The Drainpipe Market by Tom Frikker

You’re starting from the bottom – the actual bottom. As in, the sewer. How you ended up here? Who are you? All unimportant. What’s important is that you have absolutely nothing to your name, until – lo! A cockroach on bent paperclip stilts appears and makes you a tantalizing offer.

“It looks like you’re new here,” he tells you, rummaging around in his travel sack and producing a slightly malodorous egg. “Perhaps I can be of assistance.”
And so your first trade is born.
Progressing through the complex world of sewer commodities, you start to get a better picture of the sewer and its inhabitants. You also begin to understand the latent value system lurking behind the veil of seemingly-useless washed-up sewer junk. With every trade you make, you gain capital and prestige, until, at last, you reach the final trade. But will all your wheeling and dealing leave you with true lasting happiness, or an inherent longing for the simpler life you left behind? Will you learn a lesson about what is truly valuable?!
Probably not. But you’ll meet a lot of great rats with hats, and at the end of the day, isn’t that what really counts?
Built in 72 hours for Ludum Dare 2019 with love by Zach, Maryana, Sam, and Tom. It was a great weekend of learning new things, drawing rats, eating snacks, and generally having a good time! Our team is split between the west and east coast, so timezones were definitely on our side, too.
| Youtube | https://github.com/tfrikker/egg_game |
| Youtube | http://eggs-nihilo.herokuapp.com |
| Original URL | https://ldjam.com/events/ludum-dare/45/the-drainpipe-market-eggs-nihilo |
Ratings
| Given | 11🗳️ | 13🗨️ |
love the art, if you happen to evolve this game past the jam, please keep it hand drawn as it is, it has a very unique taste to it that most games miss ... it maybe just me, but this art style I think is just lovely
my favorite character so far btw

It was a bit difficult to know how to trade but it was still fun to trade away :P Well done over the weekend!
Fun: "You also begin to understand the latent value system lurking behind the veil of seemingly-useless washed-up sewer junk." Based on this sentence from the game description, I went into the game expecting to have to figure out some clever trick that determines the value of items. Maybe the colour? Or the first letter of the object name? Well, if there was anything like that, I didn't find it, and it didn't matter, because the following simple strategy seems to always work: accept only those trades that increase the number of items I have. If there _were_ a puzzle like that, then it would be very hard to discover the solution, because at no point are we told the value of the items we have. Or have I missed the point of this game completely??
Innovation: Sure, I haven't seen a game that plays like this before.
Theme: Yep!
Graphics: I adore the art style. It's really pleasing and suitable for the game, and you made a lot of little pieces of art! If I _had_ to make a suggestion, it'd be to centre the game in the web page.
Humor: Yes, thanks to all the quirky descriptions.
Mood: The funny characters and nice art makes this a cheerful game but how about some sounds/music?
This is so creative, I'm a huge fan of this game !
Really good job !
I think I managed to finish it? When Marty offers me to get me out of the sewer when my inventory was full, but I couldn't interact with anything so it was a little confusing. But anyway, great job :)