The Drainpipe Market by Tom Frikker

[raw]
made by Tom Frikker for Ludum Dare 45 (JAM)

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You’re starting from the bottom – the actual bottom. As in, the sewer. How you ended up here? Who are you? All unimportant. What’s important is that you have absolutely nothing to your name, until – lo! A cockroach on bent paperclip stilts appears and makes you a tantalizing offer.

marty.jpg

“It looks like you’re new here,” he tells you, rummaging around in his travel sack and producing a slightly malodorous egg. “Perhaps I can be of assistance.”

And so your first trade is born.

Progressing through the complex world of sewer commodities, you start to get a better picture of the sewer and its inhabitants. You also begin to understand the latent value system lurking behind the veil of seemingly-useless washed-up sewer junk. With every trade you make, you gain capital and prestige, until, at last, you reach the final trade. But will all your wheeling and dealing leave you with true lasting happiness, or an inherent longing for the simpler life you left behind? Will you learn a lesson about what is truly valuable?!

Probably not. But you’ll meet a lot of great rats with hats, and at the end of the day, isn’t that what really counts?

Built in 72 hours for Ludum Dare 2019 with love by Zach, Maryana, Sam, and Tom. It was a great weekend of learning new things, drawing rats, eating snacks, and generally having a good time! Our team is split between the west and east coast, so timezones were definitely on our side, too.

Ratings

Given 11🗳️ 13🗨️

Feedback

toad
08. Oct 2019 · 06:11 UTC
Loved it! Big fan of the graphics :D
dob
09. Oct 2019 · 01:59 UTC
Neat graphics. It was hard to know whether a trade was good or not other than the number of items - was that the only metric? I had fun looking at all the items and the descriptions and at the characters you created. Interface is simple, clean, and easy to use.
ToxicComputer
09. Oct 2019 · 02:00 UTC
Very Creative! Loved the charactes names and unique are style.
slagathor
09. Oct 2019 · 02:06 UTC
I enjoyed the graphics! I also think it was a creative story and entertaining to read. I agree with @dob, that it was a bit hard to determine if a trade was good or bad.
velvetlobster
09. Oct 2019 · 04:00 UTC
your game reminds a lot about a tale my mother used to tell me about the boy who wanted to get rid of a snowball in his foot and ended up trading with scalating evil characters ... never knew where that tale came from but I was thrilled about that story and she told me over and over ... there is a lot of narrative potential in that trading thing ...

love the art, if you happen to evolve this game past the jam, please keep it hand drawn as it is, it has a very unique taste to it that most games miss ... it maybe just me, but this art style I think is just lovely

my favorite character so far btw

![Screenshot Capture - 2019-10-09 - 00-57-21.png](///raw/0e4/e/z/290a4.png)
Sarah
09. Oct 2019 · 08:43 UTC
Interesting idea, and cute graphics (:

It was a bit difficult to know how to trade but it was still fun to trade away :P Well done over the weekend!
Cedric Matheus
12. Oct 2019 · 02:27 UTC
Nice artworks!
Morago
13. Oct 2019 · 04:46 UTC
Really liked the pixel art for the items, fits the artstyle well.
reheated
13. Oct 2019 · 05:20 UTC
Overall: Enjoyable art and quirky characters and objects make this a pleasing experience. I was expecting some kind of "puzzle" but there wasn't one.

Fun: "You also begin to understand the latent value system lurking behind the veil of seemingly-useless washed-up sewer junk." Based on this sentence from the game description, I went into the game expecting to have to figure out some clever trick that determines the value of items. Maybe the colour? Or the first letter of the object name? Well, if there was anything like that, I didn't find it, and it didn't matter, because the following simple strategy seems to always work: accept only those trades that increase the number of items I have. If there _were_ a puzzle like that, then it would be very hard to discover the solution, because at no point are we told the value of the items we have. Or have I missed the point of this game completely??

Innovation: Sure, I haven't seen a game that plays like this before.

Theme: Yep!

Graphics: I adore the art style. It's really pleasing and suitable for the game, and you made a lot of little pieces of art! If I _had_ to make a suggestion, it'd be to centre the game in the web page.

Humor: Yes, thanks to all the quirky descriptions.

Mood: The funny characters and nice art makes this a cheerful game but how about some sounds/music?
Fammy
13. Oct 2019 · 07:53 UTC
I love the style of graphism ! The gameplay is original and your concept is a good idea.
This is so creative, I'm a huge fan of this game !
Really good job !
Linheha
13. Oct 2019 · 10:33 UTC
Fun and original little game, I love the description of the items and the different characters :)
I think I managed to finish it? When Marty offers me to get me out of the sewer when my inventory was full, but I couldn't interact with anything so it was a little confusing. But anyway, great job :)
picapica
20. Oct 2019 · 18:48 UTC
cute game! nice to see all these characters. i never fully understood the logic, but that felt fine, when trading with magical sewer creatures i don't demand realism. at the end(?) i couldn't click to trade for Marty to take me home? (at least that's what i thought it was offering, but now that i clicked other stuff i can only see the descriptions of items...)
Swanijam
22. Oct 2019 · 03:37 UTC
ADORABLE ADORABLE ADORABLE