Cave People Exosdus by HowlingShame

[raw]
made by HowlingShame for Ludum Dare 45 (COMPO)

World exploration strategy. Help your tribe find their place in the world.

The goal of the game is to find the lost paradise.

TownScreen.png

Controls

  • WASD, Space in camp
  • WASD while traveling

Tools

  • Computer
  • Unity
  • Aseprite
  • Bfxr, Sfxr, WolframTones

Ratings

Overall 157th 3.611⭐ 29🧑‍⚖️
Fun 217th 3.304⭐ 30🧑‍⚖️
Innovation 95th 3.75⭐ 30🧑‍⚖️
Theme 110th 3.839⭐ 30🧑‍⚖️
Graphics 194th 3.464⭐ 30🧑‍⚖️
Audio 116th 3.481⭐ 29🧑‍⚖️
Humor 147th 2.962⭐ 28🧑‍⚖️
Mood 118th 3.574⭐ 29🧑‍⚖️
Given 34🗳️ 1🗨️

Feedback

bjeaurn
06. Oct 2019 · 22:27 UTC
What a creative interpretation. Amazing amount of work went into this game. Loved the audio, helped with knowing when a person got killed or "found a female", haha. Got a tad dark but I'd say accurate. Easily put 5 minutes into the game. Plays superbly, didn't notice any bugs. Well done.
Kanonix
07. Oct 2019 · 06:23 UTC
It's interesting and quite entertaining to look at where your "tribe" will arrive next. The artstyle was neat and overall it was kind of a great job you did in such a short time !

However, be careful because you have a lot of spelling mistakes and to be honest I didn't always understand what you wanted to say. You're probably not an english native but you can use Google Translate to help you next time maybe ^^

Good job overall, you can be proud !
Chambre19
07. Oct 2019 · 06:25 UTC
Thought it was a really interesting game. I had a little bug with the controls not doing anything at the start but that was about it as far as that sort of thing goes. Great job, you should be proud of this!
AppoxGames
07. Oct 2019 · 06:30 UTC
Lovely game, felt good and sounded good. I liked the clan mentality. Didnt understand how to upgrade my members but they did fine without armor :D Goodjob!
MaggardJosh
07. Oct 2019 · 06:35 UTC
I found paradise! Barely. Ended up being 2 lucky guys that survived :smile: I really enjoy "indirect" control games. This was really creative and fun, very well done!
congusbongus
07. Oct 2019 · 06:38 UTC
Very solid entry; it's a shame there's not much gameplay beyond making decisions, but it's so much fun watching the brutal action going on!
Also do not go to old haven...
Tadeas Paule
07. Oct 2019 · 06:41 UTC
As others have already said, the artstyle and music were both beautiful, they set the theme of a long journey wonderfully. I liked how the environment slowly changed as you ventured further, the roman ruins etc.

My only gripe was, I don't know what changing the formation does? And what the difference between the figures in pants and figures without pants was. But anyways I loved it, great job :)
iozsaygi
07. Oct 2019 · 07:17 UTC
It is rock solid entry and unique concept. Great work!
FizzpowMike1
07. Oct 2019 · 07:25 UTC
I feel like this is actually a really great entry, it looks like there was so much content. I just don't think I understood the mechanics enough to get anywhere, I felt like the game was... playing itself really.
zuf
07. Oct 2019 · 07:45 UTC
Extremely well done. You implemented an impressive amount of content in such a short time. The great visuals, music and world design make it an immersive experience.
A lot of spelling mistakes though.
FinalForeach
07. Oct 2019 · 08:05 UTC
Oh paradise, I cannot say how long I have waited for you!

![Paradise2.png](///raw/a71/e/z/26e20.png)
Tasaina
07. Oct 2019 · 08:32 UTC
It was hard to understand what I had to do sometimes, or what certain things did. But the music and graphics are great and the game is surprisingly long.
hastro
08. Oct 2019 · 09:45 UTC
Very comfy, really enjoyed it. Simple concept but it goes a long way. Especially liked the music and art.
Nathaniel Jensen
10. Oct 2019 · 15:12 UTC
Great work! Played through it twice to try to find all the stuff. Made it to paradise, lol!
11. Oct 2019 · 04:33 UTC
Really liked this, one of the more original things I've seen on here. But the music is really tough to handle, to be honest I couldn't finish the game because the music in the desert area. Definitely try writing with a metronome or something next time, you've got good ideas all around, I'm excited to see whats next.