Top Dog by Seth Marx
Welcome!
This is our first Ludum Dare submission, Made by Adrian Lopez-Rivera, Manny Lopez-Rivera, Brandon Priester, and myself.
Details:
A goofy platformer where you play as a sentient hot dog who was genetically engineered by a rather incompetent food scientist to become the best hot dog you can be via collecting ingredients, giving you power-ups like interesting movement options. Due to obvious time constraints, we had to scrap the dialogue features and some of the narrative setpieces that communicate this. The process was definitely grueling, but a wonderful experience, nonetheless.
Here is a list of all the controls used, but we'll leave it to you to find it out what they do. Take note that you must unlock movement options via powerups sprinkled around the level.
Controls: WASD, Space
*It's pretty bare, but we hope you enjoy what's there as much as we enjoyed making it! We'll definitely be making some updates as time goes on, so stay tuned!
Here are some concepts and assets, used and unused, accredited to our art director, Adrian Lopez-Rivera (@riverathebean):

Ratings
| Given | 10🗳️ | 14🗨️ |
Good job to everyone involved! :D
The controls were a bit rough, but I enjoyed the mechanic of getting new movement options! Little worm hot dog was great.
However, i had a hard time with the controls. I found them a bit unresponsive, making the jumps really hard to perform.
With this in mind, its quite understandable that the problem is due to the jam timeframe. Managing to develop in a team as well participating for the first time is also quite complex.
Congrats on the team work and finishing a game in time for the jam!