Damned Souls - Raising Blood by homeworld

Damned Souls - Raising Blood
After months of hiding, your escape from Mephistopheles’ hellish domain ended as soon as it began. Battered and bruised, you’re thrown back into your cell by the archduke’s minions, in a tower on the outskirts of the seventh circle of hell.
Armed with nothing but your wits, determination and unending hatred for your captors, you resolve to escape, even if it means drowning the whole underworld in the blood of your unholy enemies.
Rise through the hordes of demonic creatures. Ride their blood to the top of the tower. Escape this hell.



WASD to move, click to use the currently selected weapon. Change between weapons with keys 1-5
The spear can be thrown: right click to prepare, and click to throw.
As you mow down the waves of enemies summoned to kill you, the entire tower is flooded in blood. Use the rafts to ascend higher and higher, and escape
Removed webgl as build as it was buggy and did not support all the features in the game
Ratings
| Overall | 306th | 3.688⭐ | 34🧑⚖️ |
| Fun | 281th | 3.629⭐ | 33🧑⚖️ |
| Innovation | 927th | 2.677⭐ | 33🧑⚖️ |
| Theme | 622th | 3.234⭐ | 34🧑⚖️ |
| Graphics | 254th | 4.016⭐ | 34🧑⚖️ |
| Humor | 483th | 2.883⭐ | 32🧑⚖️ |
| Mood | 239th | 3.766⭐ | 34🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
Best part: sprites were good, and the whole 3d world with sprite characters thing has a cool retro feel.
Worst part: I spent way too much time glitching around the level geometry.
I really liked the variety in enemies, not a huge fan of the animated delay on throwing a spear, and I extremely dislike the blood mechanic, honestly not sure what the point of punishing the player for killing enemies and exploring the level is. Those are the two most important things in a doom clone.
Overall very good, but taking continual free damage from the floor hurts it severely.
One criticism I have is that especially the book covers a bit too much of the screen, even when it's not in use. Makes it a bit hard to aim/see with it. But that's a minor niggle.
Loved how killing the other prisoner started the music xD Nice touch.