Wild Wild Yard by benjamin

--- GOAL ---
You have been accidentally shrunk to the size of a bug. Collect 48x scraps of metal in your garden to build a tiny remote control for your shrinker. Each time you fail you will be rewarded with a new gadget. Finish the game with as few death as possible for a special ending.
--- CONTROL ---
(Arrow keys) move
(X) throw ( if you have an insect in your hands)
(X) shoot ( if you have a weapon )
(Z) jump
(Z) in air : toggle your jetpack on and off
--- DISCLAIMER ---
When the level start, the intro jingle is inspired by the amiga game Apydia. ( I could not help )
| Youtube | https://www.lexaloffle.com/bbs/?tid=35586 |
| Original URL | https://ldjam.com/events/ludum-dare/45/wild-wild-yard |
Ratings
| Overall | 84th | 3.81⭐ | 23🧑⚖️ |
| Fun | 116th | 3.595⭐ | 23🧑⚖️ |
| Innovation | 219th | 3.357⭐ | 23🧑⚖️ |
| Theme | 128th | 3.738⭐ | 23🧑⚖️ |
| Graphics | 44th | 4.071⭐ | 23🧑⚖️ |
| Audio | 169th | 3.31⭐ | 23🧑⚖️ |
| Humor | 37th | 3.7⭐ | 22🧑⚖️ |
| Mood | 94th | 3.69⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 12🗨️ |
I have seen lots of games earlier that have a shop / upgrade screen when you die or complete a level, but it's nice to just get it and when most of the upgrades have a direct gameplay effect (or fun cosmetics) instead of being a numerical addition. Collecting the parts x generated levels also works very well, instead of the standard formula survival/progression x generated level. Because you will eventually beat the level because of the upgrades and number of tries.
Also, many items have super obscure effects and if you skip reading the description (happened accidentally a few times), you cannot guess what effect they have. I would definitely recommend less items and more polish on controls, but that's a very personal approach here ^^
Anyway, I probably died 20-25 times before beating the game but it was still definitely fun :)
I beat it in 14 deaths. You did a good job!
I died a lot, but thats the point, I think ;) As other said, the amount of items and content is really strong for a compo game, and I loved the pixel art.
There's also some great art. And I really like the scene transition effects (like when I die).
Super polished.
there was a kinda frustrating part though ... the way it rotates the weapon as he turns caused me to die very often in this situation:

the bettle would approach and I could not move the weapon without also walking towards him, so death was common:

that said ... little did I know that in that moment, after a sequence of frustrating deaths, I would have my sweet revenge:

DIE you beetle die!!
That made this game already worth it
Apart for the controls, the game felt really polished: huge amount of upgrades, tiny cosmetics items, level details, etc... The level even seemed to change after collecting some pieces of metal?
Great game!