on polishing some structure into the game.

Tools:

  • Engine: Godot
  • Graphics: GIMP
  • Sound: sfxr

Changelog

  • Asteroids were not firing in the right direction (at the player) because of a coordinate system bug. now they are more accurate
  • Following this change, I had to reduce the fire rate to tame the difficulty slightly
  • Damage to the cockpit turned everything red, now only cockpit turns red
  • Fix shields and guns still working after death
  • Added 'shift' as an option for swap mode (for web build - alt acts strangely in firefox)

Please play in fullscreen and enjoy! :)

  • Works best downloaded
  • On web works best in firefox!
  • On Chrome you have to close and reopen the tab after first load for some reason...

Ratings

Overall 429th 2.957⭐ 25🧑‍⚖️
Fun 388th 2.826⭐ 25🧑‍⚖️
Innovation 285th 3.13⭐ 25🧑‍⚖️
Theme 396th 2.913⭐ 25🧑‍⚖️
Graphics 280th 3.217⭐ 25🧑‍⚖️
Audio 278th 2.891⭐ 25🧑‍⚖️
Humor 371th 1.857⭐ 23🧑‍⚖️
Mood 327th 2.952⭐ 23🧑‍⚖️
Given 18🗳️ 24🗨️

Feedback

Inventivum Games
07. Oct 2019 · 22:13 UTC
Game doesn't work gives this error "Unable to get property 'getParameter' of undefined or null reference"
DrunkardWolf
07. Oct 2019 · 22:20 UTC
I’m getting an error saying “abort(114). Build with -s ASSERTIONS=1 for more info.”
KekkoDude
07. Oct 2019 · 22:21 UTC
The view is so small so it'shard to see what's coming for you and i lost the shield/tractor beam texture dissapeared, might be because i kept loosing every part the first 30 seconds after getting my parts assembeled.

cool concept though, i can see some replayability and the graphics where appealing! all in all, neat game, but could use some polish
Zerptin
07. Oct 2019 · 22:24 UTC
This game is great, the only problem I had was that I couldn't have more content, for 48 hours very good.
🎤 CiaranW
07. Oct 2019 · 22:30 UTC
@inventivum-games @drunkardwolf Are you playing on web or desktop? Are you able to give any platform info? Thanks for checking it out anyway!

@kekkodude Did you fullscreen the window? Thanks for the feedback!

@zerptin Glad you enjoyed it, thank you!
DrunkardWolf
07. Oct 2019 · 22:32 UTC
@ciaranw Playing on web on desktop. I’ll give the windows version a try tomorrow though
Inventivum Games
07. Oct 2019 · 22:40 UTC
It works after downloading it, pretty good game, however, the screens to small and couldn't seem to find any use for the loot and while I was building my ship initially I got hit by a meteor and lost my gun, maybe a delay before meteors spawn.
🎤 CiaranW
07. Oct 2019 · 22:49 UTC
@drunkardwolf Thanks for the update, I appreciate it! The web build does seem to be acting strangely...
@inventivum-games Thanks for downloading it and trying it out! I appreciate the feedback :)
starvingindie
07. Oct 2019 · 22:52 UTC
Nice to see so many people using Godot! I really like the shield mechanic in the game! Great work!
MisterKeefe
08. Oct 2019 · 20:41 UTC
One little graphics detail I liked was the asteroids obviously having the green shards they leave behind embedded in the stone they're made of. Great job!
ketura
12. Oct 2019 · 00:09 UTC
A decent enough game loop, but it really should go to a 'game over' screen on death to let you restart without having to mess with closing the window and restarting (and the web version totally breaks after you die the first time, even on reload). The blaster shot is waaaay too ear-piercing, and with no pause or easy restart it felt too dangerous to reach for my system volume.
🎤 CiaranW
12. Oct 2019 · 00:18 UTC
@ketura Thanks for the feedback! Apologies for the ear pain & I totally agree on the game over screen, just a luxury for 48 hours :P
The web version seems not to have been so successful, it has totally differnt bugs on every PC and browser combo I test it on..
Thanks for playing!
johnnysix
12. Oct 2019 · 22:47 UTC
Reminds me a bit of Captain Forever. ( Youtube link https://www.youtube.com/watch?v=QJWs4m04Y0I )

The controls were a bit of a struggle between Mouse and WASD/Keyboard. If you develop beyond the jam, this could work well on just mouse , with the ship steering / shooting towards left click, then click/hold right to toggle build / collect mode . :)

![ld45_db-034.jpg](///raw/028/2/z/297cf.jpg)
🎤 CiaranW
13. Oct 2019 · 19:25 UTC
@johnnysix Wow yeah that's a really similar concept! I did aim to have enemies like that in the game, but didn't get around to it :P Thanks for playing!
aevek
13. Oct 2019 · 20:46 UTC
Really cool concept! Building the ship worked really well. I had a good time trying to figure out an optimal ship design. My main complaint was that I couldn't figure out how to restart the game after I'd lost except by closing and relaunching the application. This wasn't too bad once I got the hang of it, but for the first few attempts I was closing the game frequently. Some more indication of build/fight mode on screen could also have helped, as a few times I was not in the right mode and was hit by asteroids even though my mouse was in the right place because I had forgotten which mode I was in.
🎤 CiaranW
13. Oct 2019 · 20:51 UTC
@aevek Thanks for playing and the in-depth review! I'm glad you enjoyed it :)
Rodrigo Robles
13. Oct 2019 · 21:41 UTC
I like the game, surely has a lot of potential. What could be improved: 1 - The difficulty curve can be smoothier, to give time for the player learn to play; 2 - I agree with @kekkodude, the view should be larger (all the screen elements could be smaller).
🎤 CiaranW
15. Oct 2019 · 00:14 UTC
@rodrigo-robles Thanks for playing and leaving feedback!
Geckoo1337
16. Oct 2019 · 22:19 UTC
Nice game with an interesting mechanic. Good potential. You could do something greater with more time and new features. Thank you for your feedback ++