Rolley Sh❤t by Andreas Roschal

About:
In Rolley Sh❤t you are a dung beetle an want to impress your love... by creating the biggest ball of sh*t this world has ever seen, of course. Roll up everything in your path and make your dream come true.
Gameplay:
You start with a small ball of sh*t and need to increase its size by rolling up obstacles in your way, whether they are alive or not. A green border indicates if your ball is large enough to absorb another obstacle.
Watch out to not hit anything that your ball of sht can't handle yet. If your ball of sht is hit by anything larger than it, you will take damage and lose progress. You recover health by absorbing obstacles again.
You can evade too large obstacles by either moving out of their way or by jumping over them. There might be situations were jumping is your only option.
You can also shoot your ball in front of you to quickly roll over obstacles in your way. A shot ball cannot be damaged by any holes on its way.
Collect power-ups to temporarily gain benefits.
Controls:
- Move: WASD
- Jump: Space
- Aim: Mouse
- Shoot your ball: Left mouse button
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| Youtube | https://andreasroschal.itch.io/rolley-shit |
| Youtube | https://andreasroschal.itch.io/rolley-shit |
| Original URL | https://ldjam.com/events/ludum-dare/45/rolley-sht |
Ratings
| Overall | 278th | 3.735⭐ | 51🧑⚖️ |
| Fun | 238th | 3.673⭐ | 51🧑⚖️ |
| Innovation | 385th | 3.429⭐ | 51🧑⚖️ |
| Theme | 295th | 3.694⭐ | 51🧑⚖️ |
| Graphics | 415th | 3.745⭐ | 51🧑⚖️ |
| Audio | 574th | 2.875⭐ | 50🧑⚖️ |
| Humor | 65th | 3.969⭐ | 51🧑⚖️ |
| Mood | 502th | 3.396⭐ | 50🧑⚖️ |
| Given | 53🗳️ | 47🗨️ |
But if the player stays don't jump before a crevasse, it can disapear from the screen and the game is still playing.
Gameplay-wise, I didn't really notice a difference between the easiest and the hardest difficulty. Also, I found that I didn't use the shooting mechanic that often, because it felt like it was more likely to hit an obstacle than not. I did like how the enemies would stop at a jump barrier, effectively resetting the level -- that made it so that I always felt like there was a chance to come back and win, even if I went down to my last life.
Overall, good entry!
Gameplay is engaging, even on easy difficulty. At the beginning I wasn't sure why my health dropped when I hit rock. Perhaps you could add red outline to harmful scenery elements like you did for the moving enemies.
Great job! Cheers!
THANK YOU for making this game the way you did. It's beautiful. 9.999998/10